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Thread: Grover ultimate does less healing than Furia's pyre strike with solar blessing

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    Thumbs up Grover ultimate does less healing than Furia's pyre strike with solar blessing

    Grover ultimate feels like a joke when it 'only' does 2500 healing per second, and gives him cc immunity as it takes away his weapon and ability usage. Meanwhile Furia's solar blessing heals for 6000 health per second, and she can still use attack and use abilities. I propose a decrease to Furia's solar blessing healing to 1600 health per second.

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    Actually, just make it so that her pyre strike won't stop at an ally. It makes more sense balance-wise for the pyre strike to keep moving. Then it won't be so ridiculous.

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    Beta Player Prince MrsCrii's Avatar
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    Having it continue moving would make it more OP, not less. As it is now your teammates have to come to it. Without the stopping you could just launch it down a corridor and instantly reset the health of your entire team. That's part of the balance of it.

    Even organized teams with voice chat have trouble making good use of Solar Blessing, by all accounts. I think it may actually be kind of balanced as is. Also Grover's ultimate heals through walls in a large radius so it's a lot easier to heal your team with it, especially since there's a voice line for it and you glow. :P

    Having said that, I would love to know how the devs rationalized Solar Blessing to themselves. Unless the numbers were different initially and they changed them after testing. Because on paper it sure as hell looks OP before you actually put it to use. :P
    Last edited by MrsCrii; 06-26-2018 at 09:50 AM.

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    Quote Originally Posted by MrsCrii View Post
    Even organized teams with voice chat have trouble making good use of Solar Blessing, by all accounts.
    This. No matter how many times I ask to stay in the beam, they ALWAYS avoid it. Or, the best part, I send the beam for super low tanks and full HP Grover jumps into it "in case I'd need heals after".
    O.o
    Are you fu***ng stupid? You have 2000hp, tanks have 5000, I can RMB you, if you need it, leave the beam for tanks!!!

    It's not OP, it requires tons of team-coordination to work.
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    That is way more of an issue with Grover's ult than it is with Furia beam.

    Furia beam is so hard to jump into and moves at exactly the wrong speed.
    Too fast for tanks to chase it, and too slow for Furia to be able to hit it with reasonable accuracy.
    It's fine as it is.
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    Beta Player Baronet
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    this seems more like a furia nerf needed than a grover buff.... only thing about grover is his health is way too low. hes pretty big but has less health than cassie. (makes absolutely no sense)

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    Beta Player Baron TheBaboom1's Avatar
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    Grover has 900 healing on the longest CD of any support...?
    and his ult is completely negated by caut 3 to the point where using it could be detrimental
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    people need to learn how to play against cauterize. wait 1.5 seconds until cauterize has passed then heal. grovers ult can heal through walls and it charges really fast. his 900 heal cd makes sense because his cards can reduce cds based on eliminations you get from passive healing. grover needs more health is all

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    Beta Player Baron TheBaboom1's Avatar
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    Ive played against Cauterize before....
    Grover can work but he's pretty niche and he's not as strong as other healers
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    Quote Originally Posted by TheBaboom1 View Post
    Ive played against Cauterize before....
    Grover can work but he's pretty niche and he's not as strong as other healers
    Grover should have a minimum Heal on his ult that can ignore caut. Maybe like 800 HP/s

    Right now grover usually does work because he has decent healing, he can heal through walls and doesn't need to use cooldowns to heal 500 dmg on a teammate. And because his cripple ruins the day for most flanks.

    He needs his old dmg back and more HP.
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