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Thread: Walls and Stuff

  1. #21
    Beta Player Duke IamRick1996's Avatar
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    Quote Originally Posted by Valkure View Post
    Yes, but you are giving away points for self-shield, crippling thing and self-heal. I mean, I don't think what you get is enough to repay for those points :-/

    When you wall-jump, is there any form of air control, or do you simply move higher and in front of you?
    No air control. Its like being catapult-ed by the wall.

    Its like BK's Poppy bomb. but the knockback is only upwards and there's no air control at all
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  2. #22
    Beta Player Emperor Valkure's Avatar
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    And I suck even with BK, go, figure...
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  3. #23
    Beta Player Marquess Genavelle's Avatar
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    Quote Originally Posted by Valkure View Post
    Yes, but you are giving away points for self-shield, crippling thing and self-heal. I mean, I don't think what you get is enough to repay for those points :-/

    When you wall-jump, is there any form of air control, or do you simply move higher and in front of you?
    Well you really only NEED to replace one card in your loadout to do this. I think I replaced my CC reduction card, which was never really a necessity anyway. And I still have my other, more standard loadout so I can choose either of them.

  4. #24
    Beta Player Emperor Valkure's Avatar
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    You need a single card. At high level, so the point is not a card, but the point you put on it. :-/
    I am not so expert with Inara (at all!), but I think there are more useful cards to spend points on.
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  5. #25
    Beta Player Duke IamRick1996's Avatar
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    Quote Originally Posted by Valkure View Post
    You need a single card. At high level, so the point is not a card, but the point you put on it. :-/
    I am not so expert with Inara (at all!), but I think there are more useful cards to spend points on.
    True enough. But really it depends on the personal opinions on whats useful and whats not.

    Anyways. I'd like to ask, would the knockback also apply to allies? Because... you know... flying tyra and vivian... imagine that xD

    Apache ruckus was a big threat. imagine tyra and vivian in his place xD. attack drones hahahaha
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  6. #26
    Banned Marquess Zio_Xeno's Avatar
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    Quote Originally Posted by Valkure View Post
    My Inara is level 4, mostly on bots. But. I've seen a couple of great enemy Inara, out there. One literally walled below her feet continuously to self heal, to escape fire, to gain higher ground to shoot.
    The other one was flanking-Inara on Brightsmarsh (really!) and used the wall to reach higher ground and even coming outside our spawn.

    As a main healer, though, I think Inara+Seris is the best couple, since Seris has the highest healing output in the game and, with Inara's RMB combined with Seris' RMB, the tank is unkillable. Same for Terminus. If you want to keep a tank up, Seris is the choice. If you want to keep a whole very mobile team up, it's another matter.
    The best healing amount for inara is Pip with mega potion, the second is seris.

  7. #27
    Beta Player Emperor Valkure's Avatar
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    Quote Originally Posted by Zio_Xeno View Post
    The best healing amount for inara is Pip with mega potion, the second is seris.
    I think Inara's immunity to cauterize was removed from Mother's Grace. Am I wrong?
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  8. #28
    Beta Player Baron SocraticPhoenix's Avatar
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    Quote Originally Posted by Valkure View Post
    I think Inara's immunity to cauterize was removed from Mother's Grace. Am I wrong?
    Earthen Guard gives a base healing increase of 60%. With rejuvenate, this can strongly counter even cauterize 3.

  9. #29
    Beta Player Baronet
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    "If your teammate uses an ulti, then it's not a good time for you to put a wall up in front of the enemy team...because your teammate's ulti will be wasted."

    I guess Inara is basically the troll. Like Mei from Overwatch....

  10. #30
    Beta Player Emperor Valkure's Avatar
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    Quote Originally Posted by SocraticPhoenix View Post
    Earthen Guard gives a base healing increase of 60%. With rejuvenate, this can strongly counter even cauterize 3.
    Hmmm, this could explain some of the things I've seen lately. Thanks!
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