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Thread: [Frontliner Champion Concept] Bork, the Beast

  1. #1
    Member Viscount Sheklon's Avatar
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    [Frontliner Champion Concept] Bork, the Beast

    Brief Description:
    Bork is a big creature that behaves like an animal, walking like a gorilla while carrying a club with his right hand that rests on his shoulder. He is the leader of a tribe located in a very hostile forest, and therefore needs to be aggressive to survive in his harsh homeland. He sets a territory and protects it violently. As the leader of his tribe, Bork also carries the Mystical Club, a weapon that possesses a magical force which gives the tribe strength and health.

    As for gameplay, Bork is supposed to be a tank with heavy damage dealing in a short range. He would probably do better with double tank or with a support that also deals decent damage, since he can protect them and boost their damage.

    Base Stats:
    Health: 4700 HP
    Speed: 365
    Size: Same as makoa's

    Abilities:

    Passive Debuff: Since Bork carries a heavy club on his right hand, he moves 25% slower when attacking. Does not have delay to return to normal speed once you stop attacking (like Inara does).

    LMB - Primary Attack: Claws
    Swing your claws rapidly up to three times, hitting enemies in a cone in front of you for 200 damage each 0.25s, then perform a heavy hit that takes 0.4 second and deals 400 damage while also slowing enemies hit by 30%.
    - Has a melee range of 45 units and can hit multiple enemies simultaneously.
    - There is no reload but has a delay of 0.4s to continue attacking after your heavy hit.


    RMB - Alternate Attack: Swing Club
    Swing your club in a 180° degree cone in front of you, dealing 400 damage to all enemies hit and stunning them for 1 second.
    - 12 seconds cooldown.
    - Activation time of 0.4s and the full swing back and forth takes a total of 0.5s (but deals no additional damage when he is putting his club back in his shoulder).
    - The stun/slow has a minimum duration of 0.5s.

    Q- Ability 1: War Totem
    Stick your mystic club to the ground, granting 15% buff to damage done and 30% reduction to damage taken to allies within its radius. The totem can take up to 2000 damage before falling down and losing its power or after 7 seconds.
    - 10 seconds cooldown that starts when the totem is destroyed/expired. Has the range of grohk's totem.
    - The player needs to get his club after the effect. He can also take it back anytime by pressing Q again while near it (which triggers the cooldown).
    - When Bork is not carrying his club, he can attack with 100% speed, but cannot use his RMB. Bork always respawns with the club.

    F - Ability 2: Beast's Lunge
    Jumps forward in an arch. If you have your club in your hand, you attack enemies on landing, dealing 500 damage to them.
    - 7 seconds cooldown. Has a range of 50.

    E - Ultimate: Survivor Instinct
    Bork instantly reacquires his club and gains its effects while also fully healing himself, then roars and enters a state of fury for 5 seconds where all of your attacks gain 100% lifesteal.
    - Has a activation time of 1s when Bork is roaring and he is immobile for the duration.
    - You cannot deploy your totem during your ultimate.

    Legendaries:

    (Default) Battlecry: The roaring from Survivor Instinct slows enemies around you by 50% for 2 seconds. The ultimate charges 15% faster.
    - The effect has about the same radius of Ash's ult.

    Defending Totem: The War Totem has 400 more health and protects for 20% more, but no longer grants bonus damage.

    Savage Beast: Gains 50% lifesteal on enemies hit by your club (RMB) for 1.5s.
    - Stacks with life rip.
    Last edited by Sheklon; 11-12-2017 at 07:07 PM.

  2. #2
    Member Baronet
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    Quote Originally Posted by Sheklon View Post
    Brief Description:
    Bork is a big creature that behaves like an animal, walking like a gorilla while carrying a club with his right hand that rests on his shoulder. He is the leader of a tribe located in a very hostile forest, and therefore needs to be aggressive to survive in his harsh homeland. He sets a territory and protects it violently. As the leader of his tribe, Bork also carries the Mystical Club, a weapon that possesses a magical force which gives the tribe strength and health.

    As for gameplay, Bork is supposed to be a tank with heavy damage dealing in a short range. He would probably do better with double tank or with a support that also deals decent damage, since he can protect them and boost their damage.

    Base Stats:
    Health: 4700 HP
    Speed: 365
    Size: Same as makoa's

    Abilities:

    Passive Debuff: Since Bork carries a heavy club on his right hand, he moves 25% slower when attacking. Does not have delay to return to normal speed once you stop attacking (like Inara does).

    LMB - Primary Attack: Claws
    Swing your claws rapidly, hitting enemies in front of you for 200 damage each 0.25s.
    - Has a melee range of 45 units and can hit up to 2 enemies simultaneously.
    - There is no reload but has a delay of 0.2s to start attacking and also after every second you continuously attack.


    RMB - Alternate Attack: Swing Club
    Swing your club in a 180° degree cone in front of you, dealing 700 damage to all enemies hit and slowing them by 30% for 1.5 second. Can aim at the enemies' head to stun them for 1.5 second instead.
    - 10 seconds cooldown.
    - Activation time of 0.4s and the full swing back and forth takes a total of 0.5s (but deals no additional damage when he is putting his club back in his shoulder).
    - The stun/slow has a minimum duration of 0.5s.

    Q- Ability 1: War Totem
    Stick your mystic club to the ground, granting 15% buff to damage done and 30% reduction to damage taken to allies within its radius. The totem can take up to 1800 damage before falling down and losing its power or after 7 seconds.
    - 15 seconds cooldown. Has the range of grohk's totem.
    - The player needs to get his club after the effect. He can also take it back anytime by pressing Q again while near it.
    - When Bork is not carrying his club, he can attack with 100% speed, but cannot use his RMB.
    - Bork always respawn with the club.

    F - Ability 2: Beast's Lunge
    Jumps forward in an arch, attacking enemies on landing, dealing 500 damage to them or 300 damage if not using his club.
    - 10 seconds cooldown. Has a range of 50.

    E - Ultimate: Survivor Instinct
    Roar to intimidate your enemies, then enters a state of fury for 5 seconds where all of your attacks gain 100% lifesteal and you take 60% less damage from all attacks.
    - Has a activation time of 1s when Bork is roaring and he is immobile for the duration.

    Legendaries:

    (Default) Battlecry: The roaring from Survivor Instinct slows enemies around you by 50% for 2 seconds.
    - The effect has about the same radius of Ash's ult.

    Defending Totem: The War Totem has 200 more health and protects for 20% more, but no longer grants bonus damage.

    Savage Beast: Gains 20% lifesteal on enemies hit by your club (RMB) for 1.5s.
    - Stacks with life rip.
    I like the concept and the lore... It feels pretty simple and effective to have a wild tribal leader with domination issues in your team .


    I will recommend a few changes that will make him less complicated but with the same playstyle!

    1) His LMB should be a simple AoE damage (not hit 2 targets)!
    He should deal 3 quick swings for 200 damage and one heavy swing that slows for 1sec and deals 200 damage!
    He needs 0.25sec to prepare his quick swings and 0.4sec to prepare his heavy swing!
    It will work similar to Zhin's weapon but without ammo!

    2) His RMB should always stun enemies for 0.5sec! No slow here... The has moved to his LMB!
    *It is easy to hit headshots with melee attacks so it would be quite OP and complicated as you suggested it.

    3A) Here is what gives Bork his identity as a champion! His club - totem of war!
    He will be the only champion who can leave his weapon to the ground allowing the enemy team to zone him and not letting him take it!
    Without his club he is weak but with his club he is a beast!
    His totem can be used as shield considering its HP.

    3B) Reduce the cooldown of Totem of War to 10sec!
    The ability won't go on cooldown until the Totem is naturalized or expire!
    This will make sure that Bulldozer won't reduce the time between the Totems by destroying them quickly!

    4) His F should have a shorter cooldown considering that he is a melee champion!
    The cooldown should be reduced to 7sec!
    His F ability should also deal 0 damage without the club!
    This will give Bork a decision making playstyle!

    5) To make it more simple, his ultimate should give him the same bonuses with Totem of War (30% less dmg, 15% more attack) together with the life steal but it should also fill up his HP (like Makoa but no bonus hp)!
    The duration should be the same (7sec) as his totem and he will regain his club if he lost it before the ultimate!

    So to sum up his new ultimate... Same as his Totem of War but with extra 100% life rip and full health restore! Simple and effective right?


    I believe that this champion has very good potential!
    His club makes him unique together with his melee primary attack that gives free slow!

    I hope Hirez gets inspired !
    HOW TO BALANCE
    >>>SKYE<<<
    WELL THOUGHT IDEAS

  3. #3
    Member Viscount Sheklon's Avatar
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    Quote Originally Posted by TheLionLegend View Post
    I like the concept and the lore... It feels pretty simple and effective to have a wild tribal leader with domination issues in your team .


    I will recommend a few changes that will make him less complicated but with the same playstyle!

    1) His LMB should be a simple AoE damage (not hit 2 targets)!
    He should deal 3 quick swings for 200 damage and one heavy swing that slows for 1sec and deals 200 damage!
    He needs 0.25sec to prepare his quick swings and 0.4sec to prepare his heavy swing!
    It will work similar to Zhin's weapon but without ammo!

    2) His RMB should always stun enemies for 0.5sec! No slow here... The has moved to his LMB!
    *It is easy to hit headshots with melee attacks so it would be quite OP and complicated as you suggested it.

    3A) Here is what gives Bork his identity as a champion! His club - totem of war!
    He will be the only champion who can leave his weapon to the ground allowing the enemy team to zone him and not letting him take it!
    Without his club he is weak but with his club he is a beast!
    His totem can be used as shield considering its HP.

    3B) Reduce the cooldown of Totem of War to 10sec!
    The ability won't go on cooldown until the Totem is naturalized or expire!
    This will make sure that Bulldozer won't reduce the time between the Totems by destroying them quickly!

    4) His F should have a shorter cooldown considering that he is a melee champion!
    The cooldown should be reduced to 7sec!
    His F ability should also deal 0 damage without the club!
    This will give Bork a decision making playstyle!

    5) To make it more simple, his ultimate should give him the same bonuses with Totem of War (30% less dmg, 15% more attack) together with the life steal but it should also fill up his HP (like Makoa but no bonus hp)!
    The duration should be the same (7sec) as his totem and he will regain his club if he lost it before the ultimate!

    So to sum up his new ultimate... Same as his Totem of War but with extra 100% life rip and full health restore! Simple and effective right?


    I believe that this champion has very good potential!
    His club makes him unique together with his melee primary attack that gives free slow!

    I hope Hirez gets inspired !
    Thanks for the good feedback, I will implement the suggested changes!
    Champion Concepts:
    Damage
    Erik, Lucie
    Flank
    Thomaz
    Frontline
    Bork
    Support
    Nameless, Annie

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