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Thread: Training Room/Shooting Range

  1. #1
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    Lightbulb Training Room/Shooting Range

    I love how the shooting range is set up. There are ways to test almost every mechanic in the game, except for the things I will list here. These are things I would like implemented into the shooting range. I realize that this game is not easy to code, and it is a great game that I will not grow tired playing, but this is just one of my pet peeves about testing.

    Ways to test Every item in the game, not just deft hands, chronos, morale boost, and haven:
    a. I would like a way to see how much damage my weapon does against shields with each level of Wrecker.
    b. A "CC" method to test resilience
    c. A constantly healing entity to test cauterize
    d. deployables to test Bulldozer on.
    e. blast damage to test Blast shields on
    f. stealthed entities to test Illuminate on.
    g. ability to mount and dismount to test Master riding
    Again, this is just my opinion and I hope this is implemented, but if it is not, no biggie.

  2. #2
    Beta Player Duke ElectroPaladin's Avatar
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    Ability to mount and dismount is actually an option.

    Press G and move your pointer on top(where there is the horse icon) and you will be mounted.

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  3. #3
    Member Knight Mezban74's Avatar
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    U can just press shift..
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  4. #4
    Beta Player Duke ElectroPaladin's Avatar
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    Quote Originally Posted by Mezban74 View Post
    U can just press shift..
    Wait shift mounts you?

    Quote Originally Posted by Peinzius View Post
    Also Life Exchange beat Resonance in votes >
    Quote Originally Posted by GeSteYiam View Post
    Majority also voted for trump.
    Mic drop

  5. #5
    Beta Player Count TheMasterSlayer's Avatar
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    So shift works in the training range too?
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  6. #6
    Member Recruit KidQ17's Avatar
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    Great idea, man. Paladins training is pretty comprehensive, but it could always improve.

  7. #7
    I think the shooting range needs to be more intricate. One of my biggest issues is that the only moving aspect of it are two slow pips that only move back and forth. I think this should be changed to maeves that jump and dash at changing intervals making movement much less predictable so shooting range can be a viable method of practicing aim/landing abilities with different champs.

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