Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 55

Thread: Drogoz balance: Buff base kit, tune down fusillade.

  1. #31
    Beta Player Count Sarenzed's Avatar
    Join Date
    Oct 2017
    Posts
    702
    Level
    39
    Points: 3,926, Level: 39
    Level completed: 84%, Points required for next Level: 24
    Achievements:
    Closed Beta Tester Forum Tier 2 1000 Experience Points 3 months registered Overdrive
    Quote Originally Posted by Valkure View Post
    Willo can move of about 2 meters every 15 sec. Her ulti is an insult. Read Willo's balance thread for further information. Seriously, she's a butterfly, with a very low dps. She needs some mobility back.
    She's just a free kill.
    Her movement ability has a 10 second CD - that's one less than Thrust.
    The total vertical distance you can go with it is higher than the one of thrust. And you can also use it exclusively for horizontal mobility. And you go faster during flutter than during thrust. That way it's a much better combat mobility than thrust.
    Willo has a faster base movement speed and a smaller hitbox. Her Ultimate can be used while moving.
    Her ultimate is no heat haze though, so it's easy to kill you if there's a sniper. But if you get killed by a sniper during willo ult, that's due to bad positioning on your side or great positioning/outplay on the enemy side.
    Willo's ult is one of those ults that aren't easy to get tons of value of and that really depend on skill and experience.

    Also willo has good win rates right now, she's better than she has been for a long time.
    Vote on how to nerf Fusillade!


    Rework Jenos Celestial Touch for more burst heal



    THE ABILITY TO READ IS INCREDIBLY HELPFUL. CONSIDER TO READ A POST BEFORE YOU GIVE DUMB REPLIES.

  2. #32
    Banned Archduke CandySuxxx's Avatar
    Join Date
    Oct 2016
    Location
    ¨¨¨¨¨¨ (,,#゚Д゚) (◕‿◕✿)
    Posts
    4,834
    Level
    100
    Points: 110,948, Level: 100
    Level completed: 0%, Points required for next Level: 0
    Achievements:
    Closed Beta Tester Tagger Second Class Forum Tier 4 Forum Tier 3 Overdrive 50000 Experience Points 1 year registered
    Awards:
    Most Popular
    I honestly think fusillade wasnt a good idea to begin with. There is no guarantee that such a huge damage buff wont make him broken assuming the base damage is sufficient. It has to be at least minimal if they want to avoid these problems, but i think there is no reason why his kit couldnt reward direct hits by default. For example, falloff starts at 850, direct +50 so its 900. Also, his air mobility is absolutely pathetic, he is a flying champion that can barely stay in air, but he is all the better at deleting people with 2 shots in tight corridors, what is the sense in this? He needs worm jets for his speed to feel remotely fast, thrust upward distance is crap, his jet pack is barely powerful enough to stop him from descending if you hold jump, and has little fuel. He already has high hp, but it doesnt help a big ass target that is too slow to avoid most shots. Eagle eye will be broken as fuck as long as it exists it its current state.

  3. #33
    Beta Player Count Sarenzed's Avatar
    Join Date
    Oct 2017
    Posts
    702
    Level
    39
    Points: 3,926, Level: 39
    Level completed: 84%, Points required for next Level: 24
    Achievements:
    Closed Beta Tester Forum Tier 2 1000 Experience Points 3 months registered Overdrive
    Quote Originally Posted by CandySuxxx View Post
    I honestly think fusillade wasnt a good idea to begin with. There is no guarantee that such a huge damage buff wont make him broken assuming the base damage is sufficient. It has to be at least minimal if they want to avoid these problems, but i think there is no reason why his kit couldnt reward direct hits by default. For example, falloff starts at 850, direct +50 so its 900. Also, his air mobility is absolutely pathetic, he is a flying champion that can barely stay in air, but he is all the better at deleting people with 2 shots in tight corridors, what is the sense in this? He needs worm jets for his speed to feel remotely fast, thrust upward distance is crap, his jet pack is barely powerful enough to stop him from descending if you hold jump, and has little fuel. He already has high hp, but it doesnt help a big ass target that is too slow to avoid most shots. Eagle eye will be broken as fuck as long as it exists it its current state.
    And still he's really strong.

    Drogoz once had more damage (950 I think) by default and it was broken. He doesn't need more air mobility since he isn't meant to be there all the time. He's a flying champion, but flying isn't always the best idea. You only need a tight corridor to hit people if you can't aim. Drogoz has probably the best AoE burst damage in the entire game and is probably one of the best DDs against double tank. But with Fusillade he can also become a flank killer instead. Thrusts distance is fine, you can reach all high grounds with wall jumps, his jetpack isn't supposed to have much fuel, since you only need to stay in the air long enough to take a few shots or drop a salvo-spit combo. Against eagle eye you just need to buy haven 1.

    Drogoz is waaaaay stronger than you say.




    Just had an idea... what if Fusillade had a cooldown of 1.2 seconds? That way you'd need to wait before your second direct hit or the bonus damage will only be applied every second shot.
    Vote on how to nerf Fusillade!


    Rework Jenos Celestial Touch for more burst heal



    THE ABILITY TO READ IS INCREDIBLY HELPFUL. CONSIDER TO READ A POST BEFORE YOU GIVE DUMB REPLIES.

