Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 47

Thread: How Unprofessionalism will kill Paladins

  1. #21
    Member Duke EpplZ's Avatar
    Join Date
    Oct 2016
    Posts
    1,960
    Level
    94
    Points: 24,264, Level: 94
    Level completed: 92%, Points required for next Level: 86
    Achievements:
    Closed Beta Tester 10000 Experience Points Overdrive Forum Tier 4 Forum Tier 2 1 year registered
    Some other stuffs to add here :

    - HUD problems : man this is 2017... soon 2018, and HUD optimisation is lacking compared to ... Qlive! If you want a decent fps, even a hero based one, you have to be professionnal about your Hud, crosshair type, color, size / Low health indicator optional / Heck some games even had the capabilities to let you make your own HUD with different positioning of the elements, opacity, etc etc.

    - Matchmaker : It is, IMO, the biggest problem paladins have, and to stay on the "professionnalism" thread and not derail it, to me the unprofessionnal thingy about it is that they never addressed one single effing comment about it, they are now starting to release how it works, but still no word about fixing it, or even trying to fix it (run a test server with lower ELO difference treshold for god's sake, how hard is that?). To me, a game in beta should try and tweak here and there to have decent games more often than not, and even if the angrier voices are allways those we hear the most, the
    bazzilion threads about matchmaker and evidence pics etc is too overwhelming to be an "isolated problem". Again, solutions have been discussed by us for quite some time, Hirez could use some of these ideas in order to make the game more enjoyable for everyone (a stupid and very flashy exemple : why does silver plays with and vs diamonds? Just reduce the elo difference bracket... even if it means a bit more Q time, beta is here to tweak the numbers so the Q time and the quality of games are both decent)

    - The sound(s) gestion is very lacking : every now and then, one patch come here and just ruin the sound volume and positioning, I do know how hard it is to have a great sound space positioning (worked with many friends in music creation and festival planning), but damn, if I use a headset it is not just for the dumb look, I want to be able to pinpoint my enemies (at least front / left / right / back) without possible mix ups, I want to be able to hear when drogoz is flying literaly just over me!! Heck in OB57 (didnt play the new patch yet, on a break) every other sounds were muffled AF and it ruined the experience once again. Now I dont know about this maeve sounds new thingy that seems to infuriate some peoples here, but the first thing you need to think about when introducing features like that is : make it optional! Any professional would think about the bad stuffs that might happens when creating something and even if you cant stop people to ramble (because they are people afterall...) you can make everything tooglable or switchable for the greater good.

    - Remanent bugs : Ozzy covered this thing pretty much, so I wont add much on that (androx reversal, pip potion, high amount of DC / lagspikes / general instability)

    - No roadmap : To me this is the worst thing in paladins (with matchmaker problem, but this one is more of a "general approach problem than a technical one), it is just a perception, but I think many other have the same feeling as me on the matter, it seems like Hirez doesnt know where they want to go with this game, resulting in many aborted attemps at gamemodes / champions general looks / excruciating balance choices. It is a thing that the game is beta, it is a thing that a game like this is fcin hard to balance, but goddammit, to have champions getting so OP they are instantly meta then one patch later no one barely use them is more showing of a "kid trying stuffs" than a company thinking problems thru and having a general purpose for their game. Choose a path and follow it already, beta (with that level of cashflows...) doesnt excuse everything IMO.

    I still have some thing on this list but this is for another day. I love the game btw, if not I wouldnt stick over, but lately the cons exceeded the pros, so I dont play it anymore, think nintendo style guys, a game is supposed to be fun, not frustrating, this is the first rule.

    Cheers.
    I wont pay a dime for this game, like, ever, because they do milk the cow, your wallet is power!

    Want to create a forum team? Check it here : http://forums.paladins.com/showthrea...orum-quot-team

    On strike right now, no Paladins untill MM is fixed

  2. #22
    Member Sovereign Prince Eloxist's Avatar
    Join Date
    Jul 2017
    Location
    Playing Terraria
    Posts
    1,197
    Level
    48
    Points: 5,552, Level: 48
    Level completed: 1%, Points required for next Level: 198
    Achievements:
    Closed Beta Tester 3 months registered Overdrive Forum Tier 3 5000 Experience Points
    PTS is PPS

    Public Test Server. That is not what PTS is.

