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Thread: Champion Concept: Ventus, Will of the Storm

  1. #1
    Beta Player Baronet Syeeto's Avatar
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    Champion Concept: Ventus, Will of the Storm

    Greetings and Salutations! This is my first Champion conzept, but please don't hold back on critique!




    Ventus, Will of the Storm

    Type: Support
    Health: 2800 (Originaly 4800)
    Movement speed: 350

    Note: Since Ventus is taller than Fernando or Terminus he has a lot more Health compared to other support-class champions.
    Edit: Health was decreast to bring him in Line with other Support Champions


    Talents:

    Raging Giant
    All damaging abilities deal additional 300 damage. Also the fire rate of Windpalm is increased to 0.75 every second.

    Unstoppable Force
    All enemy burn-cards are 50% less effective against Ventus and allied Units affected by Healing Wind.

    Living Fortress
    Increase the Healing of Healing Wind by 500 and reduce the cooldown by 3 seconds. Your Ultimate charges 10% faster.

    Applause
    Thunderclap has now 3 Charges.


    Normal Cards:

    Armor:
    Immovable: Gain 10/20/30/40/50% cc reduction
    Grand Fortress: Gain 100/150/200/250/300 additional Health
    Stormy Weather: Increase the projectile speed of Windpalm by 5/10/15/20/25%
    Rampage: Eliminations reduce all active cooldowns by 10/20/30/40/50%

    Thunderclap:
    Applause: Reduce the cooldown of Thunderclap by 0.5/1/1.5/2/2.5 seconds
    Gathering Strength: Heal yourself for every enemy hit with Thunderclap by 100/150/200/250/300
    Shockwave: Thunderclap now applies a 200/400/600/800/1000 knockback
    Victory clap: Heal your Teammates for every Enemy hit with Thunderclap by 100/200/300/400/500

    Up, up and away:
    Wheee: Increase the distance you throw your enemies by 250/500/750/1000/1250
    Be gone: Reduce the cooldown of Up, up and away by 0.5/1/1.5/2/2.5 seconds
    Harsh landing: Enemies now get crippled for 0.25/0.5/0.75/1 seconds after impact
    Tight grip: Increase the damage of Up, up and away by 50/100/150/200/250

    Healing Wind:
    Under my wing: Increase the area of Healing Wind by 10/20/30/40/50%
    Onward to Victory: Can now walk while Healing Wind is channeled with 85/70/55/30/15% reduced movement speed
    Aggressive protection: After healing an ally with Healing wind your primary fire deals 50/100/150/200/250 additional damage for 8 seconds
    Save Haven: Reduce the cooldown of Healing wind by 0.5/1/1.5/2/2.5 seconds


    Lore:

    Ventus is, similar to Bomb King, an artificial creature. He was Created a long time Ago to protect the People that could not defend themselves. Now he protects the people that were caought in between fronts.



    An older Iteration of this Champion concept was featured in one of Joshinos Videos:
    Last edited by Syeeto; 04-30-2018 at 06:00 AM.

  2. #2
    Beta Player Grand Prince Harlequin98's Avatar
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    Nice concept. I'm liking the Ultimate very much, and other abilities seem relatively solid as well. My only problem with this is the LMB, which seems too strong, as LMB usually should not come with any CC. Other than that, good job.
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