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Thread: Closed Beta 20 | Spring Bloom | Patch Notes

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    Community Manager Marquess
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    Closed Beta 20 | Spring Bloom | Patch Notes



    Spring Bloom
    Closed Beta 20 Patch | Apr 6th, 2016

    Beta Expectations









    New Champion: Ying, The Blossom

    • New Champion: Ying
      • [Weapon] Illusory Mirror
        • Fires a continuous beam for a short period, and then has a refire time before the beam can be channeled again.
      • [Q] Illusion
        • Create a stationary illusion that fights nearby enemies.
      • [F] Dimensional Link
        • Ying swaps locations with the furthest illusion, and Ying may continue to do so for 4s. If no illusions are deployed, Dimensional Link will teleport Ying to the location of the last active Illusion.
      • [RMB] Shatter
        • Trigger a Shatter for all active Illusions, causing them to move towards the nearest enemy target exploding after a 2.5s delay.
      • [E] Illusory Rift
        • Spawn an illusory prism on every enemy player on the map, that Confuses and reveals enemies upon hitting them. Confuses enemies for 2s upon activation, and illusory prisms can be Shattered or used with Dimensional Link.


    • Ying Cards
      • Reanimate
        • [Dimensional Link] Swapping to an Illusion heals it for {20/40/60/80}% of its max Health.
      • Rewind
        • [Dimensional Link] Swapping to the spot of a dead illusion spawns an illusion with {25/50/75/100}% Health.
      • Spring Forward
        • [Dimensional Link] Increase the duration of Dimensional Link by {0.6/1.2/1.8/2.4}s.
      • Squadron
        • [Illusion] Increase the Health of Illusions by 150/300/450/600.
      • Pursuit
        • [Shatter] Illusions move {15/30/45/60}% faster during Shatter.
      • Mind Wrack
        • [Weapon] Your weapon attacks slow enemies by {10/20/30/40}% for 2s. 10s Cooldown.
      • Disappear
        • [Dimensional Link] Gain {15/30/45/60}% Movement Speed after using Dimensional Link. 2s Cooldown.
      • Carry On
        • [Illusion] Your Illusions last {3/6/9/12}s longer.
      • Compensate
        • [Illusion] If an illusion is killed or despawned by a new illusion being spawned, it triggers a Shatter explosion dealing 100/200/300/400 damage.
      • Spring Bloom
        • [Shatter] Shattered Illusions spawn a HP Drop that heals for 50/100/150/200.
      • Efficiency
        • [Weapon] Hitting a target with all hits of your weapon deals an additional 50/100/150/200 damage.
      • Fracture
        • [Shatter] Shatter explosions deal 30/60/90/120 additional damage.
      • Imitate
        • [Illusion] Illusions deal {25/50/75/100}% damage with their weapon attacks.
      • Shuffle
        • [Dimensional Link] Reduce the Cooldown of Dimensional Link by 12s. Each swap with Dimensional Link also reduces the remaining Cooldown of Shatter by {0.5/1/1.5/2}s.





    New Skins

    • General
      • New icon art for all skins.
    • Champions
      • Pip
        • Infiltrator
      • Ying
        • Mystic
    • Weapons
      • Androxus
        • Magma
        • Twilight
        • Exalted
      • Skye
        • Chrome
      • Ying
        • Lazuli
        • Jadeite
        • Haunt
        • Daffodil
        • Carnation





    SMITE Promotion

    • The Paladins Founder's Pack now unlocks the Fernando skin in SMITE for Ares. More information will be available soon.





    General

    • Champion Purchasing
      • Champions must now be purchased in order to be played. Champions cost 2500 Gold or 200 Crystals to purchase.
      • All current beta players as of patch CB20 will be given all current champions up to Ying.
      • The Founder's Pack includes the Champion Pack which grants all current and future Champions.
      • The following five Champions will be always available to new Paladins players: Fernando, Barik, Ruckus, Cassie, and Pip.
    • Weapon Skins
      • You may now specify which Champion you'd like to craft a Weapon Skin for.
    • There is no longer a limit on your Account level, so you may now level infinitely. You will still earn a Radiant Chest each time you level up.
    • The in-game scoreboard has been updated.
    • Updated art for Capture points.
    • Fixed an issue where spam protection would sometimes not work on VGS cues.
    • Practice Updates
      • Bots are now rooted while mounting.
      • Fixed enemy Fernando bot getting stuck at base.
      • Fixed some pathing issues on Temple Ruins.
      • Fixed bots getting stuck on top of pillars.





