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Thread: Closed Beta 17 | The Bounty Hunter

  1. #1
    HiRez Staff Esquire
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    Sep 2015
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    Closed Beta 17 | The Bounty Hunter

    The Bounty Hunter
    Closed Beta 17 Patch | March 3rd
    Beta Expectations
    New Champion - Kinessa
    • Ability 1 - Q - Oppressor Mine
      • Kinessa throws out up to 2 mines. Oppressor Mines will slow a single enemy player within 40ft for 30%
    • Ability 2 - F - Transporter
      • Hold F to deploy a Transporter. Tapping F while a Transporter is deployed will teleport you to the Transporter.
    • Ability 3 - Right Mouse - Sniper Mode
      • Aim through your scope and fire long range attacks. While scoped in, the damage of your next shot steadily increases.
    • Ultimate - E - Headhunter
      • For 5 seconds successful shots made to the upper half of an enemy character will deal 100% increased damage.
    • Cards
      • Legendary - Steady
        • [Weapon][+10% Dmg Per Rank] Deal {10/20/30/40}% more damage when standing still
      • Legendary - Generator
        • [Weapon][-0.2s Per rank] Reduce the time it takes your Sniper shots to fully charge by {0.3/0.4/0.5/0.6}s
      • Legendary - Critical Hits
        • [Weapon][+10% per Rank] Successful shots made to the upper half of an enemy character will deal {10/20/30/40}% increased damage
      • Uncommon - Lie in Wait
        • [Armor][+50 HP/s Per Rank] After 1s of standing still and being out of combat, regenerate {250/300/350/400} Health each second
      • Uncommon - Restore
        • [Transporter][+10% Per Rank] Heal for {40/50/60/70}% of maximum health after teleporting to your Transporter beacon
      • Uncommon - Bob and Weave
        • [Transporter][+25% Per Rank] Deploying Transporter increases your movement speed by {50/75/100/125}% for 2s
      • Uncommon - Reconfigure
        • [Transporter][-20% Per Rank] Teleporting to your Transporter beacon reduces the duration of DoTs on you by {40/60/80/100}%
      • Uncommon - Open Season
        • [Weapon][+3% Per Rank] Your Weapon attacks reveal enemies for {6/9/12/15}s
      • Rare - Tracking
        • [Oppressor Mine][+10s Per Rank] Enemies Affected by your Oppressor Mines are revealed to you for {10/20/30/40}s
      • Rare - Beam Me Up
        • [Beacon][-20% Per Rank] Reduce the teleport channel time of beacon by {40/60/80/100}%
      • Rare - Quick Scope
        • [Sniper Mode][-25% Per Rank] Reduce the time it takes to scope in and scope out by {25/50/75/100%}
      • Rare - Amplitude
        • [Oppressor Mine][+20% Per Rank] Increase the beam range of Oppressor Mines by {60/80/100/120}%
      • Rare - Octoppressor
        • [Oppressor Mines ][+1 Target Per Rank] Oppressor Mines may target {1/2/3/4} additional enemies
      • Epic - Snag
        • [Oppressor Mines][+1s Per Rank] Oppressor Mines now cripple targets for {1/2/3/4}s
      • Epic - Prodigy
        • [Sniper Mode][+20% Per Rank] Increase your movement speed while scoped by {40/60/80/100}%
      • Epic - Well Stocked
        • [Oppressor Mine][-1s Per Rank] You may have up to 3 Oppressor Mines active at once and reduce cooldown by {1/2/3/4}s
    • We are removing Crafting Points (CP) from the game and converting it all to Gold to use as a single in-game currency alongside the paid purchase Crystals.
      • Founder's Pack now comes with 20,000 Gold.
      • Radiant Chest rolls come with bonus 1,000 Gold.
      • Mastery rewards now give Gold.
    • Champion Chest have been removed.
      • Any un-opened Champion's Chests will be converted to 120 Gold each.
    • Removed the Italics and changed the font in the chat box.
    • Made various improvements to the card crafting screen.
    • Changes to Top Menu Buttons
      • We have made a few changes to the main navigation to help separate out the functions now available to you.
      • Profile is now called ‘Champions’
        • View Champions
        • View Appearances
      • NEW selection: Decks
        • Edit Champion Decks
        • Edit Common Decks
      • Vault is now called ‘Crafting’
        • Craft Cards
        • Craft Appearances
        • Loot Chests
    • Fixed Keybindings ‘Reset All’ button display issue
    • Match Lobby
      • When in the match lobby, Champion select now lasts 30s.
      • When in the match lobby, deck selecting now lasts 40s.
      • When selecting to swap decks, the list is now in the center of the screen.
    • Fixed an issue with reporting at end of match lobby.

