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Thread: Open Beta 62 Patch Notes | November 1

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    Community Manager Viscount HiRezAlyssa's Avatar
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    Open Beta 62 Patch Notes | November 1



    Ride the Lightning
    Open Beta 62 Patch Notes | November 1
    Beta Expectations
    PTS Instructions

    Updated 11/7: Dead Zone now reduces healing by 90%.
    Updated 11/2: Removed Weapon from Tyra's Red Winter skin, included change to Sha Lin's Desert Shadow Legendary.
    Updated 10/31: OB62 is delayed until Thursday morning (11/2) so we can address some technical issues. Sorry for the inconvenience!



    GENERAL

    • Introducing Legendary Class Keys (Guarantees one unique Legendary Card per Class)
      • Available in the Radiant Chest
      • Frontline, Damage, Flank, and Support keys will be displayed in addition to Regular, Enchanted, and Legendary Enchanted Keys.
    • New portraits for most Champions
    • Added Spray preview in Champion Customization
      Not available in PTS

    GENERAL BUG FIXES
    • Fixed third person view no longer functioning after spending over three minutes in Shooting Range
    • Fixed rarity glow missing from items gotten out of Radiant Chests.
    • Fixed rarity announcer call out for Rare and above in Radiant Chests.
    • Fixed bots not using their Ultimate voice lines
    • Addressed an issue where players have no health bar and does not show up on scoreboard. (Please let us know in the Paladins Bug Thread if issue persists)



    CUSTOMIZATIONS

    VIP
    • Exclusive Content
      • Jenos
        • Weapon: Shatterstar (Legendary)
      • Grohk
        • Emote: Grohk Slide
      • Current Rotation
        • Code Green Viktor

    Champions


    Chests


    Announcer Packs

    • The Caster - RohnJobert
    • The Caster - LeTigress
      • These announcer packs will be awarded for free to everyone who votes on The Caster winner by November 1, 2017 using link http://thecaster.tv



    MAPS

    • Test Queue rotation: Triumph (Siege)



    CHAMPIONS

    • General
      • Stealth
        • Soft Reveal effect has been updated to improve visual clarity.
      • Items
        • Illuminate
          • Range increased from 15 to 20.
          • Ranks are now 20/40/60.

    • Androxus
      • Nether Step
        • Range reduced from 35 to 25.

    • Ash
      • Legendary Cards
        • Battering Ram
          • No longer grants CC Immunity.
        • Rally Here
          • Now causes affected enemies to receive 30% more damage instead of nearby allies dealing 20% more damage.

    • Barik
      • Legendary Cards
        • Architectonic
          • Fixed a bug that caused Architectonic’s projectiles to travel more slowly than intended.

    • Bomb King
      • Legendary Cards
        • Demolition
          • Now also increases the blast radius of Grumpy Bomb by 30%.

    • Buck
      • Cards
        • Deep Breath
          • Fixed a bug where this card was mitigating damage from Dragon Punch.
      • Legendary Cards
        • Bounce House
          • Fixed a bug where Bounce House’s knockback would not be mitigated by Crowd Control Reduction.

    • Cassie
      • Legendary Cards
        • Impulse
          • Damage increased from 300 to 350.
        • Big Game
          • Max health damage increased from 5% to 10%.
      • Cards
        • Incitement
          • Cooldown reduced from 1/2/3/4 to .5/1/1.5/2s.
        • Blast Shower
          • Fixed a bug where this card had an internal cooldown at rank 4.

    • Drogoz
      • General
        • Fixed an issue with DZ-03 Draco skin where fire VFX would appear over targets screen
        • Fixed missing “Woohoo!” from DZ-03 Draco skin and corrected “Wait” line.
      • Thrust
        • Reduced Vertical Distance by 30%
      • Cards
        • Thrill of the Hunt
          • Cooldown reduction reduced from 25/50/75/100% to 15/30/45/60%

    • Evie
      • Soar
        • Flight speed reduced by 10%
      • Ice Storm (Ult)
        • Fixed a casting issue where the Ice Storm would be placed in the direction Evie was previously facing.

    • Fernando
      • Cards
        • Last Stand
          • Healing Threshold reduced from 60% to 50%.

    • Grohk
      • Lightning Staff
        • Ammo capacity increased from 75 to 100.
      • Shock Pulse
        • Damage increased from 125 to 150.
        • No longer slows.
      • Healing Totem
        • Health increased from 900 to 1500.
      • Cards
        • Monolith Totem
          • Health bonus increased from 100/200/300/400 to 250/500/750/1000

    • Jenos
      • Through Time and Space
        • Prefire reduced from 1.5s to 1.2s.

    • Kinessa
      • Sniper Rifle
        • Minimum accuracy increased from 85% to 90%.
        • Accuracy loss per shot decreased from 4% to 2%.

    • Lex
      • Legendary Cards
        • Death Hastens
          • Damage bonus reduced from 30% to 25%.
        • Discovery
          • Damage bonus increased from 20% to 30%.

    • Makoa
      • Base Health reduced from 4800 to 4500.
      • Legendary Cards
        • Pluck
          • Damage bonus reduced from 80% to 70%.
        • Leviathan
          • Health increased from 1500 to 1800.

    • Pip
      • Weightless
        • Now allows the use of all abilities during weightless.

    • Ruckus
      • Legendary Cards
        • Aerial Assault
          • Reduced vertical distance of Advance from 30 to 20.

    • Seris
      • Restore Soul
        • Range increased from 70 to 100.
      • Legendary Cards
        • Agony
          • Stun duration increased from 1s to 1.5s
        • Soul Collector
          • Now also increases weapon damage by 2% per stack.

    • Sha Lin
      • Cards
        • Run Like The Wind
          • Movement Speed reduced from 10/20/30/40% to 7/14/21/28%
      • Legendary Cards
        • Desert Shadow
          • Additional stealth time reduced from 3s to 2s.
          • Damage bonus reduced from 30% to 25%.

    • Terminus
      • General
        • Fixed Terminus Ultimate meter from showing up on other players HUD.
        • Fixed Terminus bot pathing issues in Brightmarsh
      • Base Health reduced from 4900 to 4500.
      • Massacre Axe
        • Range increased by 25%
      • Power Siphon
        • Recharge rate reduced by 25%.
      • Reanimate (Ultimate)
        • Fixed screen shake from occurring on other players screens
      • Cards
        • Strength of Stone
          • Damage reduction per stack reduced from 1.5/3/4.5/6% to 1/2/3/4%

    • Willo
      • Flutter
        • Distance reduced by 10%.
      • Fae Flight
        • Flight speed reduced by 25%.
      • Dead Zone
        • Now reduces healing by 90%.

    • Ying
      • Dimensional Link
        • Postfire increased from 0.1s to 0.5s

    • Zhin
      • Inferno Blade
        • Projectile Speed increased from 240 to 300 for the first two hits.
      • Billow
        • Cooldown Increased from 12s to 15s.
      • Legendary Cards
        • Guillotine
          • Now grants Damage Immunity during Spite.
    Last edited by HiRezAlyssa; 11-07-2017 at 02:05 PM.
    Lead Community Manager | @HiRezAlyssa

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  2. #2
    Member Sovereign Prince Yugiyo's Avatar
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    Finally thanks

    FIRSTT
    Last edited by Yugiyo; 10-27-2017 at 05:22 PM. Reason: ALSO FIRST!!







    Good at Evie

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    Member Duke Peinzius's Avatar
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    Pretty cool patch. The Viktor hat looks dorky though.
    "Let me get a nut on your feet at least"

    Asking the real questions: Why does Maeve - THE FRENCH CHARACTER - HAVE AN IRISH NAME?!?!?!
    THIS IS THE PRIME EXAMPLE OF "HI-REZ" LOGIC
    MAKE SURE TO CALL THE NEXT ITALIAN CHARACTER HAMISH WHILE YOU'RE AT IT

    Senpai Noticed Me!!!

    #BALANCEPCANDCONSOLESEPARATELY

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    i like most of the things i see but the willow nerf is really bad shes allready way to weak

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    Member Count LeonGra's Avatar
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    FORTH! FUDGE YEAH!!! Never even been coose to this greatness.
    Signature size got nerfed ...


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    Member Baron
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    I still can't fathom why nerf cassie NOW of all times. I could've seen maybe nerfing her before you gave half the cast super sonic speeds. Cassie was already a bad choice seeing as consistently hitting a SUPER fast target with a precision weapon like her bow is hard enough. Seriously if you were gonna nerf her, this was the wrong time to do it

    Edit: I also can't fathom how lex and his lol speed didn't get touched
    Last edited by dbzlucky77; 10-27-2017 at 05:40 PM.

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    Banned Sovereign Prince xPurplexx's Avatar
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    Skins-Red October Tyra is meh, Jenos' new weapon skin is UGLY and has the worst VFX of anything in the game, Other Weapon Skins look kind of stupid.