    Maps

    • Payload - Outpost
      • Removed submerged pits near payload destination on the Defender side.
      • Added more cover on the Defender side of the map and expanded play space between first and second checkpoint.





    Gameplay

    • The Respawn Beacon has been removed and is now a Active Card. (Please note: active cards have been removed from CB20 to add final polish. The Respawn Beacon will not be in this patch.)
    • All maps now have forward spawning for various attack phases.
    • Siege Engine
      • Now deals 2.5x damage to Shields and player deployables in their shot path.
      • No longer able to deal the final blow to the Vault. A player must get the last shot to finish a game of Siege.
      • Reduced the damage it deals to the Vault to a flat 100 damage per shot.
    • Reduced the amount of healing HP Drops provide from 1510% of your maximum Health. They still provide a flat 300 Health.
    • Added a ceiling limit for Pip's Weightless and Ruckus' Hover to prevent it from getting stuck as often.
    • Fixed a few issues where the camera would pop when using certain abilities.
    • Fixed self damage scaling on some cards.
    • Setting a target on fire no longer reveals them.
    • Fixed an issue with killcam where the team coloring would be reversed.





    Champions - Balance/Updates/Fixes

    • General
      • Movement Abilities no longer provide 1s of Crowd Control Immunity. They do still cleanse all Crowd Control effects on use.

    • Androxus
      • General
        • Reduced Health from 20501950.
      • Accursed Arm
        • Fixed an issue where Accursed Arm had no icon in the death recap.
        • Increased projectile speed from 320350.
        • Increased explosion radius from 1015 ft.
        • Reduced fire rate from 0.60.4s.
      • Defiance
        • Increased accuracy from 7075%.
      • Reversal
        • Increased projectile size from 1.62ft.
        • Increased projectile speed from 285350.
      • Revolver
        • Increased damage from 350400.

    • Barik
      • Barricade
        • Reduced Health from 35003000.
        • Increased Cooldown from 20s30s.
        • Reduced duration from 8s4s.

    • Buck
      • Net Shot
        • Reduced net shot duration from 1.5s1s.
        • Increased range from 125150ft.

    • Cassie
      • Blast Shot
        • No longer knocks up enemies, but instead applies a small Knockback.
      • Disengage
        • Reduced pre-hit delay from 0.20s.
      • Shortbow
        • Increased Projectile Speed from 320400.
        • Increased projectile size from 1.3ft1.5ft.
        • Reduced damage from 460375.

    • Fernando
      • Immortal
        • Now prevents players from dropping below 1500 Health instead of 100.
      • Flame Lance
        • Reduced range from 40ft30ft.
      • Shield
        • Reduced Health from 75005000.
        • Now has a minimum Cooldown of 5s if it is cancelled early.

    • Grohk
      • Tempest
        • Improved visual presentation.
        • Increased maximum number of targets hit from 12.
        • Reduced time between lightning strikes from 0.60.4s.
        • Reduced duration from 4s3s.

    • Kinessa
      • Sniper Rifle
        • Increased audio volume on weapon firing when heard at a distance.
      • Transporter
        • Transporter is now thrown instantly and does not require the player to hold down the ability to throw.
        • Reactivating Transporter will teleport you to it with a faster channel time.
        • Transporter now lasts for 30s.
        • Reduced Cooldown to 10s.
        • Fixed an issue where a traced outlined image of herself would persist.

    • Pip
      • Explosive Flask
        • Now functions as Pip's Secondary Fire [RMB].
      • Healing Potion
        • Now functions as Pip's Ability [Q].
        • Reduced Healing from 1000500 over 4s.

    • Ruckus
      • Hexa Fire
        • Increased maximum range from 100250ft.
        • Added effective range of 200ft.
        • Now provides Ruckus with 30% damage reduction while Hexa Fire is active.
      • Hover
        • Hover will now end when Ruckus is Crippled.

    • Skye
      • General
        • Adjusted Skye's arm position to better align with the shots that it fires.
      • Poison Bolts
        • Increased accuracy from 98100%.
      • Wrist Crossbow
        • Increased accuracy from 98100%.
      • Hidden
        • No longer grants a movement speed bonus.





