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Thread: Drogoz balance: Buff base kit, tune down fusillade.

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    Beta Player Count Sarenzed's Avatar
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    Drogoz balance: Buff base kit, tune down fusillade.

    Drogoz has been buffed. Just not enough.
    On the other hand fusillade is much stronger than the other legendaries now since the projectile buff helped fusillade more than any other legendary.

    So what about tuning down fusillade to 30% bonus damage (42 damage less per direct hit, still more than 1100 and less than 1150)
    At the same time increase Drogoz' HP by 50 HP. That way he won't be killed in 2 shots by snipers any more, can survive an eagle eye headshot, a Jenos ult, lian needs one more shot to kill him... Overall increases his TTK regarding lots of his counters that can kill him really fast since many champions will need one additional shot to kill him.
    Last edited by Sarenzed; 05-07-2018 at 03:20 PM.
    Vote on how to nerf Fusillade!


    Rework Jenos Celestial Touch for more burst heal



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    Banned Baron
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    Thats Hirez's plan, all champions have only 1 viable talent, only one Carl, but not a Zhin.

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    Beta Player Duke Skidt's Avatar
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    Sounds good, maybe he could be picked sooner than 4th or 5th in the draft because he won't be countered as hard, all thanks to a 50 HP increase.
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    Beta Player Count Sarenzed's Avatar
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    Quote Originally Posted by viktornotdead View Post
    Thats Hirez's plan, all champions have only 1 viable talent, only one Carl, but not a Zhin.
    That's what I love about drogoz: 3 viable legendaries. I really want to keep that.
    Vote on how to nerf Fusillade!


    Rework Jenos Celestial Touch for more burst heal



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    Beta Player Duke Eloxist's Avatar
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    I'd still say Fussilade needs to give bonus damage on direct hits but deal less AoE damage, like 35% or so that way if a Drogoz kills you, you know that he earned the kill with a sweet direct hit.

    Oh and, regarding his health buff, I think the best option is to nerf those things like eagle eye and such, a lot of character got their health decreased so they get 1 shotted by them (Supports, bomb king) so they need to tone them down a bit. or maybe you know... buff health all around again and nerf bk's damage instead...

    Not sure what you think of that.
    Last edited by Eloxist; 05-07-2018 at 03:51 PM.
    We are slowly entering a snipy-bursty low ttk meta.

    We better drift away from it otherwise this game might lose a ton of players.


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    Beta Player Marquess DrSteelz's Avatar
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    Quote Originally Posted by Sarenzed View Post
    Drogoz has been buffed. Just not enough.
    On the other hand fusillade is much stronger than the other legendaries now since the projectile buff helped fusillade more than any other legendary.

    So what about tuning down fusillade to 30% bonus damage (42 damage less per direct hit, still more than 1100 and less than 1150)
    At the same time increase Drogoz' HP by 50 HP. That way he won't be killed in 2 shots by snipers any more, can survive an eagle eye headshot, a Jenos ult, lian needs one more shot to kill him... Overall increases his TTK regarding lots of his counters that can kill him really fast since many champions will need one additional shot to kill him.
    How about we take the 5% of and don't compensate drogoz because he doesn't need it...
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    Beta Player Emperor Valkure's Avatar
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    Quote Originally Posted by Eloxist View Post
    Oh and, regarding his health buff, I think the best option is to nerf those things like eagle eye and such, a lot of character got their health decreased so they get 1 shotted by them (Supports, bomb king) so they need to tone them down a bit
    I came here to write the same.
    In general, Fusillade is a bit too much, lately, while the other cards are just mewh. I'd add some more verticality on WYRM and in his basic kit. They nerfed it too much.
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    He now has second highest winrate out of the damage champs, by Hi-Rez logic, nerfs will be coming whether we like it or not.

    I just hope it's a fusillade nerf and not a nerf to his base kit. I really wish they would buff his other talents.

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    Beta Player Marquess ernhn's Avatar
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    Nerf Fusillade to 25% from 35%.
    Have him higher damage in longe range, less damage in close range like Grover. His damage must scale from 700 to 1000. Because Fusillade gives 35% damage boost and it's a lot easier to hit direct shots in close range. I don't like when a damage dealer flanks better than a flank. When I play a support, I usually look out for flanks to save my ass but Drogoz can wipe you in two shots. Same with Kinessa's eagle eye talent. Not cool. Same with Cassie's impulse loadout.

    Developers need to change game's "two shots and die" type of thing in general. Jenos's ulti is really easy to escape from and it's an ultimate ability so don't ask buffs to Drogoz's health because of that. Drogoz doesn't need a health buff, Kinessa and Cassie type of "two shots to kill" burst needs to be nerfed. And I think giving Drogoz scaling damage over distance will grant him better chance against snipers and he won't be able to squish you in two shots in close range. He has a really decent mobility. It will cause Drogoz mains to actually create distance to enemy and will provide a better game play.
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    Beta Player Marquess Zio_Xeno's Avatar
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    Quote Originally Posted by ernhn View Post
    Nerf Fusillade to 25% from 35%.
    Have him higher damage in longe range, less damage in close range like Grover. His damage must scale from 700 to 1000. Because Fusillade gives 35% damage boost and it's a lot easier to hit direct shots in close range. I don't like when a damage dealer flanks better than a flank. When I play a support, I usually look out for flanks to save my ass but Drogoz can wipe you in two shots. Same with Kinessa's eagle eye talent. Not cool. Same with Cassie's impulse loadout.

    Developers need to change game's "two shots and die" type of thing in general. Jenos's ulti is really easy to escape from and it's an ultimate ability so don't ask buffs to Drogoz's health because of that. Drogoz doesn't need a health buff, Kinessa and Cassie type of "two shots to kill" burst needs to be nerfed. And I think giving Drogoz scaling damage over distance will grant him better chance against snipers and he won't be able to squish you in two shots in close range. He has a really decent mobility. It will cause Drogoz mains to actually create distance to enemy and will provide a better game play.
    Sniping is not a better gameplay, i disagree on your suggestion but i think that fusillade needs a nerf, the aoe is really small compared to the other blasters so the reduced damage on fusillade is enough.
    Mains

    Tanks: Fernando/ Terminus/ Ruckus
    Flank: Zhin/ Buck / TankFlankNando
    Damage: Bk/Willo
    Support: Jenos/ Seris/ Mal'Damba

    Most damage: Zhin 240780
    Most killing blows: BK 40
    Most shielding: Fernando 293717 Most obj: 420
    Most healing: 207390 jenos

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