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Thread: Annie, the Bee Queen

  1. #1
    Beta Player Sovereign Prince Sheklon's Avatar
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    Annie, the Bee Queen (Support)

    Annie is an alchemist who is fascinated by bees and with self-made potions and mixtures she managed to turn herself into an bee-human hybrid.
    That's all I could think so far. :P

    Stats:

    Health: 2200
    Role: Support
    Speed: 370

    Abilities:

    LMB: Acid Cannon
    Launches an acid mixture every second that deals 550 blast damage. Has an ammo count of 7 and takes 1.5 second to reload.
    - The reloading animation is she spitting in the cannon.
    - Projectile speed of 400.

    RMB: Honey Pot
    Throws a honey pot which heals the ally hit by 900 health and summons 4 bees with 700 health each to fly around them for 3 seconds. Each bee will target a different enemy, dealing 50 damage to them every .25 second when they're close.
    Cooldown: 11 seconds
    - Projectile speed of 400.

    Q: Bee Hive
    Deploy on the ground a bee hive with 900 health which lasts for 5s. Allies within a range of 100 units are healed by 350 health every second and enemies entering a range of 25 units will trigger the hive to explode, releasing a swarm of bees that follow that target for 3 seconds dealing 350 damage every second. Up to 2 bee hives can be placed simultaneously.
    Cooldown: 8 seconds (after deploying a bee hive)

    F: Flight
    Leap forward, leaving pollen behind in the launching location that heals allies for 500 health. You can hold space to fall 40% slowlier.
    Cooldown: 12 seconds
    - Has a range of 50 units.

    E: Deadly Stings
    Shoots 2 stings with 1 second between them. Each deals 50% of the target's max health as damage and cripples them for 1.5 second. Your max health is reduced by 25% per successful sting hit for 5 seconds after using this ability.
    - Moves 40% slower while shooting.

    Talents:

    Feel the Sugar Taste
    The Honey Pot's healing effect is now an area effect.

    Bee's Trait
    Bee hives no longer explode and they heal 20% more.

    Shaking the Pollen
    Flight's cooldown is reduced by 2s and you additionally heal nearby allies by 500 health per sec for 3 seconds after using it.

    Defying Destiny
    Your max health is only reduced by a total of 25% when you use your ultimate and it charges 15% faster.

    Cards:

    Weapon/Armor:
    Sugary Shell: Your health pool is increased by {50|50}.
    Acid Spit: Reloading grants {5|5}% more damage to your weapon for 3s.
    Abdominal Work: Reload {5|5}% faster.
    Queen's Longevity: Eliminations grant {35|35} healing every second for 2 seconds.

    Honey Pot:
    Deadly Swarm: The health of Honey Pot's bees is increased by {50|50}.
    Feeding the Addicted: Honey Pot grants a {5|5}% speed boost to allies hit for 2s.
    Luscious: Honey Pot heals {10|10}% more.
    Protective Swarm: Allies affected by the Honey Pot effects gain {12|12}% crowd control reduction for 2s.

    Bee Hive:
    Fortress for Bees: Bee Hive's health is increased by {100|100}.
    Aggression: The range to trigger Bee Hive's explosion is increased by {20|20}%.
    Zeal to your Workers: Bee Hive lasts {0.8s|0.8}s more.
    Willingness to Labor: The cooldown of Bee Hive is lowered by {0.5|0.5}s.

    Flight:
    Heads Up: Your cannon deals {5|5}% more damage while falling.
    Gliding Away: The fall speed reduction from Flight is increased by {5|5}%.
    Thick Pollen: Flight grants {4|4}% damage reduction for 2 seconds.
    Bee Fly Free: Flight range is increased by {5|5}%.

    - Special thanks to JohnOfAllTrades and to Harlequin98 for helping me out with the concept.
    Last edited by Sheklon; 07-12-2018 at 11:08 PM.

  2. #2
    Beta Player Grand Prince Harlequin98's Avatar
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    Decent concept. I like it overall, but I have some feedback. For the LMB, the damage is pretty high for a support. You might want to nerf it slightly. I like the RMB, but it will be better if the bees acted as separate entities, automatically attacking enemies. But I think the Q is a little too similar to Mal'Damba's Gourd, so you should edit it a little.
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  3. #3
    Beta Player Sovereign Prince Sheklon's Avatar
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    Quote Originally Posted by Harlequin98 View Post
    Decent concept. I like it overall, but I have some feedback. For the LMB, the damage is pretty high for a support. You might want to nerf it slightly. I like the RMB, but it will be better if the bees acted as separate entities, automatically attacking enemies. But I think the Q is a little too similar to Mal'Damba's Gourd, so you should edit it a little.
    Thanks.
    Her DPS is indeed high, but just a bit higher than Pip's and his damage output is higher than hers if you compare their ammo counts. But I guess I can change it to the opposite. For the RMB, I thought about that, but I'm not certain about minions attacking enemies, there isn't something like that in the game yet and I dont know how this kind of mechanic would work. As for the Q, do you have any suggestions on how to make it more unique?

    EDIT: I just updated the thread with the changes suggested.
    Last edited by Sheklon; 09-06-2017 at 05:37 PM.

  4. #4
    Beta Player Baronet Paavis1999's Avatar
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    Quote Originally Posted by Sheklon View Post
    RMB: Honey Pot
    Throws a honey pot which heals the ally hit by 400 health and summons 4 bees with 700 health each around them for 3 seconds. Every quarter of a second a bee attacks the closest enemy dealing 50 damage.
    Cooldown: 8 seconds.
    3 (duration) * 4 (stings per second) = 12
    4 (bees) * 12 (stings) = 48
    48 (stings) * 50 (damage) = 2400 damage

    so you could solo kill Cassie
    , BK, Drogoz, Kinessa, Lian, Sha Lin, Strix, Tyra Viktor, Willo, Jenos, Ying, Androxus, Evie, Skye, Lex, Maeve or Zhin by only using "honey pot" (if they don't have any healing, damage mitigation, or health increases)

    Quote Originally Posted by Sheklon View Post
    E: Bee's Destiny
    Shoots 2 stings with 1 second between them. The first executes the target hit and the second damages them for 90% of their max health. You immediately die after the second shot.
    so this is kinda like better Dragon punch (drogoz will die most of the times when ulting), but this has high possibility to kill 2 people (with your life in exchange)

    Quote Originally Posted by Sheklon View Post
    B]Insubordination[/B]
    (Bee's Destiny)
    You no longer die when you use your ultimate but lose 50% of your current health instead and you only shoot one sting.
    same here, its just better/safer Dragon punch
    i miss the old Andro, Lex and Buck

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  5. #5
    Beta Player Marquess JohnOfAllTrades's Avatar
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    Review time!

    LMB - Perfectly fine LMB.

    RMB - Its a really nice sounding ability. Question though, do all 4 bees attack at once? If so, like Paavis said, the damage is insanely high. Or does each bee function on its own? Like, if you have one enemy nearby then the one bee goes for them and if another enemy gets close then a different bee is assigned to attack them? I think that would be the best way for this ability to work.

    Q - The healing is REALLY low. Like, with your RMB and Q together in a span of 4s (which allows for one use of the RMB and two uses of the Q) you heal a single target for only 800 health. That's insanely low unless there is something important I'm missing.

    F - Its alright but even adding that to the previous healing calculation its still only 1300 health in 4s and you're being forced to use your only escape (with a long cooldown) to pass a single heal from Pip.

    E - This is the BIG flaw with the kit that drags down an otherwise great concept. Its a broken ability in every sense of the word. First, killing yourself in a game like this (especially when you are the support) is an awful idea. On top of that, instakilling two players with projectiles is not okay in any way. The ability should hit two enemies for 40-50% of their max health, cripple them, and make you take like 50% of your current health in damage. On top of that, the legendary for it should still make you take half of the damage from it (in this case it'd become 25% of your current health) and make it charge faster. That way it becomes a utility ult that doesn't deal TOO much damage AND it still has a pretty significant drawback if you use it at the wrong time.

    For the legendary cards - I already said my thoughts on Insubordination. Sugar Taste takes away the best part about the RMB and gives a rather small healing buff that overall comes out to the ability being worse while using this card. Bee's Trait sounds broken. Unless there was an important detail left out it sounds like someone could just run in tiny circles and continue full healing for 3s.


    I don't usually do this but I think I'm going to start rating concepts. Your gets a pretty solid 7/10. fix those issues I mentioned and it could easily go up to a 9/10. Add a full set of cards and maybe some art and you've got yourself a 10/10 concept right here.

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    Beta Player Baronet Paavis1999's Avatar
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    Quote Originally Posted by JohnOfAllTrades View Post
    F - Its alright but even adding that to the previous healing calculation its still only 1300 health in 4s and you're being forced to use your only escape (with a long cooldown) to pass a single heal from Pip.
    and that 1300 healing is only the default healing (not mega potion healing)

    Quote Originally Posted by JohnOfAllTrades View Post
    I don't usually do this but I think I'm going to start rating concepts. Your gets a pretty solid 7/10. fix those issues I mentioned and it could easily go up to a 9/10. Add a full set of cards and maybe some art and you've got yourself a 10/10 concept right here.
    could you do this to some of my concepts too (they are all WIP and i will be adding cards later)
    i miss the old Andro, Lex and Buck

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    Beta Player Marquess JohnOfAllTrades's Avatar
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    Quote Originally Posted by Paavis1999 View Post
    and that 1300 healing is only the default healing (not mega potion healing)



    could you do this to some of my concepts too (they are all WIP and i will be adding cards later)
    Sure but not just yet. I'm about to eat some breakfast and I'll do this for a couple of your concepts after that. Which concepts do you want me to rate first?