    Andro- ... He might as well be classified as a Damage champion. He's becoming even less different.
    Ash- ... They're both freaking nerfs actually. Battering Ram needed one, Rally Here didn't.
    Barik- Thought they already did this...
    Bomb King- Not really necessary.
    Buck- Where are the damage nerfs literally almost EVERYONE has asked for?
    Cassie- Changes were definitely done wrong, but steps in the right direction I suppose.
    Drogoz- At least they're nerfs, I have to say that.
    Evie- One change that shows how delusional Hi-Rez actually is.
    Fernando- Okay I guess. That card was a bit strong.
    Grohk- Like the totem buffs (albeit Monolith Totem is broken as fuck), but I don't think they learned from last time that they gave Grohk more DPS. Also, that's actually a NERF to Shock Pulse. Seriously?
    Jenos- That needed a change, but they're still not addressing his healing potential being downright ridiculous.
    Kinessa- Wrong kind of buff, but any is appreciated.
    Lex- ...? These changes don't make much sense to me.
    Makoa- These make some sense, but it's not even close to enough.
    Pip- Fix the bugs already. Although a buff is somewhat appreciated, that kind of buff was not needed.
    Ruckus- So, you nerf this card... But don't address the actual PROBLEMS with Ruckus at the moment?
    Seris- Disgusting changes. Absolutely disgusting.
    Sha'Lin- ...Alright.
    Terminus- Literally the only thing that anyone's ever asked for that you did to him was the range increase. Otherwise, NONE OF THESE CHANGES MAKE ANY FUCKING SENSE.
    Willo- WRONG NERFS. IF YOU NERF HER NERF THE FUCKING DEAD ZONE, NOT HER MOBILITY...
    Ying- HOW COULD THIS MAKE ANY FUCKING SENSE TO ANYONE THAT'S ACTUALLY PLAYED THIS CHAMPION...?
    Zhin- NO NERFS TO THE STUPID DEFLECT LOADOUT? NONE? Fucking stupid.

    New Champion Portraits- HOW DID YOU MANAGE TO MAKE THEM LOOK THIS... HIDEOUS? LEX'S AND SHA'LIN'S ARE THE UGLIEST LOOKING THINGS I'VE EVER SEEN...

    Caster Announcer Packs- Cringy, horrible, and absolutely disgusting. Makes me actually want to go to every video of the podcast, leave a dislike, and leave a comment saying that they should be ashamed of themselves.

    Chibi sprays- I actually like these sprays. No problems here, other than I want one for Barik.


    Yep. It's a pretty bad patch I must say. I'd say third worst I've seen in my time playing this game behind OB60 and OB54 (which were both pretty awful).

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    Member Baronet MuzsuzPuding's Avatar
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    I wanted to write a long paragraph and say much things as I did in last patch notes but I am not sure you care a bit. So I'll talk just a bit.

    Mobility Nerfs (Again): Is that what PC players needed or console players needed? Do you have any plans for balancing games differently? I think you should mind. IMO, last few patches game is going really bad. I respect other players but me and many of my friends think like that. Lowering TTK, taking away mobility and easier champions are not most people want. As for me, I started this game because it was unique and I hope it won't go repetitions too much.

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    Member Sovereign Prince Skidt's Avatar
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    They actually nerfed Drogoz again, wow.

    Might as well buff his projectile speed LIKE WITH EVERY OTHER CHAMP...
    Boosted Memer:
    "OB 63 Introduces a new type of memer that acts a a meme booster, not only for you, but for your entire meme clan! These unique Legendary meme skins are available for every champion and include a custom meme and shitpost animation."




  10. #10
    Member Marquess AliceWest's Avatar
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    Finally Kinessa gets an update.. grr..
    All the changes seem interesting. Have to try them out.
    Willo's changes seem bad.
    Changes with illuminate seem unnecessary and is bad for stealth-ed champs (60range) .
    Terminus needed more hp not less. His range was good the way it was.

    The game will get better when you guys reduce the damage of Tanks and Flanks.
    Tanks- Less Dmg,Less Range,Less Mobility.
    Flanks-reduce dmg and give High mobility.

    Seems like a good patch overall.
    Can't wait to see how many of them go nuts now haha.

    Wow. Purple is just brutal.
    Last edited by AliceWest; 10-27-2017 at 06:51 PM.
    If you don't like something, change it. If you can't change it, change your attitude -Maya Angelou

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