    • Removed the movement penalty for back petaling and side strafing when not mounted.
    • Practice: Fixed an issue where bots were not playing with a full deck.
    • Increased the Health of the second gate in Siege mode from 14,000 to 21,000

    In Match UI
    • Match start message before the gate opens changed from “Capture Point Spawning” to "Match Starting In..".
    • Removed the projected lights that appear on the ground when you fire your weapon.
    • Added all damage over time effects (DoTs) to the duration menu that plays Crowd Control effects currently.
    • Changed “K Screen” to “Skills” and added a new menu transition effect.
    • Scoreboard
      • Personal Stats now display Final Blows, Deaths and Eliminations.
      • Scoreboard now displays Legendary cards as the first card for all players.
    • Killcam
      • Added text for who you are spectating.
      • Added a text that reminds you that you can skip an active killcam by pressing Spacebar.
      • Fixed an issue where a black screen sometimes appeared
      • Fixed an issue where killcams would reveal the enemy beacon through walls
      • Fixed an issue where the beacon icon would flicker during a killcam
    • HUD toggle options have been added to the Settings menu.
      • Minimap
      • Teams
      • Combat Log
    • Fixed an issue where camera effects were not properly scaling based on the FOV angle of the player camera.

    Map Fixes/Updates
    • Fixed Payload checkpoint gems not changing color once the cart arrived.
    • Fixed Glacier Keep having no visual portal at one of the bases.

    • Made various improvements to sound effects across all champions.

    • General
      • Reduced the speed at which all champions charge their ultimate by 25%.
      • Reduced the frequency at which champions speak by another 50%.
    • Barik
      • Dome Shield
        • Reduced Health from 20,000 to 12,000
    • Buck
      • Imprisonment
        • Increase the Health of Imprisonment walls from 4000 to 6000
      • Shrapnel Cannon
        • Reduced damage from 52 to 50 per hit
    • Cassie
      • Shortbow
        • Increased projectile speed from 255 to 270
    • Evie
      • Ice Staff
        • Reduced damage from 380 to 360
    • Fernando
      • Charge
        • Increased range from 35 to 45
    • Grover
      • General
        • Axe melee no longer goes through shields.
      • Axe Throw
        • Reduced damage from 450 to 400
      • Vine
        • Reduced the travel speed of Grover on a successful Vine by 33%.
        • Your vine will not go on cooldown if you miss.
        • Reduced the range of Vine from 110 to 95

      • Whirlwind
        • Reduced damage from 2800 to 2300 over 3s
    • Pip
      • General
        • Fixed typo for “Crowd Control” in his Profile description.
    • Ruckus
      • Hexa Fire
        • Emitter is now usable during Hexa Fire.
    • Skye
      • Hidden
        • Reduced Movement Speed from 30 to 20%
      • Poison Bolts
        • Now hits instantly upon application.
    • Neutral
      • *NEW* Illuminate
        • [Armor] Increase the range at which you see nearby stealthed targets by 50%
      • *NEW* Resuscitate
        • [Armor] You respawn 50% faster.
      • Removed from the game:
        • Hulking
      • Bulldozer
        • Reduced passive Health from 62 to 60
      • Deft Hands
        • Increased reload speed from 25 to 50%
      • Develop
        • Reduced Health gained per level from 100 to 75
      • Exit Strategy
        • Reduced the amount this card affects your time to exit combat from 3s to 2s
      • Forethought
        • Increased amount of experience gained from 15 to 25%
      • Morale Boost
        • Reduced amount that Morale Boost increases your ultimate charge rate from 30 to 20%
      • Resilience
        • Increased Crowd Control reduction from 40 to 50%
      • Veteran
        • Increased healing from 2 to 4% per second
    • Barik
      • Fixed issue with Legendary card Mega Turret missing from starter deck.
      • Infuse
        • Now heals friendly targets for {400/500/600/700} over 3s when they pass through Barricade.
    • Buck
      • Immovable
        • Reduced Mount Speed from 20/40/60/80 to 10/20/30/40%
      • Reconstruction
        • Reduced instant heal from 15/20/25/30 to 10/14/18/22% of missing Health
        • Reduced Recovery increase from 250 to 200
    • Cassie
      • Removed from the game:
        • Precision
      • Exaction
        • Now only procs off of enemy champions
      • Incitement
        • Now only procs off of enemy champions
    • Grohk
      • Wind Totem
        • Reduced Movement Speed from 25/50/75/100 to 25/40/55/70%
    • Grover
      • Rebound
        • Reduced Cooldown reduction from 25/50/75/100 to 25/40/55/70%
    • Pip
      • Acid Cloud
        • Reduced duration from 5 to 3s
          • Known issue -- Card displays 5s
    • Skye
      • *NEW* Contagion - Legendary
        • [Weapon] Increase the duration of all Damage Over Time effects by 10/15/20/25%
      • *NEW* Corrode - Epic
        • [Poison Bolts] Increase the maximum number of stacks of Poison Bolts by {1/2/3/4}
      • *NEW* Mutagen - Rare
        • [Smoke Screen] Consume all active Damage Over Time effects of yours on the target when hitting with Smoke Screen, dealing all remaining damage instantly.
      • *NEW* Re-entry - Uncommon
        • [Toxic Time Bomb] After using Time Bomb, enter Stealth and restore {20/30/40/50}% max Health.
      • Surprise Attack
        • Now works with all Stealth breaks.