  8. #8
    Beta Player Baronet Paavis1999's Avatar
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    Quote Originally Posted by JohnOfAllTrades View Post
    Sure but not just yet. I'm about to eat some breakfast and I'll do this for a couple of your concepts after that. Which concepts do you want me to rate first?
    these 2

    Fridne, War Heroine
    Chikuari, the Modern Shinobi
    i miss the old Andro, Lex and Buck

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  9. #9
    Beta Player Sovereign Prince Sheklon's Avatar
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    Thank you guys for the feedback.

    Quote Originally Posted by Paavis1999 View Post
    3 (duration) * 4 (stings per second) = 12
    4 (bees) * 12 (stings) = 48
    48 (stings) * 50 (damage) = 2400 damage

    so you could solo kill Cassie
    , BK, Drogoz, Kinessa, Lian, Sha Lin, Strix, Tyra Viktor, Willo, Jenos, Ying, Androxus, Evie, Skye, Lex, Maeve or Zhin by only using "honey pot" (if they don't have any healing, damage mitigation, or health increases)

    so this is kinda like better Dragon punch (drogoz will die most of the times when ulting), but this has high possibility to kill 2 people (with your life in exchange)

    same here, its just better/safer Dragon punch
    Your math is right but you got the ability wrong. Actually I was unclear myself so it's my fault. I meant that ONE bee attacks every 0.25 second, not all of them. So its a poor total of 600 damage over 3 seconds if the bees don't die. About the ultimate, I will change it to be like John suggested. Thanks for your feedback!

    Quote Originally Posted by JohnOfAllTrades View Post
    Review time!

    LMB - Perfectly fine LMB.

    RMB - Its a really nice sounding ability. Question though, do all 4 bees attack at once? If so, like Paavis said, the damage is insanely high. Or does each bee function on its own? Like, if you have one enemy nearby then the one bee goes for them and if another enemy gets close then a different bee is assigned to attack them? I think that would be the best way for this ability to work.

    Q - The healing is REALLY low. Like, with your RMB and Q together in a span of 4s (which allows for one use of the RMB and two uses of the Q) you heal a single target for only 800 health. That's insanely low unless there is something important I'm missing.

    F - Its alright but even adding that to the previous healing calculation its still only 1300 health in 4s and you're being forced to use your only escape (with a long cooldown) to pass a single heal from Pip.

    E - This is the BIG flaw with the kit that drags down an otherwise great concept. Its a broken ability in every sense of the word. First, killing yourself in a game like this (especially when you are the support) is an awful idea. On top of that, instakilling two players with projectiles is not okay in any way. The ability should hit two enemies for 40-50% of their max health, cripple them, and make you take like 50% of your current health in damage. On top of that, the legendary for it should still make you take half of the damage from it (in this case it'd become 25% of your current health) and make it charge faster. That way it becomes a utility ult that doesn't deal TOO much damage AND it still has a pretty significant drawback if you use it at the wrong time.

    For the legendary cards - I already said my thoughts on Insubordination. Sugar Taste takes away the best part about the RMB and gives a rather small healing buff that overall comes out to the ability being worse while using this card. Bee's Trait sounds broken. Unless there was an important detail left out it sounds like someone could just run in tiny circles and continue full healing for 3s.


    I don't usually do this but I think I'm going to start rating concepts. Your gets a pretty solid 7/10. fix those issues I mentioned and it could easily go up to a 9/10. Add a full set of cards and maybe some art and you've got yourself a 10/10 concept right here.
    RMB: You're right but I don't plan to increase the healing from this particular skill much because the bees are deployabes and, since they have health, they still get in the way of enemy fire. So IMO its a great utility skill overall. Which is why I'm going to change the Sugar Taste legendary as you mentioned.

    Q: True. I will increase all of her healing a bit.

    E: Thanks, I will do exactly that and give you credits.
    And thank you for your rating! I wouldn't expect such a high rating in this simple concept haha xD
    I suck at drawing though :/
    Last edited by Sheklon; 09-07-2017 at 02:39 PM.

  10. #10
    Beta Player Grand Prince Harlequin98's Avatar
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    Quote Originally Posted by Sheklon View Post
    As for the Q, do you have any suggestions on how to make it more unique?
    How about deploying a "Bee Hive" that heals nearby enemies? And then it can explode like a land mine when enemies come into proximity. Just an idea.
    Congratulations, you've noticed my post.
    I'm your typical nerdy high schooler; it's a pleasure to make your acquaintance. I'm also a chronic gamer who couldn't afford full priced games, a salty Torvald main, and an antisocial logophile. I take high regards towards strategy games, contemporary literature, bad movies, otaku culture, and electronic music.

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