  4. #34
    Beta Player Viscount
    Join Date
    Apr 2017
    Posts
    359
    Level
    24
    Points: 1,757, Level: 24
    Level completed: 57%, Points required for next Level: 43
    Achievements:
    Closed Beta Tester Forum Tier 2 1000 Experience Points 1 year registered
    Base dmg -> 950 rockets again
    Fusillade-> 25% bonus dmg
    Hp-> 2500
    Higher thrust and more fuel in jet pack. Boom. Viable but no op dmg
    Last edited by Galvatwon; 05-10-2018 at 03:37 PM.

  5. #35
    Beta Player Marquess SiderumNocte's Avatar
    Join Date
    Dec 2016
    Location
    With Ying
    Posts
    779
    Level
    82
    Points: 16,415, Level: 82
    Level completed: 13%, Points required for next Level: 435
    Achievements:
    Closed Beta Tester Tagger Second Class 10000 Experience Points Forum Tier 4 1 year registered
    Quote Originally Posted by Sarenzed View Post
    Uhm...?
    What do you wanna say with that? You only get bonus damage for direct hits.
    No you don't. It is pure bonus damage. If it was direct hits then the bonus damage wouldn't apply when hitting the ground which it does.

  6. #36
    Beta Player Count Sarenzed's Avatar
    Join Date
    Oct 2017
    Posts
    702
    Level
    39
    Points: 3,926, Level: 39
    Level completed: 84%, Points required for next Level: 24
    Achievements:
    Closed Beta Tester Forum Tier 2 1000 Experience Points 3 months registered Overdrive
    Quote Originally Posted by SiderumNocte View Post
    No you don't. It is pure bonus damage. If it was direct hits then the bonus damage wouldn't apply when hitting the ground which it does.
    It doesn't. Maybe it looks like that but is some kind of ping issue?

    Can you please provide some footage where you can prove me?
    Vote on how to nerf Fusillade!


    Rework Jenos Celestial Touch for more burst heal



    THE ABILITY TO READ IS INCREDIBLY HELPFUL. CONSIDER TO READ A POST BEFORE YOU GIVE DUMB REPLIES.

  7. #37
    Beta Player Count Sarenzed's Avatar
    Join Date
    Oct 2017
    Posts
    702
    Level
    39
    Points: 3,926, Level: 39
    Level completed: 84%, Points required for next Level: 24
    Achievements:
    Closed Beta Tester Forum Tier 2 1000 Experience Points 3 months registered Overdrive
    Quote Originally Posted by Galvatwon View Post
    Base dmg -> 950 rockets again
    Fusillade-> 25% bonus dmg
    Hp-> 2500
    Higher thrust and more fuel in jet pack. Boom. Viable but no op dmg
    Uhm, he's already viable right now. Even in the highest levels of play. Ask G2 about Fisheko's Drogoz.

    We can talk about a small HP buff, but not about a 950 base damage.
    That's like saying "Increase lian's base damage to 500"
    Base damage has a huge impact on a champion. and 950 base damage... that'll put him even above BK.
    And for no reason. Drogoz is viable. He outputs great damage, you can easily fight flanks with him and become top damage.
    What drogoz lacks is not damage, just a bit sustainability and maybe base movement speed.

    Honestly I'd rather see his base movement speed buffed to the level of some other damage champions, e.g. Willo than 950 damage rockets.
    Vote on how to nerf Fusillade!


    Rework Jenos Celestial Touch for more burst heal



    THE ABILITY TO READ IS INCREDIBLY HELPFUL. CONSIDER TO READ A POST BEFORE YOU GIVE DUMB REPLIES.

  8. #38
    Beta Player Emperor Valkure's Avatar
    Join Date
    Feb 2017
    Posts
    10,544
    Level
    100
    Points: 71,698, Level: 100
    Level completed: 0%, Points required for next Level: 0
    Achievements:
    Closed Beta Tester Overdrive Tagger First Class 50000 Experience Points Forum Tier 4 1 year registered Forum Tier 3
    Quote Originally Posted by Sarenzed View Post
    That's like saying "Increase lian's base damage to 500"
    That would be fine :-P
    I've finally found it!

    New to the forum? Have a look >>>here<<<! Some useful answers.

    #StopPlayingSupports
    Let them see how a game with shit-nerfed supports is.

  9. #39
    Beta Player Viscount
    Join Date
    Apr 2017
    Posts
    359
    Level
    24
    Points: 1,757, Level: 24
    Level completed: 57%, Points required for next Level: 43
    Achievements:
    Closed Beta Tester Forum Tier 2 1000 Experience Points 1 year registered
    Fine then.
    Base damage->900 damage rockets.
    Flat NO to movement speed increase. Hes an area damage character whos supposed to be focused in raw area dmg and counteringg tanks. He doesnt need something useless like movement speed. Walking faster wont change how weak he is vs flankers.
    Fusillade 35%->30%
    More thrust height and more fuel in boosters.
    And drogoz was rarely played at esports las vegas and was almost always a 4th or 5th pick. So long as bomb king explodes bombs mid air he’ ll always be better then drogoz

  10. #40
    Beta Player Baron
    Join Date
    Apr 2017
    Location
    THE LAND OF SCORCHED EARTH
    Posts
    331
    Level
    27
    Points: 2,067, Level: 27
    Level completed: 45%, Points required for next Level: 83
    Achievements:
    Closed Beta Tester Tagger Second Class Forum Tier 2 1000 Experience Points 1 year registered
    I'd rather see Drogoz get 900-1k direct hit rockets for his base attack by default and have fusillade reworked.
    Up the size of his Aoe blasts from his rockets by a fraction but lower the spread damage to 650.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •