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Thread: Ying slight rework suggestion.

  1. #1
    Beta Player Grand Prince GeSteYiam's Avatar
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    How to make Ying Great

    Illusory Mirror
    Now has the focusing lens effect built in the basic kit.
    Her basic attack is one of the weakest in the game and the actual weakest among her support hitscan counter parts Grohk, Furia and Jenos. As if that wasn't enough Jenos and Furia can headshot wile Grohk will reciave in 1,4 a juice damage buff as long as he tracks his target.

    Ying DPS:643 With Focusing lense: 857
    Jenos DPS: 803 With Headshots: 1205
    Grohk DPS: 750 Max DPS: 975
    Furia DPS: 660 With Headshots: 990
    Furia max wrath DPS: 858 with Headshots: 1287

    Also make it accurate midair since it is visually appropriate


    Shatter
    No changes there


    Illusion
    Make them heal for 250 every 0,7 seconds making the effective healing 357 per second, now it is 350 per second. This will help the illusions to change targets more offen so they heal the person more in need more often

    Make the illusions last for 2seconds more, now it is 8s but should be changed to 10seconds. The reason is having the ability to have 2 active illusions at all times if you spam your illusion button.


    Dimensional Link
    Postfire change from 0.5 to 0.3 seconds
    This change will help Ying have a reliable escape insted of being the sitting duck she is now without making her untraceable like she was when it was 0,1s

    Make Yings flowers always visible to her so she can have a better idea about her escape options. Also Ying will be able to escape to a safer location apon dimensional link activation via manual targeting even if her escape illusion has expired.

    If both illusion and dimentional link are off cooldown by holding the illusion button and then presing the dimentional link button instantly telleport where you would deploy an illusion.

    Illusory Rift
    Unchanged


    Legendary cards Rework
    Lifelike: Illusions Heal for 300 every 0.5 seconds instead 250 every 0.7 seconds and thay have 10% greater healing range

    Resonance: Illusions explode when expire or being destroyed and deal 280 damage, If shattered manualy they deal 650 damage.
    This change will punish the more passive resonance ying play that is leave illusions on point and chill and reward the more thoughful agressive ying play
    It will aslo provide more counterplay options to enemies attacked by shuttering illusions when they have their movement ability on cooldown.

    New Legendary 1: Dimentional link gets a 2 seconds cooldown recuction and resets all Ying's Cooldowns upon activation. During the duration of dimentional link illusions have a cooldown of 2 seconds and Ying becomes CC immune for it's duration.

    New Legendary 2: Lillusions Slow enemies around them by 40% at 20units radius similarly to inara's warden field and damage enemies for 100 DPS
    Last edited by GeSteYiam; Today at 11:03 AM. Reason: Typos, probably missed most of them though

  2. #2
    Beta Player Baronet Rakuda88's Avatar
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    These all seem cool ways to tackle the problem, which is plaguing Ying enthusiasts (me included, even though i can't properly utilize her yet).


    Unrealistic ideas and stupid of Legendaries i had before, so people can have a laugh:

    Trinity: ''Illusory Rift" now also spawns 2 Illusions with X0% health that copy your movements and attack at X0% of your original damage, but cannot heal.
    Something like summoning 2 Ying-turrets that move with you as a squadron and attack whatever you're aiming at when you fire your mirror.

    Blossom Scatter (from my previous thread)
    Shatter will now cause your illusions to chase after your allies instead and explode. Upon expiry, an Illusion will heal your allies by it's remaining health or [X00], whichever is higher.
    Champion Concepts:
    Delphinium & Nylah (Support) / Cedric (Flank) / Dz'etch (Frontline)

  3. #3
    Beta Player Emperor Valkure's Avatar
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    Yes, yes, I am saying this in all threads about Ying but...
    can't we just have dim link pre fire at 0.1, as it was? Just this. And Ying will be good.

    For perfection, well, revoke the previous nerf.
    I've finally found it!

    New to the forum? Have a look >>>here<<<! Some useful answers.

    #StopPlayingSupports
    Let them see how a game with shit-nerfed supports is.

  4. #4
    Beta Player Esquire
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    #makeyinggrateagain

  5. #5
    Beta Player Grand Prince GeSteYiam's Avatar
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    Quote Originally Posted by Rakuda88 View Post
    These all seem cool ways to tackle the problem, which is plaguing Ying enthusiasts (me included, even though i can't properly utilize her yet).
    Thank you, i think so too (obviously)

    Quote Originally Posted by Valkure View Post
    Yes, yes, I am saying this in all threads about Ying but...
    can't we just have dim link pre fire at 0.1, as it was? Just this. And Ying will be good.

    For perfection, well, revoke the previous nerf.
    I wasn't here when Ying was great but this DL postfire timer will only make one ying playstyle viable.


    Quote Originally Posted by RenegadeSoldier View Post
    #makeyinggrateagain
    Amen

  6. #6
    Beta Player Emperor Valkure's Avatar
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    Quote Originally Posted by GeSteYiam View Post
    I wasn't here when Ying was great but this DL postfire timer will only make one ying playstyle viable.
    Yep, that's what makes me SO DAMN ANGRY. The more retarded you play, the more you are encourage. Bomb Ying requires strategy, game sense, perfect positioning of yourself and clones, smart management on cooldown... say one!
    But no, you can just go dumb-healing-bot.

    Sometimes I hate them X_X

    I have some good videos of my Ying. Every now and then I watch them. :___(
    I've finally found it!

    New to the forum? Have a look >>>here<<<! Some useful answers.

    #StopPlayingSupports
    Let them see how a game with shit-nerfed supports is.

  7. #7
    Beta Player Grand Prince GeSteYiam's Avatar
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    Quote Originally Posted by Valkure View Post
    Yep, that's what makes me SO DAMN ANGRY. The more retarded you play, the more you are encourage. Bomb Ying requires strategy, game sense, perfect positioning of yourself and clones, smart management on cooldown... say one!
    But no, you can just go dumb-healing-bot.

    Sometimes I hate them X_X

    I have some good videos of my Ying. Every now and then I watch them. :___(
    What i am suggesting will buff ying in good hands only and ads a variety of playstiles while the noobs can keep the healing bot playstyle

  8. #8
    Beta Player Emperor Valkure's Avatar
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    I still think that, if you pick Resonance, at the end of the ulti, in the last position of an ally, an hypothetical clone must expire. Aka: as now, the heal is following the player, but as before, at the last moment of the ulti time, there must be an explosion.
    I've finally found it!

    New to the forum? Have a look >>>here<<<! Some useful answers.

    #StopPlayingSupports
    Let them see how a game with shit-nerfed supports is.

  9. #9
    Beta Player Grand Prince GeSteYiam's Avatar
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    Making your teammates bombs can be op in a coordinated team, like a mini terminus ultimate

  10. #10
    Beta Player Emperor Valkure's Avatar
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    It has been like that for about a year and no one never complained...
    Hey, I am giving up more weapon dmg (constantly during the game and not at the expense of healing), more pure healing, even more pure healing... I need a lot more strategy and timing to play... shall at least get something in exchange?
    I've finally found it!

    New to the forum? Have a look >>>here<<<! Some useful answers.

    #StopPlayingSupports
    Let them see how a game with shit-nerfed supports is.

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