    Card Art

    • The following cards have had their card art updated:
      • Dog Fighter (Androxus)
      • Featherweight (Androxus)
      • Equivalent Exchange (Androxus)
      • Sleight of Hand (Androxus)
      • Accelerator Field (Barik)
      • Foundation (Barik)
      • Concussion (Buck)
      • No Escape (Buck)
      • Megaton (Cassie)
      • Pyre (Fernando)
      • Incinerate (Fernando)
      • Hot Pursuit (Fernando)
      • Unstable (Grohk)
      • Tracking (Kinessa)
      • Beam Me Up (Kinessa)
      • Deft Hands (Shared)
      • Illuminate (Shared)
      • Contagion (Skye)
      • Tactical Reload (Skye)
      • Fracture (Ying)





    Cards - Balance/Updates/Fixes

    • New Card System
      • The card system has been reworked.
        • Card rarities have been reduced down to four by removing Uncommon.
        • Cards no longer rank up in match. Instead, each rank of a card has now been split into four individual cards representing the strength of each rank. Each card rank is equal to the four rarities (Common, Rare, Epic, Legendary) and now has a point cost required in order to be used in a deck (1, 2, 3, and 4). All decks must have five cards but have a maximum point value of 12. The maximum point value does not need to be met for a deck to be used.
        • Example:
          • Bunker is a Barik card that increases the Health of his ability Barricade by +1000/2000/3000/4000 depending on its rank. In the new system Bunker is now split into four cards with individual rarities and point values:
          • Bunker I +1000 Health - Common - Costs 1 point to use in a deck.
          • Bunker II +2000 Health - Rare - Costs 2 points to use in a deck.
          • Bunker III +3000 Health - Epic - Costs 3 points to use in a deck.
          • Bunker IV +4000 Health - Legendary - Costs 4 points to use in a deck.
        • Legendary cards no longer have a restriction on how many you can use in a deck, other than the point limit preventing you from using too many.
        • Now that decks have a maximum point value of 12, players can mix and match cards and allocate points where they feel their build is strongest. Example five card Barik deck that costs 12 points:
          • Mega Turret IV (4 Points) - Your Turret now fires heat-seeking missiles.
          • Double Time II (2 Points) - You may now have 2 Turrets and reduce Turret's Cooldown.
          • Forged Alloy III (3 Points) - You increase the Health of your turrets
          • Combat Repair II (2 Points) - You heal your Turrets when you are near to them.
          • Bunker I (1 Point) - You increase the Health of your Barricade.
      • Players now have eight deck selections available per Champion:
        • One 12 point Shared deck has been given to all accounts and will always be available. This is a basic Starter Deck, and includes a new Shared card that provides a damage increase to your weapon attacks.
        • Three 12 point pre-built template decks have also been added by default. These are popular effective builds for each Champion with a short description of how the build works. These will always be available and cannot be changed. If Players do not own the cards in these decks, as you earn cards that fit the build they will automatically fill in the slots, even if they are a lower rank. The template builds will tell you which rank of a card is optimal, but the builds are usable once you have all five of the cards at rank 1.
        • Four custom deck slots that can be modified.

      Please Note: CB20 will not be shipping with Active Cards as we would like to polish them before implementing.
    • *NEW* Active Cards
      • Active Cards are a new type of card that can be equipped in the match lobby. Players may have three Active cards equipped when they enter a match.
      • Teleport Beacon
        • 240s Cooldown - Activate to place a Beacon down. A corresponding entrance Beacon will spawn in your spawn room and can be used by your teammates.
      • Rage
        • 90s Cooldown - Activate to gain +15% damage for 10s.
      • Anti Shields
        • 30s Cooldown - Activate to gain +75% damage against shields for 60s.
      • Deployable Destroyer
        • 45s Cooldown - Activate to gain +75% damage against Pets and Deployables for 60s.
      • Agility
        • 45s Cooldown - Activate to gain +40% movement speed for 8s.
      • Weaken
        • 90s Cooldown - Activate to gain a weapon buff for 30s that makes your weapon attacks apply a -75% Healing debuff for 2s.
      • Harden
        • 120s Cooldown - Activate to become immune to damage but unable to move for 2s.
      • Dexterity
        • 120s Cooldown - Gain +50% Reload Speed for 20s.
      • Tempo
        • 75s Cooldown - Reduce the Cooldown of all your abilities by 20% for 30s.
    • Shared
      • *NEW* Aggression
        • [Weapon] Your weapon attacks deal +15% more damage.
      • Blessed
        • Removed from game.
      • Bulldozer
        • Reduced from 10050% bonus damage to Deployables and Pets.
      • Develop
        • Now increases maximum Health by +400.
      • Gather
        • Reduced healing from 2520%.
      • Wrecker
        • Reduced from 10050% bonus damage to Shields.