    As mentioned in a thread of the same problem, PTS is not being used as a testing period to fix any bugs/balance destruction that any new patch would include. Instead, the PTS is usually used as a one-week early ticket to try the NEW AND EXCITING CHANGES OF THE NEW PATCH. A PPS. A Patch Preview Server. Not as a way to improve stability for when the patch launches, but to show off the new things. Not actually fix the new things.

    Its sad that this has been going on in PTS for awhile. PTS would be launched, then the official patch, and nearly hours later of the patch's implementation, a bug would need hotfixing. It happened then. It still happens now. Now this patch, OB58, has people gaining VIP points in the hundreds of thousands. And yet such a bug wasn't discovered somehow in the PTS. I wish to neglect this as bugs that do not surface in PTS. However, repeated times of a hotfix appearing RIGHT after a patch release deters my doubts of this. I really want the PTS to be a Public Test Server. But for so many times, it has always been a PPS. A Patch Preview Server.
    This.

    One of my biggest issues is that from what I can see when stuff gets to the PTS it just doesn't get changed at all, even if the community makes an outcry about it.

    Sure I can accept the excuse of "We need ACTUAL statistics in competitive or in the hands of higher Elo players" but there is a difference between being insecure about something small or about something being broken beyond discussion.

    Let it be something being OP or a change that makes a character un-viable or un-usable it's still insane how they get ignored.

    This happens on a ton of things, From the release of Strix, to the changes to his stealth and the problem not being approached correctly to other cases like Evie's blink nerf and many others.

    This happens because of a possible few reasons.

    Either they are unsure if the feedback is accurate or They have to stick to a schedule and can't alter it Meaning that, if they make a change, the community tests it and discuss it only for another change to be neccesary they would need an extra week or atleast 5 extra days to see how it goes. That means that when releasing a patch they would have to release it with not all of the changes they made and then add the changes either on the next patch or somewhere down the line with a hotfix or something of the like, and it seems they don't want to do that.

    As for the unprofessionalism I also agree with you. I'm studying graphic design and I know that making models, lighting, sound, music and movement for 3D shorts is difficult, expensive, takes time and requires a team of people, but most of the trailers seem like... a WIP, they are lackluster, don't induce hype, they use lines characters use In-game and it doesn't fit well.

    If the game is released and doesn't have a full, well made cinematic trailer that catches the attention of people a lot of people would opt to play another game. We live in an era where esthetics, visuals can define the destiny of a product. I love Paladin's art style and I feel they are not taking advantage of it.
    The last few patches sure as hell have turned up the desaturation on the fun palette.

    Some stuff that might help!
    The ultimate Evie guide!
    Haven and Blast shields damage reduction charts
    List of Evie's current bugs
    How to properly fix Evie. Join the discussion!


    Quote Originally Posted by Joccasela View Post
    Jenos can catch up with Evie by choking a flying bunny.

  3. #23
    Member Baron CrazyLasagna's Avatar
    Join Date
    Jun 2017
    Location
    Chinatown
    Posts
    340
    Level
    26
    Points: 1,972, Level: 26
    Level completed: 72%, Points required for next Level: 28
    Achievements:
    Closed Beta Tester Forum Tier 2 1000 Experience Points 3 months registered
    Quote Originally Posted by Wallachia View Post
    Your usage of bb code broke the page.

    HOW?
    IT'S MAGIC! HE'S A WITCH! BURN HIM AT THE STAKE!

    *random guy in the backround* Um uh, male witches are called warlocks mister

    STFU!
    Oh, did I offend you? Is my opinion in some way conflicting yours? Are you mad at me? Well, guess what?

    I DON'T CARE



    Steam Account:
    http://steamcommunity.com/id/CrazyLasagna/

    Best Youtube Video Ever:
    https://www.youtube.com/watch?v=dQw4w9WgXcQ

    Just some shitty asshole on the internet

    My favorite Paladins map is Tilted, an Onslaught Test Map. Interesting how that worked out.

  4. #24
    Banned Grand Prince OzzyOzzy's Avatar
    Join Date
    Oct 2016
    Location
    Playing Dust: an Elysian Tale
    Posts
    2,734
    Level
    100
    Points: 57,773, Level: 100
    Level completed: 0%, Points required for next Level: 0
    Achievements:
    Closed Beta Tester Tagger First Class Forum Tier 4 Overdrive 50000 Experience Points 1 year registered
    Glad my first issue with Paladins seems to be dying off.

    That only leaves 3 (possibly a 4th I gotta critique) problems left. Tutorial still basic.

