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Thread: Lian and Drogoz is broken

  1. #11
    Beta Player Marquess Sarenzed's Avatar
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    The only thing that needs to be done about death and taxes is the ability to see how much an ally is affected by cauterize. What sucks about death and taxes is that you have no idea in early game if that tank you want to throw your healing potion on is under influence of caut one or caut 3.
    PLEASE FIX YOUR GAME

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  2. #12
    Beta Player Sovereign Prince
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    Drogoz was trash because he simply couldn't deal with flankers, now he can put up a good fight at best. Drogoz doesn't need a nerf cause the last buff was just enough to make him viable. All you need to stop him is a hitscan or "semi" hitscan champion and a player with half a brain.
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  3. #13
    Beta Player Sovereign Prince DaSpyChecker's Avatar
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    LOL Fusillade is fine, just look up & shoot him unless your aim suck & you stop standing still like noob. Drogoz was worst champ b4 but now he's ok & people complain..Lian Death & Taxes isnt good, just buy Caut.

  4. #14
    Beta Player Marquess Sarenzed's Avatar
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    Quote Originally Posted by DaSpyChecker View Post
    LOL Fusillade is fine, just look up & shoot him unless your aim suck & you stop standing still like noob. Drogoz was worst champ b4 but now he's ok & people complain..Lian Death & Taxes isnt good, just buy Caut.
    The only things I mind about fusillade is that it's so easy to use now, that it's stronger than the other talents and therefore reduces variety and the 3000 damage salvo-spit combo.
    PLEASE FIX YOUR GAME

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  5. #15
    Beta Player Knight WarMachineOfTheAbyss's Avatar
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    Both are mid tier Dmg champs..

  6. #16
    Banned Grand Prince
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    Quote Originally Posted by WarMachineOfTheAbyss View Post
    Both are mid tier Dmg champs..
    mid tier?

    I've seen drogoz picked in almost all paladins masters lan I'v watched in these last 2 days (I didnt watch much, but still, he's picked at very high tier without problem, and he's dominating again)

  7. #17
    Beta Player Knight
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    Quote Originally Posted by Sarenzed View Post
    The only things I mind about fusillade is that it's so easy to use now, that it's stronger than the other talents and therefore reduces variety and the 3000 damage salvo-spit combo.
    It was easy before too if you managed to play him, but now he is viable for not so skilled players too. I did not need the buff, i could put a fight on everything except Androsxus/Maeve midair. Funny thing is that even with the buff i dont stand a chance against those two. So the buff didnt help me at all.
    The salvo-spit combo has nothing to do with the OB70 patch, its old. Also it sounds easy, but sometimes i have 2-3 matches in a row where i cant land a single full damage salvo-spit combo, cause flanks/dds/support rarely stand still and tanks have their shields. I think they should reduce Fussilade to 25% and hopefully the fotm players reroll.

  8. #18
    Beta Player Duke Skidt's Avatar
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    They just need to decrease Drogoz' projectile speed or even revert the change, and buff him elsewhere. He was not being picked not because of his inability to do damage, but because how easy he was to shoot down. The hitbox size reduction was a step in the right direction, but more need to be taken to make Drogoz viable, without making him too powerful.
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  9. #19
    Beta Player Marquess Sarenzed's Avatar
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    Quote Originally Posted by Skidt View Post
    They just need to decrease Drogoz' projectile speed or even revert the change, and buff him elsewhere. He was not being picked not because of his inability to do damage, but because how easy he was to shoot down. The hitbox size reduction was a step in the right direction, but more need to be taken to make Drogoz viable, without making him too powerful.
    I actually think that the projectile speed increase was necessary. If you wanted to deal consistent damage, you'd usually be at the first line after the point, just about 50ft distance from the point. And then you couldn't really hit the enemies with similar distance on the other side of the point, because they were already too far away and were able to dodge the rockets easily.
    Since all other DDs and even several flanks had the range advantage onto Drogoz that way, drogoz was basically a pure tank killer who could fight flank, but only if they got close to him, and only if they didn't have a lot of vertical mobility.

    Drogoz is no tank. He doesn't need huge sustain. I agree that a little bit would be nice, though it would rather be not buffing drogoz but nerfing stuff like eagle eye nessa...
    PLEASE FIX YOUR GAME

    Bugs have feelings, too! They don't like to be ignored! So pay attention to them, please.

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    We're having a discussion. That doesn't work like ranting and shouting out bias without giving any kind of reason or detail.

  10. #20
    Member Baronet
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    Quote Originally Posted by Skidt View Post
    They just need to decrease Drogoz' projectile speed or even revert the change, and buff him elsewhere. He was not being picked not because of his inability to do damage, but because how easy he was to shoot down. The hitbox size reduction was a step in the right direction, but more need to be taken to make Drogoz viable, without making him too powerful.
    Yeah I don't want to return to those Dark ages of the OB40s were Drogoz just destroyed matches and made me wanna cry ;( he had so much variety back then and his counters were so much weaker. My favorite was still W.Y.R.M. Jets Drogoz so much fun being a slippery Lizard( I mean Dragon).

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