    • Androxus
      • *NEW* Vengeance
        • [Reversal] Reversal no longer has a damage limit, and deals an additional {8/16/24/32}% of the damage absorbed.
      • *NEW* Equivalent Exchange
        • Heal for {20/40/60/80}% of the damage absorbed from Reversal.
      • Dog Fighter
        • Decreased Bonus damage done from {12/24/36/48}%{6/12/18/24}%.
        • Updated description to correctly list scaling value.
      • Heads Will Roll
        • Decreased Bonus damage done from {10/20/30/40}%{5/10/15/20}%.
      • Quick Draw
        • Now grants {8/16/24/32}% bonus attack speed.
      • Fight or Flight
        • Reworked.
        • [Accursed Arm] You may use Nether Step during Accursed Arm, and lower the Cooldown of Nether Step by {25/50/75/100}% when Accursed Arm ends.
      • Lift Off
        • Updated description to correctly reference Nether Step.
      • Through the Warp
        • Updated description to correctly reference Nether Step.

    • Barik
      • *NEW* Kindling
        • [Dome Shield] Turrets inside your Dome Shield are healed to full and have {10/20/30/40}% Damage for the duration of Dome Shield.
      • *NEW* Impede
        • [Barricade] Enemies that walk through Barricade are Slowed by {15/30/45/60}% for 4s.
      • *NEW* Hunker Down
        • [Barricade] Reduced Cooldown by 4/8/12/16.
      • *NEW* Foundation
        • [Barricade] Increase duration of Barricade by {2/4/6/8}s.
      • *NEW* Accelerator Field
        • [Barricade][+25% Per Rank] If you or your allies walk through Barricade, gain {25/50/75/100}% Movement Speed for 3s.
      • Inflame
        • Now deals {1.25/2.5/3.75/5}% of your target's max life as damage over 3s.
      • Mega Turret
        • No longer scales Turret Health.
        • Now deals 50/100/150/200 damage per hit.

    • Buck
      • *NEW* Concussion
        • [Heroic Leap] Deal 150/300/450/600 damage to enemies upon landing from Heroic Leap.
      • *NEW* Trolling
        • Net Shot roots all enemies within {8/16/24/32}ft of the primary target.
      • *NEW* Tangled
        • Increase Net shot Duration by {0.3/0.6/0.9/1.2}s.
      • *NEW* Discipline
        • [Weapon] Increase Accuracy by {4/8/12/16}%.
      • *NEW* No Escape
        • [Imprisonment][+10% Dmg Per Rank] Deal {10/20/30/40}% more damage for every enemy trapped inside your Ultimate.
      • Buck Shot
        • Decreased Bonus damage from {15/30/45/60}%{8/16/24/32}%.
      • Deliberation
        • Removed from the game.
      • Rapid Sustain
        • Reduced threshold from 5040%.
      • Reconstruction
        • Increased Life percent heal per rank from 5%8%.
        • No longer increases Recoveries healing.
      • Seismic Wave
        • Reworked
        • [Heroic Leap][+250 Per Rank] Knockup all targets for 250/500/750/1000 upon landing with Heroic Leap.
      • Vigor
        • Is now Legendary.
        • Now increases Recoveries Healing amount by 400.

    • Cassie
      • *NEW* Blast Shower
        • [Blast Shot] You now instead shoot three smaller Blast Shots in succession, each dealing 125/150/175/200 damage.
      • *NEW* Inertia
        • [Weapon] Successful weapon attacks reduce the Cooldown of Blast Shot by {0.5/1/1.5/2}s.
      • *NEW* Lunge
        • [Dodge Roll] Increase distance by {20/40/60/80}%.
      • *NEW* Megaton
        • [Blast Shot] Blast Shot applies a 300/600/900/1200 Knockback.
      • *NEW* Sky Warden
        • [Weapon] Increase damage to airborne targets by {15/30/45/60}% and reduce the cooldown of Disengage by 6s.
      • Big Game
        • Reduced damage from {4/8/12/16}%{2/4/6/8}%.
      • Exaction
        • Reduced damage from {35/70/105/140}%{15/30/45/60}%.
      • Extinguish
        • Removed from the game.
      • Raze
        • Removed from the game.
      • Toxic Arrows
        • Removed from the game.

