View Poll Results: READ THE POST BEFORE VOTING: How should fusillade be balanced

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Thread: Fusillade balance

  1. #41
    Beta Player Count Sarenzed's Avatar
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    Quote Originally Posted by Kerablis View Post
    I didnt post about drogoz cause ive played vs fisheko thats one thing. Youve said I didnt met good drogoz but ive met one. He had around 2400 elo
    second thing: His attack damage with fusillade is joke and without its still too big
    third thing: I wouldnt be so opinionated about champ if simply sarenzed wouldnt put sneaky insults in his posts. Ive listed them two posts ago
    Also Kingasce There wouldnt be any problems if they removed fusillade entirely. =)
    first:
    Regarding nerf suggestions on a champion it's irreleveant if you ever played against a good drogoz. It's rather relevant to have played drogoz yourself on a good skill level and have played against a good drogoz with a good team as good player who has enough knowledge to counterplay drogoz.

    second:
    try playing drogoz, then come back. I can ensure you, his base damage without fusillade is never an issue.
    It's great of course since he's a DD after all, but it's far from being OP or too strong.

    third:
    I'm sorry for hurting your feelings. I got carried away because you were being so unreasonable.
    Vote on how to nerf Fusillade!


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  2. #42
    Beta Player Baron
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    Play a game vs Damage amp Jenos, Khan and Drogo..... The damage a lvl 53 fusillade Drogo can do does feel pretty warped at this stage.
    At the end of the game he has near 200K damage when in comparison every other champion had 70k average...
    Consider how strong it is right now then ramping the thing to 1.4k-1.6K damage per rocket shot, with the hit security it has now it is a bit too effective in this game considering it takes roughly a whole magazine and three times longer from an assault rifle to drop a target by that much.

  3. #43
    Beta Player Count Sarenzed's Avatar
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    Quote Originally Posted by AyyDimitri View Post
    Play a game vs Damage amp Jenos, Khan and Drogo..... The damage a lvl 53 fusillade Drogo can do does feel pretty warped at this stage.
    At the end of the game he has near 200K damage when in comparison every other champion had 70k average...
    Consider how strong it is right now then ramping the thing to 1.4k-1.6K damage per rocket shot, with the hit security it has now it is a bit too effective in this game considering it takes roughly a whole magazine and three times longer from an assault rifle to drop a target by that much.
    Yeah, fusillade needs a nerf.
    Not drogoz.
    Vote on how to nerf Fusillade!


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  4. #44
    Beta Player Duke MrsCrii's Avatar
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    Quote Originally Posted by Sarenzed View Post
    Yeah, fusillade needs a nerf.
    Not drogoz.
    Just make Fusillade apply knockback instead of increasing damage. Should be interesting with Salvo.

  5. #45
    Beta Player Count Sarenzed's Avatar
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    Quote Originally Posted by MrsCrii View Post
    Just make Fusillade apply knockback instead of increasing damage. Should be interesting with Salvo.
    Nobody would use it since knockback isn't that strong and actually makes it harder for you to hit your shots.
    Vote on how to nerf Fusillade!


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  6. #46
    Beta Player Duke MrsCrii's Avatar
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    Quote Originally Posted by Sarenzed View Post
    Nobody would use it since knockback isn't that strong and actually makes it harder for you to hit your shots.
    Combustible is great for knocking an enemy off point (and doing lots of damage, of course) giving your team an opening to take out lone targets and your front line a chance to get set up on point and contest. Fusillade Salvo could have the same effect. Plus there's the environmental hazard aspect. Knockback can be really useful, so long as it's not super weak, of course. Displacement abilities in general are very strong because they allow you to move an enemy into an untenable position.

  7. #47
    Beta Player Count Sarenzed's Avatar
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    Quote Originally Posted by MrsCrii View Post
    Combustible is great for knocking an enemy off point (and doing lots of damage, of course) giving your team an opening to take out lone targets and your front line a chance to get set up on point and contest. Fusillade Salvo could have the same effect. Plus there's the environmental hazard aspect. Knockback can be really useful, so long as it's not super weak, of course. Displacement abilities in general are very strong because they allow you to move an enemy into an untenable position.
    But it would suck to have it on your primary weapon.

    Either the knockback will be so weak that this card wouldn't be worth using or it would be so strong that it hurts your ability to hit your enemies consistently.
    Vote on how to nerf Fusillade!


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  8. #48
    Beta Player Duke MrsCrii's Avatar
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    Quote Originally Posted by Sarenzed View Post
    But it would suck to have it on your primary weapon.

    Either the knockback will be so weak that this card wouldn't be worth using or it would be so strong that it hurts your ability to hit your enemies consistently.
    There is probably a middle ground somewhere where that would work. Plus it's a matter of muscle memory. For instance, after a while I got so used to the way Cassie's Disengage knocks people back that I can consistently my target in the air after knocking them back. You could develop that same ability with Drogoz once you got used to it.

    Another option would be to put it only on Salvo but then you'd have to reduce the cool down on Salvo significantly to make it worthwhile.

  9. #49
    Beta Player Baron JoshYarIvar's Avatar
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    Quote Originally Posted by MrsCrii View Post
    There is probably a middle ground somewhere where that would work. Plus it's a matter of muscle memory. For instance, after a while I got so used to the way Cassie's Disengage knocks people back that I can consistently my target in the air after knocking them back. You could develop that same ability with Drogoz once you got used to it.

    Another option would be to put it only on Salvo but then you'd have to reduce the cool down on Salvo significantly to make it worthwhile.
    Putting it in Salvo would be better. Having it in the base kit would incrediblly annoying to those on the ground getting knocked around like beach balls.
    Signatures are meant to be short, sweet, and witty!!!!



    So... lets pretend this one fits all those requirements, k?

  10. #50
    Beta Player Duke MrsCrii's Avatar
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    Quote Originally Posted by JoshYarIvar View Post
    Putting it in Salvo would be better. Having it in the base kit would incrediblly annoying to those on the ground getting knocked around like beach balls.
    It would be a lot of fun for the Drogoz player, though.

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