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Thread: Evie

  1. #21
    Beta Player Count KicsitCsicska's Avatar
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    Quote Originally Posted by Joccasela View Post
    Flicker is not OP. Learn how to use items. (CAUTERIZE)
    Cauterize is OP and needed because of these OP heals like Flicker. Compare Flicker's heal and cd with Damba's F skill based heal card's heal and cd. Which is many times stronger? You can compare it with any other selfheal card in the game. You will find lower heal/cd combinations only.

    Quote Originally Posted by Joccasela View Post
    Also nerfing Flicker will make her other talents even more weaker.
    Other talents can use Blick less often so these are less Flicker based than WH.

    Quote Originally Posted by Joccasela View Post
    People are using Flicker cuz they must. That is her only sustain right now.
    This is what my suggestion could solve.

    Quote Originally Posted by Joccasela View Post
    Frigid Field is pretty useless.
    Wouldn't be useless with the basic heal what I suggested.

    Quote Originally Posted by Joccasela View Post
    SO you are basically saying Evie's reload speed should be nerfed cuz she has a low attack speed.
    Yes, because her reload time per full magazine shoot time is realy low.

    Quote Originally Posted by Joccasela View Post
    How about increasing her attack speed then ?
    Higher attack speed could be also a solution but not better than what I suggested. I think players learned the current attack speed and shot-soar-shot combo is also based on cut off her base attack speed. I don't wanna destroy gameplay combos.

    Quote Originally Posted by Joccasela View Post
    Like 0.01 second.
    Is nothing.

    Quote Originally Posted by Joccasela View Post
    So her shoot time will be 0.06 second and reload time will be 1 second. Problem solved.
    You saved 0.06s time per shot a full magazine. It is literally nothing.

    Quote Originally Posted by Joccasela View Post
    Sounds logical ?
    No.
    Last edited by KicsitCsicska; 05-09-2019 at 07:03 PM.
    Thanks for reading my post!

  2. #22
    Beta Player Baron
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    First of all No Evie player stands around until they shoot six times. If you watch Evie players you will see they retreat after few shots (otherwise Evie will die) and reload. Nerfing her reload speed will make her more clunky.
    Second every Evie player uses flicker cuz it is a must. No matter what talent they pick. It is her only chance to stay alive for more than 1 seconds.
    Third Ice Block heal is not good. You get killed after ice block anyway. Ice Block is death trap for Evie. Getting out of ice block immediately is much better than lingering in it. Otherwise enemies will get into position and easly kill Evie as soon as ice block ends. Even 1800 heal couldnt prevent that.

    Lvl 5 flicker heals 375 so 93.75 heal per second. Wow so OP. Especially combined with lowest hp, low dps, no damage combo and a weak ultimate.

    Long story short, your suggestions are bad, illogical and they will only make Evie weaker. Her damage, sustain and mobility has already nerfed unjustly. They even made her more noisy. What she need is buffs not nerfs.

    Evie is not a damage champion. She doesnt deal "constant damage" from afar or backlines. She is a flanker. She doesnt stay around untill her weapon is empty. She uses hit and run tactics. Apperantly some people don't know this. And seriously "nerf Evie's reload speed cuz her attack speed is low" logic is just ridiculous. Makes no sense and wrong. Please learn what constant damage actually means. (it doesnt mean shooting for a long time) Otherwise Maeve and Moji would be "Constant damage" too. Oh and Terminus too. Since they can shoot for eternity.
    Last edited by Joccasela; 05-10-2019 at 01:33 PM.

  3. #23
    Beta Player Count KicsitCsicska's Avatar
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    Quote Originally Posted by Joccasela View Post
    First of all No Evie player stands around until they shoot six times. If you watch Evie players you will see they retreat after few shots (otherwise Evie will die) and reload
    She doesn't have to reload after she escaped, because she don't use her full amgazine in a few seconds.

    Quote Originally Posted by Joccasela View Post
    Nerfing her reload speed will make her more clunky.
    But buff her damage buff could make her a better situation attacker not a permanent dmg dealer as now.

    Quote Originally Posted by Joccasela View Post
    Second every Evie player uses flicker cuz it is a must.
    No card should be obligatory in the game. If it is, its bonus should be nerfed and add to the base kit. This is what I have suggested. Keep Flicker OP isn't a balance solution.

    Quote Originally Posted by Joccasela View Post
    Third Ice Block heal is not good. You get killed after ice block anyway. Ice Block is death trap for Evie. Getting out of ice block immediately is much better than lingering in it.
    If my base Ice Block heal would be addad and combinated by the Frigid Field V it could heal her by 1200. It's not bad. Would be better than end it immediately.