    • Known Issues:
    • End of game lobby says you get a radiant chest for leveling up. You don't actually, but you will receive 1000 gold.
    • Locking in a champion during the last 15 seconds of the Champion Select timer will cause you to skip Customization. For now we recommend Waiting for the 30 second timer to run down. We expect to have a fix for this issue as soon as possible.
    Last edited by HiRezKrett; 03-03-2016 at 06:48 PM.

  2. #2
    Beta Player Baron
    Join Date
    Nov 2015
    ayy lmao
    Points: 2,995, Level: 33
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    3 months registered 1000 Experience Points Forum Tier 2 Closed Beta Tester
    new champion hype \o/

  3. #3
    Beta Player Count BDra's Avatar
    Join Date
    Nov 2015
    not there
    Points: 16,404, Level: 82
    Level completed: 11%, Points required for next Level: 446
    3 months registered Closed Beta Tester Tagger First Class 10000 Experience Points Forum Tier 4
    Did I miss the part where you wrote that normal gameplay will get the same game mechanics as Challenge mode. If so I apologize for my next comment. But do you think normal players don't deserve the same fun and fair play that tournament players do?

  4. #4
    Beta Player Recruit
    Join Date
    Feb 2016
    Points: 248, Level: 4
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    Found a gamebreaking glitch with Kinessa. Posted it in the bug reports section.

    Other than that I think she will control the flow of every game she's in. Way too much of a power position for one champion.

  5. #5
    Beta Player Knight
    Join Date
    Dec 2015
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    No buff for fernando???? looool
    Poor fernando, Fernando this patch cannot reach any capture point =P
    Deviantart: Rinine

  6. #6
    Beta Player Sovereign Prince
    Join Date
    Dec 2015
    The Realm of Hi-Rez (wherever that is in this world of blankness)
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    Forum Tier 3 Closed Beta Tester 10000 Experience Points Tagger Second Class 1 year registered
    Interesting card sets for Kinessa, some of them are adjusted versions of previously removed cards. While some are stronger versions of other Champion's cards.

    And looks like I was right on the Gold convert, 120 per Champion Chest.

    The convert is a good deal for crafting, since you'll get quite an amount of Gold back, but in term of card amounts, it's a 80% or so decrease.
    Should be that much of a problem, since 10 Champion Chest or 10 Card is now converted to 1000 gold, which Crafting a Legend card should now cost 1000 gold.
    Pretty good deal, consider the amount of Gold you get from a match, not to mention they're also increasing the amount of Gold you get from a match and daily.

    ___ ___ ___

    Man... with all these nerfs to Champion talking in-game... it's like they're not even talking anymore, lol (something like 300% reduced now)

    And looks like Grover can no longer hit through shields, yay for Barik and Fernando can actually deal with Grover now. maybe....

    ___ ___ ___

    Respawn 50% faster... hmmm... feels like this is a "fix" for ppls complaining about Respawn time only being adjusted for Challenge Mode.

    Pip's Acid Cloud got a major nerf... a 320 dmg nerf to be exact.

    Skye got lotta Buffs, Them StealthBomber Builds are back.

  7. #7
    Game Designer Recruit HiRezKrett's Avatar
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    Jan 2016
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    1000 Experience Points Forum Tier 2 Closed Beta Tester 1 year registered
    Known issues added to the bottom of patch notes. <3

  8. #8
    Beta Player Recruit
    Join Date
    Feb 2016
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    Quote Originally Posted by Riwer View Post
    No buff for fernando???? looool
    Poor fernando, Fernando this patch cannot reach any capture point =P
    He did get a buff. Grover not being able to cleave into shield is huge.

  9. #9
    Beta Player Esquire
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    Jan 2016
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    3 months registered 500 Experience Points Forum Tier 2 Closed Beta Tester
    Good stuff. Loving the regular patches. One thing though - please give me some more deck slots! (or be able to adjust decks in-lobby). there's too many good cards to be limited by 3 decks.

  10. #10
    Beta Player Sovereign Prince MagicFighter's Avatar
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    Nov 2015
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    Closed Beta Tester Forum Tier 4 25000 Experience Points Veteran
    Quote Originally Posted by Riwer View Post
    No buff for fernando???? looool
    Poor fernando, Fernando this patch cannot reach any capture point =P
    Grover not being able to pierce shields anymore is a large buff for Fernado alone.

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