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Thread: Why did you get rid of payload?

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    Why did you get rid of payload?

    I understand that they probably looked at the less played modes but bringing in death match to replace payload was dumb.

    Now we have 2 versions of onslaught, one that rewards front lines for taking point.
    The other is just a kill counter.
    Same maps same play style.

    I use to pick all 3 modes to random draw.
    There's only 2 modes now, what's the point of random draws as there's no longer any verity.

    Either add more modes to the list or replace the similar ones.
    Not reduce the rarity.

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    Member Count M3RC3N4RI0's Avatar
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    Aren't Arcade and Siege (open) also 2 versions of the same mode?

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    They pretty much are.

    I look at bound vs unbound as being difficulty scales.

    They really should offer a bound section, unbound, and ranked bound and unbound.

    Instead it makes more sense to them to remove one game mode to bring in a variant if another game mode.

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    Banned Recruit MiosoPhonieOver's Avatar
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    Bro these guys don’t even create new payload maps if they did it wouldn’t die.

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    Member Sovereign Prince Jusey1's Avatar
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    Because Siege is a much better gamemode? There is no reason to play Payload when you have a gamemode like Siege.
    ~[Level 20+ Champions]~
    *Pip, The Rogue Alchemist
    *Mal'Damba, Wekono's Chosen
    *Torvald, The Runic Sage


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