  5. #25
    Banned Grand Prince OzzyOzzy's Avatar
    Join Date
    Oct 2016
    Location
    Playing Dust: an Elysian Tale
    Posts
    2,734
    Level
    100
    Points: 57,773, Level: 100
    Level completed: 0%, Points required for next Level: 0
    Achievements:
    Closed Beta Tester Tagger First Class Forum Tier 4 Overdrive 50000 Experience Points 1 year registered
    I hate that even a month later, the PTS is still a PPS: A Patch Preview Servers.

    Quite a buggy patch. Corpse Terminus attacking, BK unable to detonate bombs midair, sprays misaligned, diminishing returns not working, etc.

    Oh boy.

  6. #26
    Member Sovereign Prince CatManDude's Avatar
    Join Date
    Jun 2017
    Posts
    1,430
    Level
    59
    Points: 7,801, Level: 59
    Level completed: 26%, Points required for next Level: 149
    Achievements:
    Tagger Second Class Closed Beta Tester Forum Tier 3 3 months registered 5000 Experience Points
    One problem I have, is that it seems for some undetermined amount of time, Hi-Rez likes to balance around a certain playerbase, instead of the whole community. When I first started playing this game, I loved it! But even back then, I was able to see the problems with the balances that was being made, and now, they're just even more apparent.
    Protect your supports please.
    I do not sound like Pip!

    Support main/Pip main. Greatest healing: 230,070 | Current goal: 200,000 achieved! Take a look at it! Woohoo!

    http://forums.paladins.com/showthrea...524#post363524 Just a silly idea here

    Support Pip guide here! https://goo.gl/VKP8iA

    Fix the Pip bugs!There are 26 of them...

  7. #27
    Member Viscount DrDuckSmithy's Avatar
    Join Date
    Oct 2016
    Location
    In a Pond in a Park
    Posts
    493
    Level
    89
    Points: 19,943, Level: 89
    Level completed: 19%, Points required for next Level: 407
    Achievements:
    Closed Beta Tester 10000 Experience Points Forum Tier 4 Tagger First Class 1 year registered
    Don't forget the balancing issue on champions.
    Your Duck in shining armor is finally here!!!
    I will not die... not yet quack!!!


    When a frontline captures the point a faint Fernando's voice can be heard saying,"I did all alone, you helped a little!!!"

    What makes a champion OP is not by buff alone but by his loadout build.

    Counting thousands of rants and broken champions since earlier patches. Life has never been so salty.

  8. #28
    Member Baron
    Join Date
    Apr 2017
    Posts
    249
    Level
    20
    Points: 1,348, Level: 20
    Level completed: 48%, Points required for next Level: 52
    Achievements:
    Tagger Second Class 3 months registered Closed Beta Tester Forum Tier 2 1000 Experience Points
    I just got to read this thread which was great. A lot of the points are good and valid, though I find it a little unfair to hold a company like HiRez to the same standards as Blizzard or games VALVe actually cares about (*cough* not TF2 *cough*).

    First thing is first- the game won't die as long as there is active development. It's free, it's pretty fun at its core, and game breaking bugs do not make a game die. TF2 is the perfect example of this. (Do not ask how many times level 3 mini-sentries were reintroduced.)

    That said, good maintenance and bug fixing would be lovely as I don't want this game to have a small core of dedicated players with a few new ones feeding the sharks in casual mode. That's not the best place for a game to be, ever.

    Secondly, I have to debate you on the tutorial aspect. I am yet to see a game that successfully teaches its core mechanics and strategy in a tutorial in such a way that you could immediately understand what one should be doing at any given point in time. That has not, and will not exist. Expecting a new player to be enlightened on the inner workings of the game is just ridiculous. A tutorial that explains all the mechanics + game modes + items + cards + currencies etc etc AND how to use all these things effectively with strategy would be like a full day course. Nobody has time or desire for that. Anyone who tried out the game and likes it, who wants to get better will eventually figure these things out on their own, or search for it online.

    Paladins does a great job telling you how to control things and getting you into matches where you can try the mechanics out for yourself. The fact that your first few matches are against bots is also really smart because it gives you more time to fumble around as you learn how to move and shoot at the same time.

