Results 1 to 8 of 8

Thread: [Feature Request] Hero info visible during loadout creation (Mouse-over?)

  1. #1
    Beta Player Recruit
    Join Date
    Apr 2018
    Posts
    1
    Level
    1
    Points: 16, Level: 1
    Level completed: 31%, Points required for next Level: 34
    Achievements:
    Tagger Second Class

    Lightbulb [Feature Request] Hero info visible during loadout creation (Mouse-over?)

    Hi. Totally new paladins player here, have yet to play my first game. Naturally I was checking out a custom loadout for one of my heroes and while picking a card I realized I didn't know what my abilities actually do. So I instinctively moused over the ability icons in the corners of my card selection screen, expecting an ability primer to appear and had nothing happen.

    Trying to back out in order to check my ability info page prompted me to discard my unfinished loadout (only 2 cards out of 5 were selected). I'm going back to that screen soon! I don't want to re-pick the same cards. This seems unnecessary and I think it would much easier & quicker to choose cards for recent additions to your hero roster if the heros info (health/armor/damage/ammo/cooldown timer/knockback etc) was available during loadout creation. Maybe make the icons only provide info during mouse-over.

    If this idea gets implemented, please add a UI pop-up somewhere to let players know it exists. Thanks for reading!

  2. #2
    Forum Moderator Sovereign Prince cmsaunli's Avatar
    Join Date
    Jul 2017
    Location
    Protecting a Volcano, and the Ska'drin. (But not Talus)
    Posts
    1,046
    Level
    68
    Points: 10,750, Level: 68
    Level completed: 75%, Points required for next Level: 100
    Achievements:
    Closed Beta Tester Forum Tier 3 Tagger First Class Overdrive 1 year registered 10000 Experience Points
    This is a great idea. I often forget certain aspects of kits when I play a champ I haven't played too much or in a while, or forget that certains things have varying effects. Good shout!
    *Disclaimer: I am a volunteer moderator. I work on best judgement and do not speak on behalf of Hi-Rez Studios.*

    Wondering why a thread was closed or deleted? Check out the Forum's Code of Conduct.

    Need to submit a Support Ticket? Click me!

    Cicero's Official Listener.
    "Legendary Support Makoa Main"

  3. #3
    Beta Player Recruit Tessiia's Avatar
    Join Date
    May 2017
    Posts
    14
    Level
    15
    Points: 811, Level: 15
    Level completed: 11%, Points required for next Level: 89
    Achievements:
    3 months registered 500 Experience Points Closed Beta Tester Forum Tier 2
    Great idea!

    I done the same thing when I started playing and still forget sometimes. It's a tad annoying when you have to go back and loose your deck.

  4. #4
    Beta Player Grand Prince Rauyne's Avatar
    Join Date
    Apr 2017
    Location
    USA
    Posts
    2,504
    Level
    76
    Points: 13,750, Level: 76
    Level completed: 25%, Points required for next Level: 300
    Achievements:
    Closed Beta Tester 10000 Experience Points 1 year registered Forum Tier 4
    This is a good idea as it can definately improve what kind of loadout you want to make for the Champion as well.
    Rauyne's Champion Concept Thread

    Rauyne's Champion Concept Request

    #NerfDamage
    #IncreaseTTK

    #HelpYourSupports

  5. #5
    Beta Player Baronet PewPewMega's Avatar
    Join Date
    Sep 2016
    Posts
    102
    Level
    26
    Points: 1,987, Level: 26
    Level completed: 87%, Points required for next Level: 13
    Achievements:
    Tagger Second Class Closed Beta Tester Forum Tier 2 1 year registered 1000 Experience Points
    Very good idea. Since every character has 20 cards, 15 being related to skills, it could be done with a tooltip on the ability name listed in the loadouts page, so when you mouse over the ability name you can inmediatelly read the info.

    Very nice call!
    (Not a native english speaker so sorry for bad Englando.)

    I will not die! Not yet, amigo!

  6. #6
    Beta Player Count Shalashaska87B's Avatar
    Join Date
    Oct 2016
    Location
    Titan
    Posts
    618
    Level
    46
    Points: 5,289, Level: 46
    Level completed: 70%, Points required for next Level: 61
    Achievements:
    Closed Beta Tester Tagger First Class 1 year registered Forum Tier 3 5000 Experience Points
    +1 for OP suggestion
    If Paladins 1.1 is so awful, I can only remember the times when there was OB64.
    Full of grinding (maybe), but easy to play and no cheaters around.
    #BringOB64back

  7. #7
    Beta Player Baronet SRant's Avatar
    Join Date
    Feb 2018
    Location
    Argentina
    Posts
    126
    Level
    19
    Points: 1,236, Level: 19
    Level completed: 36%, Points required for next Level: 64
    Achievements:
    Tagger Second Class Closed Beta Tester 3 months registered Forum Tier 2 1000 Experience Points
    Wow it's been a while since the last good idea i read here +1

  8. #8
    Beta Player Recruit EBOLAHERE's Avatar
    Join Date
    Feb 2018
    Posts
    19
    Level
    9
    Points: 460, Level: 9
    Level completed: 20%, Points required for next Level: 40
    Achievements:
    Tagger Second Class 3 months registered 250 Experience Points Closed Beta Tester
    there was a feature before ob64 like this, by pressing K in the middle of you loadout creation that shown you the champion specific abilities, now is only available in-game. i think they forgot to put it back since ob67

    check my post of BUGS

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •