View Poll Results: Worthy Shop Item

Voters
10. You may not vote on this poll
  • Would Buy It

    3 30.00%
  • Needs More Discussion

    6 60.00%
  • No Dimitri?

    1 10.00%
Results 1 to 9 of 9

Thread: Blue Card: Persistence (Harmful Status Effect Protection)

  1. #1
    Beta Player Count
    Join Date
    Apr 2017
    Location
    THE LAND OF SCORCHED EARTH (AUS)
    Posts
    638
    Level
    39
    Points: 3,828, Level: 39
    Level completed: 19%, Points required for next Level: 122
    Achievements:
    Closed Beta Tester Tagger Second Class Forum Tier 2 1000 Experience Points 1 year registered

    Blue Card: Persistence (Harmful Status Effect Protection)

    Item Shop Card: Persistence

    Price: 200 / 400 / 600

    Effect:
    Reduce the Duration of Harmful Effects by 20/40/60%.

    Breakdown:
    What is a harmful effect? I'm talking about things like Burning, Poison, Reveal effects that persist over a gradual duration. Non controlling harmful effects that effect you though Resilience.

    Ever been torched by Nando, to any chump without an ability the negate the flames, they get burned at a mere tick for 200 over 2s.
    Mal Poison, Skye poison are similar in this aspect.
    And I believe there will be many new abilities to come that will fall into this area.

    Ok So..

    Currently there is no real defence against these elements other then taking the appropriate damage resistance. Which means that hostile effects such as damage over time can play a detrimental role throughout the game and not be countered by items in the shop beyond damage application.

    It is the duration of such hostile effects that plays an interesting role in the way the game plays.

    - If a character is being damaged by most damage over time attacks, they lose their ability to get out of combat for several seconds thus losing potential self healing.

    - Most champs with no ability to cleanse these effects get put under additional pressure and must zone back to safer grounds by just merely walking into Nando burn, or revealed for eternity by standing in line of sight of Tyra.

    By having some in game element that reduces the the duration of such effects would be much greater for players all round while fighting against opponents that can combine damage over time with regular damage.

    I think there are certain champions who'd invest credits in building themselves against damage over time effects, then we should see some interesting damage over time effects be implemented in future game design that can be balanced by this item being present. This Item would also be a indirect Buff to stealth champs trying to persist through abusive reveals.

  2. #2
    Member Marquess Koopakid's Avatar
    Join Date
    Feb 2019
    Location
    Maryland
    Posts
    893
    Level
    32
    Points: 2,825, Level: 32
    Level completed: 50%, Points required for next Level: 75
    Achievements:
    Closed Beta Tester Tagger Second Class Forum Tier 2 1000 Experience Points 3 months registered

    I approve

    Great idea, I would move to this in game.
    #make-ash-angry-again!
    ign:koopa
    Quote Originally Posted by Wallachia View Post
    Oh hai <3
    Quote Originally Posted by Borvik View Post
    just imagine buck in a speedo...
    if you've have a bug, please click
    -->here <--
    if you need to vent, check out this months rage thread (July) by clicking
    -->here<--

  3. #3
    Member Recruit
    Join Date
    Apr 2019
    Posts
    4
    Level
    2
    Points: 140, Level: 2
    Level completed: 80%, Points required for next Level: 10
    Achievements:
    31 days registered 100 Experience Points
    the only time i will waste a slot for this will if skye is being pain otherwise it simiply not worth it , and fire or series's orb(which i think it will work on ) or mark of moji(similar) is not worth it as they are instate and deal damag/stun fast or in case of nando apply constantly

    if it was to work on thing like cautrise then sign me up now
    a reduction of .9 second on 3 persistance from 1.5 to .6 is awsome for heal and worth buying for most
    but then i doubt anyone would let this happen as heal meta is problmatic as it is

