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Thread: The Maeve Fix is Simple

  1. #31
    Beta Player Baronet Archenvu's Avatar
    Join Date
    Jan 2018
    Middle East - Palestine
    Points: 1,212, Level: 19
    Level completed: 12%, Points required for next Level: 88
    Closed Beta Tester 3 months registered Forum Tier 2 1000 Experience Points
    Suggestion for rework Street Justice more "damage pounce 20% target missing health only from you"
    So missing health from ur team doesn't count to get "increase 20%"
    While i'm playing with maeve normal damages 1200-1800 and sometimes 2000+ ( Out pounce ) , So skill get throw shields and no need to shoot head , and get all that damage i wanna say "WHAT THE FUCK".

  2. #32
    Beta Player Esquire ShogunPukin's Avatar
    Join Date
    Dec 2017
    Points: 820, Level: 15
    Level completed: 20%, Points required for next Level: 80
    Closed Beta Tester 500 Experience Points 1 year registered Forum Tier 2
    Maeve doesn't need damage falloff, what she needs ia a good buff in her base kit and a rework/huge nerf in street justice.
    We have a support and (now) a tank who can snipe, a sniper who haves better mobility than half of flanks, a support that in some maps is better than "real" flanks, 2 DD who flank better than most flanks... Can't see the problem with a flank attacking from long distance and it's not easy to aim.
    The real problem here is the anti-tank talent called street justice: one of the works for a flank is to secure kills yeah, but this talent is extremely good for that purpose and I'll prefer if it gets reworked but a huge nerf would be fine too. The buff in her base kit is because she is not even close to be meta without street justice, she is really weak.
    Makoa, Ash, Inara, Fernando
    Mal'damba, Jenos, Seris

    Pentakills: Willo (x2), Androxus, Mal'Damba (x2), Jenos, Kinessa

  3. #33
    Beta Player Knight
    Join Date
    Dec 2016
    Points: 3,228, Level: 35
    Level completed: 19%, Points required for next Level: 122
    Closed Beta Tester 1000 Experience Points Forum Tier 2 1 year registered Tagger Second Class
    Yes, this was Hi'Rez's biggest mistake when they decreased the mobility and increased the damage and range of every flank. Well...maybe their biggest mistake was introducing auto-aim, wall-hacks, and 3rd-person to a 1st-person shooter.

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