    Every game I've played, from Earthbound to TF2, from Smash Bros to Dota 2 (however short lived that may have been), the tutorial told me how to move, how to fight and that's about it. And that's because you can never concisely and simply explain these things. It's better learned through your own gameplay and discussion with teammates and your own desire to learn, not being force fed. (I never learned the full mechanics of Earthbound, a simple RPG, even. There were so many status ailments and stats you could get and give that I never truly understood how it all worked. Like bottle rockets doing damage based on your speed stat and whatnot.)

    A quick example to illustrate my point: Let's say the tutorial told you to buy cauterize. A new player will have no idea why they are told to buy cauterize, because most people underestimate the importance of healing. Further, most healing is over time and feels like its not even that much to begin with, so if you start to think about it you may feel like cauterize is actually bad, because you would rather just take less damage, or use your abilities more to overpower the healing. But even if you do blindly listen to it, you'll now run into a problem where you have players doing things for no particular reason, just because they are told. This doesn't work either.

    (If you aren't convinced of that, try playing Solo Queue and see how people will never pick 3 tanks vs 2 squishy flankers because the meta is 2 tanks 1 supp 1 damage and 1 damage/flank. Or how people will see the enemies have an andro, cassie, and sha lin, but will still go drogoz and just fly in the air as target practice, because drogoz is good and in the meta.)

    But yea, point is the tutorial will never be what you want it to be, and there are tons of resources motivated players have to learn the ins and outs of Paladins. Maybe HiRez could make it easier to access the Paladins Wiki and other useful resources, but anyone who can use Google should be okay.


    TL;DR: Paladins is a gud free gaem and won't die for a while. Tutorials always suck and will never pump out seasoned veterans like Viktor.
    Grover isn't so great? Are you kidding me? When was the last time you saw a support with such high mobility and damage? Grover puts the game on another level, and we will be blessed if we ever see a champion as good as him. Jenos gets top healing. Mal Damba impacts teamfights. Grover breaks the rules. You can keep your statistics. I prefer the magic.

    It had to be said.

  9. #29
    Member King Valkure's Avatar
    Join Date
    Feb 2017
    Posts
    6,251
    Level
    100
    Points: 57,644, Level: 100
    Level completed: 0%, Points required for next Level: 0
    Achievements:
    Closed Beta Tester Overdrive Tagger First Class 3 months registered 50000 Experience Points Forum Tier 4 Forum Tier 3
    Quote Originally Posted by CatManDude View Post
    it seems for some undetermined amount of time, Hi-Rez likes to balance around a certain playerbase, instead of the whole community
    From what I read, HiRez likes to balance around what its management likes to play...
    I've finally found it!

    New to the forum? Have a look >>>here<<<! Some useful answers.

    Help Devs balancing the game! >>>Here<<<

    Revert the nerf. And see the Math. link


    Arkesntar, clean your inbox!

  10. #30
    Member King ThatOthell159's Avatar
    Join Date
    Sep 2016
    Location
    Remove Mobility Advocate
    Posts
    7,106
    Level
    100
    Points: 187,019, Level: 100
    Level completed: 0%, Points required for next Level: 0
    Achievements:
    Closed Beta Tester Overdrive Tagger Second Class Forum Tier 4 50000 Experience Points Forum Tier 2 1 year registered
    Awards:
    Community Award
    Quote Originally Posted by Samercam View Post

    Secondly, I have to debate you on the tutorial aspect. I am yet to see a game that successfully teaches its core mechanics and strategy in a tutorial in such a way that you could immediately understand what one should be doing at any given point in time. That has not, and will not exist. Expecting a new player to be enlightened on the inner workings of the game is just ridiculous. A tutorial that explains all the mechanics + game modes + items + cards + currencies etc etc AND how to use all these things effectively with strategy would be like a full day course. Nobody has time or desire for that. Anyone who tried out the game and likes it, who wants to get better will eventually figure these things out on their own, or search for it online.
    Hearthstone.
    Common abbreviations

    OP = Overpowered or Original Poster
    UP = Underpowered
    MM = Matchmaking
    ST = Support Ticket
    OW = Overwatch
    HR/ Hirez/ HiRez/ Hi-Rez/ Hi-rez/ Hi Rez/ Hi rez = HiRez Studios
    TP = Triumph Points
    POTG = Play of the Game
    Dev(s) = Developer(s)
    /s = Sarcasm
    /10char = Ignore it.
    TTK = Time to kill.
    VM = Vertical mobility. (If VM limits a pro's potential, it completely annihilates any chance for a noob, I use this knowledge so I don't cry myself to bed every night :^) )

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •