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Thread: My reworked 5th Talents ideas

  1. #1
    Beta Player Viscount KicsitCsicska's Avatar
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    Post My reworked 5th Talents ideas

    Healers:


    Ghrok's: Totem Carver: Increase the range of the healing totem by 60%. He deploys a totem automaticly, when he activates Tempest. (The latest totem destroyed)

    Grover's: Drifting Leaf: If Grvoer starts a shot while using Vine until he lands and it hits an enemy, it will reduce every cooldowns by 30% and the shot deals 30% more damage.

    Jenos': Heavenly God: Stellar Wind has no cooldown, increase it's speed bonus by 15%. Hold Jump while in the air without using Steallar Wind prevents falling down but he can't moves. Hold Jump while in the air with Steallar Wind it flys him upward too by 15% slope.

    Mal'Damba's: River's Spirit: Mending Spirit decreases enemies Cauterize efficiency by 20% on the targets. (Don't decrease only for Mending Sprit, but generally. This effect doesen't subtracted from Cauterize' one, but it is multiplied by that!)

    Pip's: Life Essence: Healing Potion marks the targets for 3s, whos gain 50% lifesteal. (The lifestealed health is counted to his healing, which will gives him credits and ultimate charge too, but cauterize can't decrease this)

    Seris's: Might From The Depth: Increase the efficiency of Restore Soul by 65%, but decrease its duration too by 0.5s. (Its original duration is 1.5s unlike its discription)

    Ying's: Sisters: Her illusions moves like a player in the area within 15 units from the deploy point. These haven't got any distinctive sign from the original Ying, just that they 'shoot' allies. When Ying activates Shatter they still seems like the real Ying and apparently shoot the followed enemy, but they don't deal damage with this. Using Dimensional Link is indiscernible. Increase Illusions health by 400HP.


    Flankers:


    Androxus': Shadow Slayer: He automatically enters Stealth for 1.5 sec (or until he shoots) when he deals a killing blow or a dash of Nether Steps.

    Buck's: Brutal Shooter: If he shots an enemy within 5 units, it will blast the target backwards by 25 units and deals 40% more damage.

    Evie's: Jet Rider: She can use other skills when using Soar without stopping Soar.
    (Killing Frost doesn't decrease the cd when she is on Soar when the kill happening)

    Lex's: Motorcycle Policeman: He recieves a 600HP shield, and a motorcycle for 4s after kill his Retribution target. This has got the same maximum movement speed as the horse and it recieves the Master Riding bonus too. It could skid and tilt and also has got general physical propertys like acceleration. Hit Lex' motor doesn't damage him, his hitbox is smaller while he is riding. Use a skill obliterate his motorcycly. His Retribution target is revealed on every range.

    Maeve's: Window Sneaker: Increase her jump high by 50%. Nine Lives resotores her remainder jumps to two. She can run on walls when she uses Prowl. When she leans from the wall she turns back to foot down position. She also can jump wall to wall.

    Moji's: Mystic Barrier: Increase the duration of Magice Barrier by 1 sec. She can interrupt this.

    Skye's: Smoke Nourisher: Smoke Screen's counter stops, when Skye enters to it for the first time until she doesn't leave it or she starts to shoot. Gain 1.5 sec stealth for allies and stealth bonus to you when entering the cloud.

    Talus': Rock Climber: He can climb up to walls with his normal movement speed. He can't use skills when he is climbing. When he stops climbimg he holds on when he can also use skills. He can jump down with jump skill. He can deploy his Rune Travel onto walls too. Blitz Upper hits to the watching direction, not only to the horizontal projection. It gains damage bonus when he attacks down from holding on 5 times more than the falling high units. Shoot down's damage fall off decreases depending only on the plan view distance.

    Zhin's: Kurakkuru: Whirl deals 100 more damage. If it hits a wall, he rebounds max 3 times. He can also turn 0.5 degree per every units he moves while using Whirl. He gains damage immunite during the period. He can stops Whirl whenever.


    Front Liners:


    Ash's: Brutal Bash: In the 25 unit radius around the Shoulder Bash hit, an explosion takes place, which knock back the same amount as the Kinetic Burst and deals 300 damage. If you hit someone with Shoulder Bash decrease it's cooldown time by 5 sec.

    Barik's: Turret Tactition: Increase the amount of the deployable Turrets to 3. He can deploy them at 30 units range and these give 15% reduced damage to the nearbody (within 15 units) allies.

    Fernando's: Force of Knights: Attack his closed shield or lance doesen't cause damage to him, and his charge deals 200 more damage.

    Inara's: Saint Field: She can deploy Warder's Field at 50 units range. Her allies gains 40% more heals in its area.

