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Thread: Why did you get rid of payload?

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    Why did you get rid of payload?

    I understand that they probably looked at the less played modes but bringing in death match to replace payload was dumb.

    Now we have 2 versions of onslaught, one that rewards front lines for taking point.
    The other is just a kill counter.
    Same maps same play style.

    I use to pick all 3 modes to random draw.
    There's only 2 modes now, what's the point of random draws as there's no longer any verity.

    Either add more modes to the list or replace the similar ones.
    Not reduce the rarity.

  2. #2
    Beta Player Prince M3RC3N4RI0's Avatar
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    Aren't Arcade and Siege (open) also 2 versions of the same mode?

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    They pretty much are.

    I look at bound vs unbound as being difficulty scales.

    They really should offer a bound section, unbound, and ranked bound and unbound.

    Instead it makes more sense to them to remove one game mode to bring in a variant if another game mode.

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    Beta Player Recruit MiosoPhonieOver's Avatar
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    Bro these guys don’t even create new payload maps if they did it wouldn’t die.

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    Beta Player Duke Jusey1's Avatar
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    Because Siege is a much better gamemode? There is no reason to play Payload when you have a gamemode like Siege.
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  6. #6
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    Quote Originally Posted by Jusey1 View Post
    Because Siege is a much better gamemode? There is no reason to play Payload when you have a gamemode like Siege.
    dude siege uses different tactics, its a struggle match to claim point, then to switch to defensive or offensive pending on if you're pushing payload or trying to stop it.

    Payload was different as one round you were pushing the other blocking, no claiming point just seeing who can push the furthest the fastest.

    Onslaught and death match are more or less the same thing but instead of both having points capped points to win. One is the first to 400 points the other is highest points at the end of the timer wins.

    Death match is just Onslaught with overtime.

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    Siege>payload

    Nothing of value was lost.

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