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Thread: The Paladins: Battlegrounds Technical Test

  1. #31
    Member Viscount Shalashaska87B's Avatar
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    The most relevant fact is that it was soooooo boring.
    The first half of the match was spent wandering around, then the second half - after I was ambushed and killed - was spent watching the only survived member of my team.
    No forgiveness for reducing weekly crystals from 50 to 35.
    Please reconsider OB64: Hi-Rez, you know what will happen if you release it!

  2. #32
    Member Esquire
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  3. #33
    Member Knight Toll8road's Avatar
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    Quote Originally Posted by Shalashaska87B View Post
    The most relevant fact is that it was soooooo boring.
    The first half of the match was spent wandering around, then the second half - after I was ambushed and killed - was spent watching the only survived member of my team.
    "The game rules are not complete. This test shows representative (but not complete) gameplay. The purpose of this test is mostly to evaluate the technical foundation, not to demonstrate the full Paladins: Battlegrounds experience.
    If your main priority is checking out the mode and having fun, you may want to wait for a more stable release"

  4. #34
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    Bug found 17/02

    No picture for ult Damba http://prntscr.com/ifzdsm

    Champ have not the good role http://prntscr.com/ifze6j http://prntscr.com/ifzeig http://prntscr.com/ifzhja


    I can not take a card whith damba and Cassie https://youtu.be/Jneqgf7i0Us

    And game crash PABG ~~13h

  5. #35
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    Will you ever fix the infinite loading (pre match) problem

    I couldn't play a single match till right now because of it

  6. #36
    Member Knight Toll8road's Avatar
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    Champs that can go invisible are best on the battlegrounds, killed many people with Skye easily

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