  4. #4
    Super Moderator Sovereign Prince cmsaunli's Avatar
    Join Date
    Jul 2017
    Location
    Protecting a Volcano, and the Ska'drin. (But not Talus)
    Posts
    1,203
    Level
    72
    Points: 12,376, Level: 72
    Level completed: 82%, Points required for next Level: 74
    Achievements:
    Closed Beta Tester Forum Tier 3 Tagger First Class Overdrive 1 year registered 10000 Experience Points
    With % damage being such an incredibly strong thing in the game at the moment (and always has been), I'd definitely vote for it.
    Last edited by cmsaunli; 04-21-2019 at 05:01 AM.
    *Disclaimer: I am a volunteer moderator. I work on best judgement and do not speak on behalf of Hi-Rez Studios.*

    Wondering why a thread was closed or deleted? Check out the Forum's Code of Conduct.

    BRING BACK PAYLOAD!


    Need to submit a Support Ticket? Click me!

    Cicero's Official Listener.
    "Legendary Support Makoa Main"

  5. #5
    Beta Player Marquess TangAce's Avatar
    Join Date
    Jan 2018
    Location
    somewhere between life and death
    Posts
    915
    Level
    41
    Points: 4,236, Level: 41
    Level completed: 44%, Points required for next Level: 114
    Achievements:
    Closed Beta Tester Tagger Second Class 1000 Experience Points 1 year registered Forum Tier 3
    reveal should count as control

  6. #6
    Beta Player Count TheMasterSlayer's Avatar
    Join Date
    Oct 2017
    Location
    Equestria
    Posts
    723
    Level
    36
    Points: 3,368, Level: 36
    Level completed: 12%, Points required for next Level: 132
    Achievements:
    Closed Beta Tester Forum Tier 2 1000 Experience Points 1 year registered
    There not many and the only one worth it would be Skye
    Support-Ying, Grohk, Pip
    Frontline- Torvald, Ash, Inara, Fernando
    Damage- Tyra, Drogoz, BK, Sha lin
    Flank- Maeve, Evie, Skye

    YingTheDestroyer

    >>>Click Me!<<<

  7. #7
    Beta Player Baronet Vampragon43's Avatar
    Join Date
    Nov 2016
    Location
    The Realm
    Posts
    174
    Level
    63
    Points: 8,950, Level: 63
    Level completed: 67%, Points required for next Level: 100
    Achievements:
    Closed Beta Tester Tagger First Class 5000 Experience Points Forum Tier 3 1 year registered
    This is interesting because there actually was an item almost identical to this at one point during the closed beta. It was called Sterilize. It costed 200 credits and it reduced the duration of Damage Over Time effects by 25%. It was removed presumably because there were very few champions back then that could even inflict DoT effects. Now that there are more of those DoT effects, I think it would be very nice to introduce it into the game once more. Especially since Debilitate is so strong at the moment.

    Personally, I think it should be 30% per level rather than 20% to keep it at the same effectiveness as Resilience.

    Skye: "So, if Paladins has breasts...

    Sombra: "And Overwatch has butts..."

    Skye: "...then what does TF2 have?"

    Spy: "Legs."

  8. #8
    Beta Player Count
    Join Date
    Apr 2017
    Location
    THE LAND OF SCORCHED EARTH (AUS)
    Posts
    638
    Level
    39
    Points: 3,828, Level: 39
    Level completed: 19%, Points required for next Level: 122
    Achievements:
    Closed Beta Tester Tagger Second Class Forum Tier 2 1000 Experience Points 1 year registered
    Exactly comrades.
    DoT is an effect in the game and it does need to have its own value.
    However I will stand by the values of 20/40/60
    I'd go as far as being 25/50/75
    But a 90 reduction on all DoT and Harmful debuffs would just uber protection vs these things.
    Armour cards should not provide that much protection. %90 reduction of skyes poison would be too much for example, and a 10s reveal would be lowered to 1s. Too much protection, it cannot be that strong.

    Take into account that there are effects like zhins execute ult that is based on DoT, this would outright counter it at high levels and make the ult more of a free zhin frag. It is already countered by CC immunity.