    Quote Originally Posted by Joccasela View Post
    Lvl 5 flicker heals 375 so 93.75 heal per second. Wow so OP.
    Even more combinated by WH. Lets count Damba's heal by the F based heal card. It heals 250/10s. It is 25 heal per sec. You counted 93.75 heal per sec, what is almost 4 times more... OP.

    Quote Originally Posted by Joccasela View Post
    Especially combined with lowest hp
    Lower HP you have heal is more important you gain.

    Quote Originally Posted by Joccasela View Post
    Long story short, your suggestions are bad, illogical
    Why?

    Quote Originally Posted by Joccasela View Post
    they will only make Evie weaker.
    New heal in her base kit and higher damage output makes her weaker? You just forgot to mention them

    Quote Originally Posted by Joccasela View Post
    What she need is buffs not nerfs.
    There are buffs as well. This suggestion is for balance her cards, not for buff or nerf her.
    Thanks for reading my post!

  4. #24
    Beta Player Count KicsitCsicska's Avatar
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    Quote Originally Posted by KicsitCsicska View Post
    Ok, I make this suggestion simplier and more concerte.

    Her sustain, what keeps her alive is in an OP card, called Flicker. Literally everyone uses it, who wanna stay alive. As Barik's important stuffs from his OP cards has moved into his base kit, Evie needs a similar change. Evie's worst skill to update with cards is Ice Block since Reprive talent has removed. I suggest to decrease Flicer's heal from 75/lvl to 40/lvl (bec of its realy low cd) and put this heal into her base Ice Block for buff this skill: It heals her by 150/s by default.

    Evie can constantly shoot for 6s what is so long and has just a realy low 1s reload time. So she has got a permanent damage what isn't for flankers but for DDs (watch andro's shoot and reload time). This wierd relation between these times is the fact why her reload and ammo generation based cards are crap.
    I sugget to increase her reload time from 1s to 2.2s, and unnerf her dmage from 850 to 930 because she deserves it after that hard reload nerf. This higher damage also could bring back Over the Moon to its worthy place, because it also could kill by 2 shots.

    Some other card balances for Evie:

    Her Flicker nerf was the main suggestion, but her Teleport is also one of the best card for Evie: She uses Blink as a main movement ability instead of walking. A range bonus on this is helps out her so much, not just in positioning, but in strikes as well. it also needs an other nerf, but clearly not as high as Flicker needs. I suggest to decrease its bonus from {6|6}% to {5|5}%

    Speed cards:
    Her mobility is based on her Blink and Soar. Her basic movement speed is realy low, a scaled bonus on this is realy weak and doesn't helps her out. Riftwalk has a high bonus and she can get it all the time, because Blink has realy low cooldown time. All other speed cards are realy weak and she doesn't needs this kind of bonus. Nobody uses the others. Some other bonuses fits her much more, so I suggest to rework them:
    Avalanche: Kills add a bonus slow effect to her next weapon shot: its damage also slows enemies by {8|8}% for 1.5s.
    Howling Gale: Her first shot after Ice Block deals {70|70} more damage.
    Keep Moving: Ok, one more speed card, just because its new bonus could be a good counter against low fire rate champions and rewards her skillful/careful plays and the teamwork with a healer: Increase movement speed on full Health by {10|10}%.

    Impact: It is a CD reducer card. It has halve efficiency compared by Killing Frost, but also reduce the cd of Blink and Ice Block. But Blink doesn't needs a cd reducing, because it basicly has realy low. And Ice Block isn't as important as Soar. So if you wanna cd reset, you use Killing Frost. This card has no reason. It's bonus could be {15|15}% for the balance, but why not add a new kind of bonus for her, instead of keep them similar cards?
    Impact: Her first shot in the magazine is {25|25}% faster. (don't forget about her reload time increasing to 2.2s)

    Cold Acclimation: It is her lvl1 card, as Ying's Rewind. A card with only a useful bonus on lvl1 shouldn't be a thing. It needs some other kind of bonus for make it worth to leveling. Her Ice Storm has realy high prefire time, she can die easlily when activates it and often has to blink away immediatly just for save herself after that long prefire time. This card could solve it.
    Cold Acclimation: Decrease the prefire time of Ice Storm by {12|12}%.

    Chilled: The card Impact makes her reload speed much more important. Chilled decreases her reload speed for 4s, while her blink also has 4s cd. Literally its bonus is permanent, and it's realy good combinated by Impact. These almost permanent things are just force you to remember to this bonus, it has got nothing to combinate in the match... I suggest to decrease Chilled's duration from 4s to 1s just for force the player to choise: immediatly reload after Blink (2.2s) or lose the bonus.
    I think she shouldn't able to shoot while reloading from not zero ammo just for make the decision of reloading harder.