    Makoa's: Turtle Waltz: The Dredge Anchor doesen't keeps the victim to him, but swing to the other direction until it's range or to a wall. It also stuns the target for 1 sec if it hits a wall. Reduce Dredge Anchor's cooldown time by 5sec.

    Ruckus': Trampling: Advance deals 500 damage in a 10 units radius area.

    Terminus': Soul Feeding: Eliminations restores the Power Siphon's charge by 30% and gives 2 Calamity Charges.

    Torvald's: Crowd Paralyzer: Nullify effect to every enemies in front of him (a hemispheric area). The victims cd counters stop over its duration.


    Damagers:


    Bomb King's: Petard Lord: Puppy bomb has 2 charges. Can not deploy two Puppy bombs at the same time.

    Cassie's: Roll & Loaded: Decrease Dodge Roll's cooldown time by 2 sec.

    Drogoz': Digestion: Increase Fire Spit's projectile speed by 100%. He gains 60% lifesteal against the enemy who's marked by a direct contact Spit. Reduce Fire Spit's cooldown time by 2 sec. (Masterful reduce the cd also at a direct contact)

    Kinessa's: Holo Emission: Transporter places her hologram first for 1.5 sec. It has got damage immunity and endless ammo. (It seems like a a bad TV broadcast: it has got vertical transparent lines, and the transporter hover above her over the duration).

    Lian's: True Mistress: Heirloom Rifle pierces enemies too.

    Sha Lin's: Slayer of Giaours: If the victim of Impaler Arrow dies within 3 sec Impaler Arrow's cooldown is resets. Double its push back distance.

    Strix': One Shot: If the enemie's remainer HP woulden't be more than 400 after strix' powerful rifle shot, it deals +400dmg.

    Tyra's: Patient Hunter: Increase the Crossfire's duration by 1 sec. Also increase the Hunter's Mark's and Firebomb's duration by 3 sec.

    Viktor's: Besieger: He can alternating among of crouch and prone by pressing right click (the 1st click puts him to crouch). In these positions he can move with just 20% movement speed. He can end these by press F. He uses Iron Sights while he is in these positions. Decrease his damage fall off by 30%.

    Vivien's: Never Forget: She deals 30% more damage to enemy who dealt to her the most damage. Bonus deletes when Vivien or the hated one dies. (She don't own bonus damage until someone don't attacks her again)

    Willo's: Nature's Freedom: Flutter and Fae Flight gains 30% more movement speed and rudece Flutters cooldown by 0.2 sec per every 50 damage she take.
    Last edited by KicsitCsicska; 06-25-2018 at 05:31 AM.

  2. #2
    Banned Baronet psuloruk's Avatar
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    Stealth for Andro's dashes nice idea, I think between start of dash and end of dash - it's cool

  3. #3
    Beta Player Baronet rossyys's Avatar
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    Quote Originally Posted by KicsitCsicska View Post
    Buck's: Brutal Shooter: If he shots an enemy within 10 units, it will blast the target backwards by 15 units and deals 40% more damage.
    This needs a long cooldown (30 seconds maybe).


    Quote Originally Posted by KicsitCsicska View Post
    Ruckus': Trampling: His jumps deals 500 damage in a 5 units radius area.
    Maybe after using his F, spam jumping would be OP.


    Quote Originally Posted by KicsitCsicska View Post
    Fernando's: Force of Knights: Attack his closed shield or lance doesen't cause damage to him, and his charge deals 200 more damage.
    Perhaps attacks should deal reduced damage, not a 100% constant immunity.


    Quote Originally Posted by KicsitCsicska View Post
    Lian's: True Mistress: Heirloom Rifle pierces enemies too.
    With less damage after hitting each enemy I hope.


    Quote Originally Posted by KicsitCsicska View Post
    Tyra's: Patient Hunter: Increase the Crossfire's duration by 1 sec. Also increase the Hunter's Mark's and Firebomb's duration by 3 sec.
    Too much is going on here, maybe focus on 2 or just 1 and make the duration a tad longer.


    The rest of these seem pretty good though.
    Last edited by rossyys; 05-05-2018 at 06:05 PM.
    Quote Originally Posted by Kilmeran View Post
    I have to agree with Rossyys on this one.

  4. #4
    Beta Player Viscount KicsitCsicska's Avatar
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    Quote Originally Posted by rossyys View Post
    This needs a long cooldown (30 seconds maybe).
    His knock back is higher than the usage range, so he won't able to use this many times in a row only if he can squeeze the target to the wall

    Quote Originally Posted by rossyys View Post
    Maybe after using his F, spam jumping would be OP.
    Yes, I meant this, only by using F skill! Sorry for the wrong description.

    Quote Originally Posted by rossyys View Post
    With less damage after hitting each enemy I hope.
    I think it is very hard and not often to successfully pierce enemies.

    Thanks for the comments and the encouragement, have a nice day!

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