    • Evie
      • *NEW* Cold Acclimation
        • [Weapon] Your weapon no longer knocks you back and deals {25/50/75/100}% less self damage.
      • *NEW* Long Winter
        • [Ice Block] Increase the maximum duration of Ice Block by {0.5/1/1.5/2}s.
          • Ice block disappears after 3s.
      • *NEW* Reprieve
        • [Ice Block] Regenerate 75/150/225/300 health every 1s during Ice Block.
      • Finisher
        • Reduced damage from {12/24/36/48}%{6/12/18/24}%.
      • Impact
        • Reduced damage from {15/30/45/60}%{8/16/24/32}%.
      • Optics
        • Removed from the game.
      • Standstill
        • Reduced damage from {12/24/36/48}%{6/12/18/24}%.
      • Permafrost
        • Removed from the game.

    • Fernando
      • *NEW* Running Start
        • [Armor] You gain {15/30/45/60}% Movement Speed upon dismounting. 45s Cooldown.
      • *NEW* Heat Transfer
        • [Shield] Every 400 Damage your shield takes reduces the cooldown of fireball by {1/2/3/4}s.
      • *NEW* Hot Pursuit
        • Hitting an enemy with fireball increases your movement speed by {10/20/30/40}% for 3s.
      • *NEW* Pyre
        • Reduce the ammo cost of firing your flame lance by {15/30/45/60}%.
      • *NEW* Incinerate
        • [Fireball][+100 Dmg Per Rank] Active enemies for 150/300/450/600 damage over 4s.
      • Immovable
        • Removed from the game.
      • Heat Exhaustion
        • Removed from the game.
      • Juggernaut
        • Removed from the game.

    • Grohk
      • Invigorate
        • Reduced attack speed from {8/16/24/32}%{4/8/12/16}%.
      • Unstable
        • Reduced Damage from {3/6/9/12}%{2/4/6/8}%.

    • Grover
      • Battle Focus
        • Reduced Attack speed from {8/16/24/32}%{4/8/12/16}%.
      • Splinter
        • Removed from the game.

    • Kinessa
      • *NEW* Size of the Fight
        • [Weapon] Your attacks made in Sniper Mode deal {2/4/6/8}% more damage for every 200 health more your opponent has than you.
      • Critical Hits
        • Reduced damage from {10/20/30/40}%{5/10/15/20}%.
      • Steady
        • Reduced damage from {15/30/45/60}%{8/16/24/32}%.
      • Generator
        • Reduced charge time reduction from 0.2/0.4/0.6/0.80.15/0.3/0.45/0.6.
      • Restore
        • Reduced healing per rank from 20%10%.
      • Beam me Up
        • Increased Teleport Speed bonus per rank from 15%20%.
      • Snag
        • Removed from the game.

    • Pip
      • *NEW* From Above
        • [Weightless][+1s Per Rank] You may fire while using Weightless and reduce its cooldown by {1/2/3/4}s.
      • *NEW* Gift Giver
        • [Healing Potion] You gain {30/60/90/120}% of Healing Potion's effect if you hit a teammate but not yourself.
      • *NEW* Medicinal Excellence
        • [Healing Potion] Increase the amount healed by Healing Potion by 100/200/300/400.
      • *NEW* Sturdy
        • [Weapon] Your weapon no longer knocks you back and deals {25/50/75/100}% less self damage.
      • Acid Cloud
        • Now applies a damage over time effect that deals 80/160/240/320 damage over 4s.
      • Malady
        • Reduced damage from {20/40/60/80}%{15/30/45/60}%.

    • Ruckus
      • *NEW* No Chill
        • Increase your movement speed while dual firing by {20/40/60/80}%.

        *NEW* Countermeasure
        • Dropping below 30% of your max Health grants you a 300/600/900/1200 health shield for 4s. 45s Cooldown.

        *NEW* Wear and Tear
        • Dual fire attacks slow enemies movement speed by 1%, stacks 15/30/45/60 times and lasts 2s.

        Double Tap
        • Reduced chance to proc from {8/16/24/32}%{4/8/12/16}%.

        Proximity
        • Reduced damage from {15/30/45/60}%{8/16/24/32}%.