  9. #9
    Member Knight
    Join Date
    Dec 2018
    Posts
    96
    Level
    15
    Points: 866, Level: 15
    Level completed: 66%, Points required for next Level: 34
    Achievements:
    3 months registered Closed Beta Tester Tagger Second Class 500 Experience Points Forum Tier 2
    Quote Originally Posted by AyyDimitri View Post
    Item Shop Card: Persistence

    Price: 200 / 400 / 600

    Effect:
    Reduce the Duration of Harmful Effects by 20/40/60%.

    Breakdown:
    What is a harmful effect? I'm talking about things like Burning, Poison, Reveal effects that persist over a gradual duration. Non controlling harmful effects that effect you though Resilience.

    Ever been torched by Nando, to any chump without an ability the negate the flames, they get burned at a mere tick for 200 over 2s.
    Mal Poison, Skye poison are similar in this aspect.
    And I believe there will be many new abilities to come that will fall into this area.

    Ok So..

    Currently there is no real defence against these elements other then taking the appropriate damage resistance. Which means that hostile effects such as damage over time can play a detrimental role throughout the game and not be countered by items in the shop beyond damage application.

    It is the duration of such hostile effects that plays an interesting role in the way the game plays.

    - If a character is being damaged by most damage over time attacks, they lose their ability to get out of combat for several seconds thus losing potential self healing.

    - Most champs with no ability to cleanse these effects get put under additional pressure and must zone back to safer grounds by just merely walking into Nando burn, or revealed for eternity by standing in line of sight of Tyra.

    By having some in game element that reduces the the duration of such effects would be much greater for players all round while fighting against opponents that can combine damage over time with regular damage.

    I think there are certain champions who'd invest credits in building themselves against damage over time effects, then we should see some interesting damage over time effects be implemented in future game design that can be balanced by this item being present. This Item would also be a indirect Buff to stealth champs trying to persist through abusive reveals.
    This change is terrible. No one is going to buy this item except to hard-counter counter Tyra, Cassie ult, and Skye(whos going to waste an item on Damba curse talent anyway). Its not going to affect vivian or strix even a little as it reveals once u are in line of sight of it+the additional reveal time in their cards is only used to counter Skye. Tyra reveal which is the strongest currently is going to be nerfed at the next update after Io's release. Even if it counters Cassie ult, she will be top tier without it and its not worth it to counter her ult. This card affects Skye the most becuz tyra would be still viable without Hunting Party. Skye is already hard-countered by illuminate. Another item like this will just kill her. Her poison with Debilitate would last less than a second which is too much. Using it against a backline champ like cassie for example it would deal 345 dmg instead of 862 over the duration taking 16 bullets to kill her which is the same dps with Skye without Debilitate. This card is broken and will make Debilitate useless while also nerfing her one and only real flanking talent which is Preparation. It became viable after decrepify got reworked to give ammo instead which Skye needed to run Prep. https://mypaladins.com/player/15336755/potatosnlper
    Im using my Skye matches to prove my point on Preparation and the potential it has becuz Players keep saying this talent sucks and make memes out of it. Damage Over Time is not something that should be countered; especially by an item+its not even bursty. Debilitate is a bad example and it needs a very hard nerf but not by adding an item like this. Supports exist in this game and they can heal the dmg to help you get back in the fight. This is a team-based game after all and the most important reason damage over time effects should not have an item counter, is to both promote and reward more teamplay. Only Tyra reveal is going to be countered by this item becuz she doesnt throw a deployable to apply the effect but simply mark them. Tyra reveal along with its dmg bonus is going to be nerfed so this item is going to be extremely unhealthy in Paladins and currently hard-counters only 2 champions (Skye and Tyra). There is nothing great about having an item that reduces the duration of dmg overtime effects which is part of their main dmg source like Fernando and Skye for example. It would just make one of a champions ability useless for the most part.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •