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Thread: Cassie balance changes.

  1. #1
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    Cool Cassie balance changes.

    I don't think Cassie is Overpowered right now, but she is too good in many situations, theres is literally no scenary that you don't want a cassie in your draft, she is a good shield breaker, a good caut applier, is good in 1 v 1 situations, has a good sustain, good ultimate, well, you got it right?. I Main her for a long time now and i have some sugestions for balance.

    -Reduce her HP back to 2.200. There is no need for 2.300 HP for such a small hitbox and really good escape.
    -Nerf her ult charge rate. She just charges her ultimate TOO fast.
    -Increase Dodge Roll cooldown to 6 seconds


    Now lets talk about her Legendaries:

    Exaction:
    Pretty underpowered right now, increase the damage bonus back to 40% and increase the values of Incitement to 0,7 seconds (3,5 at level Five) per level would make it a more viable option.

    Impulse:
    Just remove the cooldown reduction from this card OR nerf Blast Shower to 0.25 instead of 0,5 seconds per level.

    Just Breath:
    It's a well balanced card, i don't think it needs any changes.

    I can't talk much about Big Game, it has potential but it's too situational. And Impulse is just better.

    Thanks.

  2. #2
    Forum Moderator Prince Borvik's Avatar
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    Moved to Damage Balance Subforum.
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  3. #3
    Beta Player Sovereign Prince ernhn's Avatar
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    Agree on HP and ultimate charge. Let's be honest, I'm a shitty Cassie player. Because I always have high ping and low fps, so it's really hard to aim when the game freezes all the time and she is a projectile champion, it makes it harder. But even I am able to charge her ulti pretty fast and i was shocked how fast it was. On the other hand, I think her talents are fine. The problem with her is that she bursts down under a second. She needs a delay between her abilities like what Lian has. She should have some charging before firing impulse and disengage. And on her loadout cards, I forgot the names but her impulse-healing and impulse-cooldown-reduction-on-every-enemy-hit cards need to be toned down.
    I will make sure to report all bugs and unbalances as much as i can so i'll be able to enjoy the game without catching cancer.



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    blastshot+normal shot burst make her a good flank and anti-flank which damagers are not meant to be. Add normal delay then she's fine, maybe buff her substain damage a tiny bit

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    Banned Esquire ElPornografico's Avatar
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    Los cambios que sugieres me gustan, todos son bueno, pero creo que se debe hacer algo con su combo de basico+impulse+disesange hay que agregarle un retraso en cada habilidad

  6. #6
    Forum Moderator Grand Prince aexis2341's Avatar
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    Quote Originally Posted by shaadw View Post
    -Increase Dodge Roll cooldown to 6 seconds
    Why? I don't understand this at all.

    Quote Originally Posted by shaadw View Post
    Now lets talk about her Legendaries:

    Exaction:
    Pretty underpowered right now, increase the damage bonus back to 40% and increase the values of Incitement to 0,7 seconds (3,5 at level Five) per level would make it a more viable option.
    If Dodge Roll's cooldown is increased to 6 seconds and you increase the max cooldown reduction of Incitement to 3.5 (from the original 2.5 max) seconds it would be the same number as it is now.
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    Beta Player Marquess FluffyRuff's Avatar
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    Quote Originally Posted by shaadw View Post
    I don't think Cassie is Overpowered right now, but she is too good in many situations, theres is literally no scenary that you don't want a cassie in your draft, she is a good shield breaker, a good caut applier, is good in 1 v 1 situations, has a good sustain, good ultimate, well, you got it right?. I Main her for a long time now and i have some sugestions for balance.

    -Reduce her HP back to 2.200. There is no need for 2.300 HP for such a small hitbox and really good escape.
    -Nerf her ult charge rate. She just charges her ultimate TOO fast.
    -Increase Dodge Roll cooldown to 6 seconds


    Now lets talk about her Legendaries:

    Exaction:
    Pretty underpowered right now, increase the damage bonus back to 40% and increase the values of Incitement to 0,7 seconds (3,5 at level Five) per level would make it a more viable option.

    Impulse:
    Just remove the cooldown reduction from this card OR nerf Blast Shower to 0.25 instead of 0,5 seconds per level.

    Just Breath:
    It's a well balanced card, i don't think it needs any changes.

    I can't talk much about Big Game, it has potential but it's too situational. And Impulse is just better.

    Thanks.
    Nah leave her ult the way it is, if strix can have reveal every 5 seconds then why nerf her ult?

    The main problem I see with cassie is her blast shot combo.

  8. #8
    Beta Player Sovereign Prince ernhn's Avatar
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    Quote Originally Posted by FluffyRuff View Post
    Nah leave her ult the way it is, if strix can have reveal every 5 seconds then why nerf her ult?

    The main problem I see with cassie is her blast shot combo.
    Because her ulti affects the whole map, not just some part of it, grants CC immunity and 30% movement boost. Also everybody knows Strix's Unautherized Use talent is fucking annoying. So two negatives doesn't make one positive here. Also please don't quote the entire post again if it's long -.-
    I will make sure to report all bugs and unbalances as much as i can so i'll be able to enjoy the game without catching cancer.



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  9. #9
    Beta Player Knight xHyperblast's Avatar
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    Yes i agree, Having a Delay between her shots and abilities would make her balanced. Right now she can just burst down practically any 2-2.5k health target by just pressing 3-4 buttons in a time span of 1 second. If there was a .75 sec global CD for her normal shots, Disengage, & blast shot then she could no longer completely crap on anyone who tries to flank her. I also agree that her ultimate charge is so high...You can practically have your ultimate up in about 8 shots, possibly less if you use blast shot and hit everyone so this needs to be toned down just a little bit...probably make charging her ult take 30% longer to charge.

  10. #10
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    Quote Originally Posted by aexis2341 View Post
    If Dodge Roll's cooldown is increased to 6 seconds and you increase the max cooldown reduction of Incitement to 3.5 (from the original 2.5 max) seconds it would be the same number as it is now.
    Assuming her Dodge roll cooldown stay 5 seconds, 3,5 seconds in Incitement would be nice, You still have a window to counter it

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