    The previous comment was about fix her self heal and ammo/reload based cards. This new one is about balance her remaining bad cards.
    She has got only one damage ability (ok, ulti deals some dmg as well, but it's marginary). This is why I suggested to add many different bonuses for her main attack, for make it realy intresting and diversified!
    Last edited by KicsitCsicska; 05-17-2019 at 09:04 AM.
    Thanks for reading my post!

  5. #25
    Beta Player Sovereign Prince Shadowpuppy's Avatar
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    Evie players use flicker not because its OP but rather because the majority of her cards are trash.

    Cold Acclimation Trash No One Needs Less Self Damage
    Cold Blooded Trash Ice Block Cool down 1 second is to low to be of use
    Frigid Field Trash 50 heal a second for skill that is instant death if you stay in it longer than a second
    Howling Gale Trash Movement speed after ice block ends is not good on such a high cool down skill
    Keep Moving Trash This card is not good with Maeve at 10 percent per level 5 percent is just silly

    5 Total trash cards
    Then we have ammo cards which is of almost no use for her either.
    2 ammo cards
    1 reload after blink doesnt need it.

    So half her cards are trash

    So everyone uses all soar and blink cards not because they are OP but because its the only thing to chose from .
    If your teams SUCKS and you find that you can not do anything,... You Suck!

    The road to recovery lies in admitting You SUCK!

    Doing well with a good team is no indication of true skill.
    Stop name calling an admit that you can do better, and you will.

    DONT BE AFRAID TO DIE, ITS THE ONLY WAY TO LEARN NOT TOO...

    Mains & Sub Mains
    • Makoa ------- Drogoz
    • Maeve ------- Cassie
    • Viktor -------- Barik
    • Lian ---------- Lex

  6. #26
    Beta Player Sovereign Prince Shadowpuppy's Avatar
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    Thoughts that could help and fix her issues

    Teleport put 25 % distance increase in the base kit and change this card.
    5 percent damage reduction for 1.5 seconds after blink

    Swift Witch 20 % soar speed added to base kit change the card to gain 50 health a second during soar

    Flicker add a 2 second card cool down. So you can get the double heal on Wormhole but you got to stay for over two seconds for it to work. This will stop the run around a corner and double blink for 800 heal with someone is chasing you.

    Allow blink from ice block at 10 percent your normal range. So not very far but far enough that people have to try to aim at you rather than just pointing and waiting to shoot.

    Biting cold changed from ammo to increased ice block blink range. 6 percent per point so 30 plus your starting 10 would be maxed at 40 percent blink range out of ice block.

    This would make using ice block cards viable as it would not be insta death
    If your teams SUCKS and you find that you can not do anything,... You Suck!

    The road to recovery lies in admitting You SUCK!

    Doing well with a good team is no indication of true skill.
    Stop name calling an admit that you can do better, and you will.

    DONT BE AFRAID TO DIE, ITS THE ONLY WAY TO LEARN NOT TOO...

    Mains & Sub Mains
    • Makoa ------- Drogoz
    • Maeve ------- Cassie
    • Viktor -------- Barik
    • Lian ---------- Lex

  7. #27
    Beta Player Count KicsitCsicska's Avatar
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    The "Blinking in the Ice Block" sounds intresting and it realy could save her, not like the current Ice Block. But it existed once and it has been removed for some reason, I don't think that the developers want to put it back into the game.

    Her ammo and speed booster cards suck, these are so many cards :/

    Flicker is OP even without Wormhole, watch its heal per level and the cd of the skill. The internal cooldown could solve the Wormhole's heal doubling, but it would be still OP.
    Thanks for reading my post!

  8. #28
    Beta Player Sovereign Prince Shadowpuppy's Avatar
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    Evie used to be able to do a normal blink and it was broken. But reducing the range would.make escaping possible. with out being a for sure thing.

  9. #29
    Beta Player Count KicsitCsicska's Avatar
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    Quote Originally Posted by Shadowpuppy View Post
    Evie used to be able to do a normal blink and it was broken. But reducing the range would.make escaping possible. with out being a for sure thing.
    Maybe it was removed because the developer felt that it isn't fair. Ice Block defends her, but she cant do anything. It's cleary, easy. The easier solution is the better solution in any games, because its easier to understand, handle and combinate. It has got a not bad selfhealer card, some basic selfheal to the weak Ice Block skill (instead of keep Flicker OP) would balance Blink and Ice Block skills and she could stay alive after Ice Block ends.
    Blinking in the Ice Block would make her just even more Blink oriented...

    But the amtter is that she won't be balanced until her ammo generator and movement speed increaser cards remain underpowered.
    Thanks for reading my post!

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