        Well Rested
        • Reduced Attack Speed from {15/30/45/60}%{8/16/24/32}%.

    • Skye
      • *NEW* Shadow Affinity
        • Reduce the cooldown on hidden by 1/2/3/4 and you can mount while Hidden.
      • *NEW* Ninja
        • [Hidden][+15% Per Rank] Move {15/30/45/60}% faster while in Hidden.
      • Contagion
        • Increased to {20/40/60/80}%.
      • Backstab
        • Now only applies one DoT that deals {3/6/9/12}% Max HP over 3s. 5s Cooldown.
      • Preparation
        • Now Procs off of eliminations
      • Emergency Exit
        • No longer grants movement speed.
        • Reduces the cards cooldown per rank by 10s.
        • Rank 1's start decreased from 30s40s.
      • Confound
        • Increased Confuse Duration per rank from 1s1.5s.
        • Rank 1's start increased from 2s1.5s.
      • Re-Entry
        • Removed from game.
      • Blow Out
        • Now causes Toxic Time Bomb to explode faster and increase radius.
      • Short Fuse
        • Removed from the game.
      • Pollute
        • Increased Stun duration per rank from 1s2s.
      • Billow
        • Functionality Change.
          • Entering your Smokescreen now grants you CC immunity for {2/4/6/8}s.
      • Cloak
        • Outline for Skye when in reveal range now more obvious.
        • Functionality Change
          • No longer reduces the cooldown of Hidden or allows you to mount while Hidden.
          • Now increases the duration of Hidden by {2/4/6/8}s and removes you from combat.
      • Surprise Attack
        • Reduced poison damage from 200/400/600/800100/200/300/400 damage over 3s.
      • Victory Rush
        • Reduced Attack Speed from {25/50/75/100}%{15/30/45/60}%.
    Last edited by HiRezKaostic; 04-11-2016 at 06:38 PM.
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  2. #2

  3. #3
    Community Manager Marquess
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    Quote Originally Posted by schadstoff_ View Post
    ayyy finally
    You're the worst.
    Community Manager | Forum Manager | @Kaostic

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  4. #4
    Member Marquess schadstoff_'s Avatar
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    Quote Originally Posted by HiRezKaostic View Post
    You're the worst.
    but kris please

  5. #5
    Member Duke BDra's Avatar
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    WTF did you do to Cassie, she went from "low hp, no sustain, high damage" to "low hp, no sustain, low damage". She went from glass cannon to glass water pistol.

    The 3 problem champions of last patch...
    -Buck
    -Barik (both Turret builds)
    -Evie

    Even Pip was better than her, you know the champion who did the same amount of damage but also has AOE, had a heal and higher health pool.

    But no, let's nerf an actually balanced champion that had 1 thing that made her really strong. Life Rip + Wrecker or Life Rip + Bulldozer, card combinations that she wont have in the next patch and that in this patch were available to all champions. A combination that shouldn't have worked in the first place.

    !!Edit: Did you guys just drop all the cards we had to common rank without even compensating for gold? TBH gold compensation shouldn't even be done, just give us the cards we had on their rank. We understand that beta is there to test, but beta testers also give their time and feedback for the game you're trying to design. Things like this shouldn't happen!
    Last edited by BDra; 04-08-2016 at 04:00 AM.

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    Champion balance is ok (not tested with new cards but seems ok), more tress is cool. But the rest is more than meh

  7. #7
    Member Prince
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    Champion purchasing... cost 2500 gold, that's not much, here I though it was gonna be 10,000 like weapon skins.
    And looks like they're removing account level cap, tho all exp after level 30 will be the same amount of level 30 to 31, around 4 hours of gameplay estimated.
    Maybe I can finally get some of those Skins...


    NEW CARDS and SYSTEMS!!!

    Champion Decks only, Common Decks removed
    Points on different rarity of Cards
    12 points max per Deck
    You can basically mix and match any rarity of cards until you reach 12, but you must have all 5 card slots filled
    IE: 2 Legendary is max for a Deck because you must fill all 5 Card Slots, you can not have something like 3 Legendary and 2 empty Card Slots. (Legendary means 4 pt cards)
    But looks like Cards also have their own "Rank" so less or more points you can use to build your Deck.
    Also, looks like there's no longer "talent/rank" for in-mid-game play leveling.

