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Thread: ying card idea

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    Beta Player Recruit clevercleric's Avatar
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    Lightbulb ying card idea

    i think a cool card for her might be one that allows her illusions to stay up for a few tenths of a second after she dies? maybe like, .4s/.8s/1.2s/1.6s/2.0s, or something like that? not much, but enough that the illusion has a chance to possibly heal one or two more times before disappearing, or for resonance Yings to possibly get in range of an enemy before exploding? maybe it only applies to one illusion, or to both for less time - i'm pretty new to the game, so i don't know exactly how to make this card balance, if there's any way - i just think it would be cool for death not to cut the illusion's time so short, especially if it just spawned. let me know what you think! :)

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    Beta Player Recruit Nayunami's Avatar
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    Question +0 | Just a comment.

    Quote Originally Posted by clevercleric
    i think a cool card for her might be one that allows her illusions to stay up for a few tenths of a second after she dies? maybe like, .4s/.8s/1.2s/1.6s/2.0s, or something like that?
    It should be a default mechanic of every champion with deployables like for example Ying's illusions or Barik's turrets. They should have an ability to stay for a while when the owner dies. Shattered Ying's illusions that are chasing enemy, disappear while she dies, dealing no damage. For example in battle Ying versus Androxus, she have to waste a time to deploy [Q] Illusion, then activate [RMB] Shatter and then wait until illusions will explode. Androxus can still shoot while she's doing this so it should be a compensate for Ying. Even when she dies, she can still kill or do some damage to opponents so team can finish them easier.

  3. #3
    Beta Player Esquire TorWebWeaver's Avatar
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    Quote Originally Posted by Nayunami View Post
    It should be a default mechanic of every champion with deployables like for example Ying's illusions or Barik's turrets. They should have an ability to stay for a while when the owner dies. Shattered Ying's illusions that are chasing enemy, disappear while she dies, dealing no damage. For example in battle Ying versus Androxus, she have to waste a time to deploy [Q] Illusion, then activate [RMB] Shatter and then wait until illusions will explode. Androxus can still shoot while she's doing this so it should be a compensate for Ying. Even when she dies, she can still kill or do some damage to opponents so team can finish them easier.
    THIS! It shouldn't be a card or talent, it should be a default mechanic as you said. It's one of the things Paladins' peers does better & it's bizarre to me that characters' deployables "die" when the champion does. What's the point in the deployables having their own health gauge (particularly Ying's illusions) if they're kaput when the champ is?

    There are certainly more pressing things to fix in the game but I would really like this addressed at some point.

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    Beta Player Grand Prince aexis2341's Avatar
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    This should be a mechanic it self and not a card.
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    Beta Player Emperor Valkure's Avatar
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    Same, it should go on base kit. And make those clones explode faster.
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