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Thread: My balancing for the Flank

  1. #1
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    My balancing for the Flank

    Androxus

    - Defiance : Increase damage 520 --> 600, decrease the range of 15%.

    For me, before the nerf of Defiance it was not the amount of damage but the range of the fist that was to big.

    - Cursed Cylinder : ADD : During Accursed Arm you can fire 1 more explosive blast.

    Can we call this a talent ???

    Buck

    - Bulk Up : Recovery heal can't go below 500 HP and your maximun Health increase by 200 (2300 --> 2500).

    - Recovery : Heal for 1000 over 1.5s --> 1.2s

    - Bounce House : Heroic Leap deals 600 --> 500 more damage and knocks up enemies within 20 --> 25 units of where you land.

    - Heroic Leap : Now deal 200 damage.

    - Deep Breath : Activating Recovery grant you 6% --> 4% damage reduction for 2s --> 3s.

    - Reconstruction : Reduce CD of Recovery by 1s --> 0.7s.

    - Rapid Sustain : While below 50% Health receive 5% --> 6% increased healing.

    - Street Sweeper : Reload 5% --> 7% faster.

    I think Buck is a Champion who has the opportunity to play with his 3 talents.

    Before Buck was played with Bulk Up which was very strong and receive a nerf on Recovery.
    Before Buck can use Recovery every 5s, so he had 2600 Health constantly and 40% reduce damage for 3s (more than 50% of the time).
    Now with this balance, Buck can use Recovery every 6.5s, heal himself at a minimum of 500 HP in 1.2s, he have 2500 Health constantly and 20% reduce damage for 3s (less than 50% of the time).

    Lex

    - Magnums : Reduce max ammo 12 --> 10.

    You can miss half of the shoot but you can still kill someone. If Androxus miss 2 shoots he can't kill someone.

    Skye

    - Poison Bolts : Fires 3 bolts in succesion, each dealing 10% maximum Health damage overs 4s --> 3s.

    - Debilitate : Poison Bolts now deals 25% --> 30% more damage. Remove "twice as fast".

    - Smoke & Dagger : Smoke Screen have 2 charges, but the amount of heal can't be add.

    - Poisoner : Reduce the CD of Poison Bolts by 1s --> 0.8s.

    Talus

    - Inner Strength : Rune of Travel reduce the CD of Overcharge and Blitz Upper by 100% --> 60%.

    Talus can too easily win a fight, he use Overcharge after use Rune of Travel, heals himself of 500 minimum and use a second time Overcharge.

    Zhin

    - Billow : Disperse into smoke, become untargetable and gain 30% movement speed for 1.5s --> 2s.

    - Smolder : Heal for 33% --> 30% of your max Health per second.

  2. #2
    Beta Player Baronet driggydrug's Avatar
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    Buck needs 2 less seconds on his leap imo.
    I still prefer the tanky version...

    And no , delibitate needs a rework. That card is so unfun, braindead and broken.
    Turn it into a less bursty thing that requires skill.

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