    Pre-Built Decks and Custom Decks
    Custom is basically the same we have now.
    Pre-Built is suggested Decks made by Hi-Rez
    These cards STAY throughout all match

    Burn Cards (Active Cards?), cards you can activate in mid game
    something like "Relics" with high cooldown
    (Bear card as a joke, where you turn into a Bear... also other animal cards, lol)

    Beacon is now a 5 min CD portal (no idea how long it lasts)

    And New Cards for Champions.
    DoubleMegaTurret build eh?... sounds interesting.

    Also, Fireball Fernando's back...

    Dr.Pip's self healing is added in, someone wanted that, there you go, granted.

    And Ying, nvm, turns out she was not suppose to move, that wasn't a bug, lol.
    And I was right on the Ultimate, it spawns crystals that damage enemies.


    BTW, wonder what my exp amount to now... or it just resets to 0/blah LEVEL 30?
    currently at 36450858/-25075000 XP

    I think I went pass the negatives a while ago and into positive XP gain... lol
    (That's positive 36 million out of negative 25 million)
    (A total of 61 million XP pass level 30)
    (If level 29 to 30 takes 30 million, this makes level 32 or so, or 2 Radiant Chest... not sure if worth it...)
    Last edited by ChaosAnimagic; 04-07-2016 at 12:35 AM.
    -= Champion =-
    Someone who commits an act of the following: extreme courage, extreme awesomeness, or extreme stupidity; one who is worthy of positive recognition for such an act.
    ___ ___ ___
    Slowly Fading Away From The Forums

  8. #8
    Member Marquess schadstoff_'s Avatar
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    Nov 2015
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    Quote Originally Posted by ChaosAnimagic View Post
    Champion purchasing... cost 2500 gold, that's not much, here I though it was gonna be 10,000 like weapon skins.
    And looks like they're removing account level cap, tho all exp after level 30 will be the same amount of level 30 to 31, around 4 hours of gameplay estimated.
    Maybe I can finally get some of those Skins...


    NEW CARDS and SYSTEMS!!!

    Champion Decks only, Common Decks removed
    Points on different rarity of Cards
    12 points max per Deck
    You can basically mix and match any rarity of cards until you reach 12, but you must have all 5 card slots filled
    IE: 2 Legendary is max for a Deck because you must fill all 5 Card Slots, you can not have something like 3 Legendary and 2 empty Card Slots. (Legendary means 4 pt cards)
    But looks like Cards also have their own "Rank" so less or more points you can use to build your Deck.
    Also, looks like there's no longer "talent/rank" for in-mid-game play leveling.

    Pre-Built Decks and Custom Decks
    Custom is basically the same we have now.
    Pre-Built is suggested Decks made by Hi-Rez
    These cards STAY throughout all match

    Burn Cards, cards you can activate in mid game
    something like "Relics" with high cooldown
    (active cards is the former Common Cards, which is now gone)
    (Bear card as a joke, where you turn into a Bear... also other animal cards, lol)

    Beacon is now a 5 min CD portal (no idea how long it lasts)

    And New Cards for Champions.
    DoubleMegaTurret build eh?... sounds interesting.

    Also, Fireball Fernando's back...

    Dr.Pip's self healing is added in, someone wanted that, there you go, granted.

    And Ying, nvm, turns out she was not suppose to move, that wasn't a bug, lol.
    And I was right on the Ultimate, it spawns crystals that damage enemies.
    I thought common (shared) cards are still there.. I'm confused

  9. #9
    Member Baron Yiaz's Avatar
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    Quote Originally Posted by BDra View Post
    WTF did you do to Cassie, she went from "low hp, no sustain, high damage" to "low hp, no sustain, low damage"

    The 3 problem champions of last patch...
    -Buck
    -Barik (both Turret builds)
    -Evie

    Even Pip was better than her, you know the champion who did the same amount of damage, had a heal and higher health pool.

    But no, let's nerf an actually balanced champion that had 1 thing that made her really strong. Life Rip + Wrecker or Life Rip + Bulldozer, card combinations that she wont have in the next patch and that in this patch were available to all champions. A combination that shouldn't have worked in the first place.
    Evie? Sorry bruh, can't take you seriously.

  10. #10
    Member Baron Yiaz's Avatar
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    Tagger First Class Closed Beta Tester Forum Tier 4 25000 Experience Points 1 year registered
    A lot of things have changed, they are gonna work really well or really bad. I bet on the "really well".
    Hi-rez, i fucking love you.

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