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Thread: pls Buff Grohk!

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    pls Buff Grohk!

    Grohk is my Favorite Champion in this game
    everything in him looks cool
    but i hate the fact that he is a bad healer
    everyone tell me not play him for being a bad healer and cant throw heals and almost no one play him in ranked...

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    Beta Player Baron
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    Yes, he is bad...
    -removed-

    I think he needs:
    +200 HP
    Ghost Walk duration buff from 1s to 1.2s
    Phantom card buff from 0.3s to 0.4s
    Wraith talent's Ghost Walk also gains the Ghost Walk cards bonuses
    Last edited by Omenya; 06-27-2018 at 04:24 PM.

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    i heard before that grohk had get a buff.... but still he is not enough
    its really not fair. a fun-style champion being weak and being hatered and a reason to blame from all Community (someone reported because i chose him)

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    Beta Player Baron TheBaboom1's Avatar
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    Yep he deserves a buff

    but it's very likely that it's not gonna happen :v
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    Member Knight Mezban74's Avatar
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    Quote Originally Posted by M28A View Post
    i heard before that grohk had get a buff.... but still he is not enough
    its really not fair. a fun-style champion being weak and being hatered and a reason to blame from all Community (someone reported because i chose him)
    Lol really?

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    Beyond getting a large increase in HP and a small increase in damage reduction, adjusting his cards won't do squat to make him a more reliable support. The main problem is how his totem is not reliable in keeping most anyone but the frontline healed, and at the same time he is currently too squishy to do that in a match against skilled players. In random games it also seems like 90% of the time there is no frontline and thus he can quickly become almost completely useless as a "support/healer." His stationary totem cannot keep up with most damage and flanks who decide to run off and do their own thing, so he is typically hated by the majority as a support/healer. How does Grohk even ever heal a Drogoz?

    Oh an get bulldozer II or III and you can one shot his totem (zero heals). He is easily one of the most broken champions right now in need of a viability fix.


    Here are three potential solutions to fix the actual problem with Grohk's mechanics as a support

    1. Allow RMB shock pulse to be cast on allies as a either
    A. A bouncing "spot heal"
    B. No bounce and simply "spot heals" the ally it was cast on
    2. Allow his LMB to shoot a small healing per second beam (or small shielding per second beam) whenever his beam contacts allies
    3. Change totem to where once you step inside you keep getting the healing effect (as a buff) even if you move away from it, so long as the totem is still standing
    Last edited by HikaZee; 06-30-2018 at 02:46 PM.

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    I would buff grohk with reworking the totems instead.

    Have the totems have 2.5x current health, add an effect to a talent that allows you to have 2 totems at once with 3x the range and modify the shock pulse to also heal totems.

    grohk would then become, kinda like a dispenser-only engi from tf2

    an alternative totem rework would take after furia, where one totem becomes a standing pillar of healing, allowing frlying friendlies to jump through it and take some heals during flight aswell.
    Last edited by Estlib; 07-09-2018 at 06:54 AM.

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