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Thread: Open Beta 54 Patch Notes | July 12, 2017

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    Open Beta 54 Patch Notes | July 12, 2017



    Ice and Gunfire
    Open Beta 54 Patch Notes | July 12th
    Beta Expectations
    PTS Instructions



    New Champion: Lian, Scion of House Aico

    • Role: Damage
    • Health: 2000
    • Abilities
      • [LMB] Heirloom Rifle
        • A rifle that has been passed down through your noble house for ages. Deals 400 damage every 0.45s at medium range.
      • [RMB] Valor
        • Fire a charged shot dealing 400 damage to all enemies in front of you. Acts as a weapon attack.
      • [Q] Presence
        • Charge your rifle for 0.5s then fire a long range shot that pierces enemies and deals 800 damage. Acts as a weapon attack.
      • [F] Grace
        • Quickly dodge in the direction you are moving and fire a rifle a shot dealing 400 damage to the enemy nearest to where you are aiming. Acts as a weapon attack.
      • [E] Enlightenment
        • Channel the power of your noble blood to gain damage and CC immunity for 1s then fire a powerful blast that passes through enemies and deals 1600 damage. Killing an enemy with Enlightenment will refund 50% of your ultimate charge.
    • Legendaries
      • Eminence [Default]
        • [Presence] Presence deals up to 50% more damage past 100 feet., and its Cooldown is reduced by 4s.
      • Alacrity
        • [Grace] Grace now hits all enemies in front you instead of only one, and its Cooldown is reduced by 1s.
      • Precision
        • [Rifle] Deal 10% more damage with your rifle, and Grace generates 8 ammo.
    • Cards
      • Noble Crest
        • [Armor] Gain 50/100/150/200 Health.
      • Inheritance
        • [Armor] Eliminations reduce all cooldowns by 10/20/30/40%.
      • Highborn
        • [Armor] Gain 5/10/15/20% Movement Speed.
      • Superiority
        • [Armor] You cannot be slowed below 50/60/70/80%.
      • Eagle's Emerald
        • [Valor] Headshots reduce the Cooldown of Valor by 1/2/3/4s.
      • Revitalizing Gem
        • [Valor] Heal for 30/60/90/120 for every enemy hit with Valor.
      • Swift Jade
        • [Valor] Reduce the Cooldown of Grace by .5/1/1.5/2s for every enemy hit with Valor.
      • Shining Topaz
        • [Valor] Valor reveals enemies for 1/2/3/4s.
      • Signet Ring
        • [Presence] Gain 10/20/30/40% movement speed for 3s when using Presence.
      • Royal Seal
        • [Presence] Presence reduces healing by 50% for 1/2/3/4s.
      • Heraldry
        • [Presence] Hitting an enemy with Presence reduces its cooldown by 1.5/3/4.5/6s.
      • Present Arms
        • [Presence] Heal for 75/150/225/300 health after using Presence.
      • Heir to the Throne
        • [Grace] Move 10/20/30/40% faster during Grace.
      • Bloodline
        • [Grace] Heal for 50/100/150/200 Health after using Grace.
      • Divine Right
        • [Grace] Gain 10/20/30/40% movement Speed for 2s after using Grace.
      • Manifest Destiny
        • [Grace] Increase the dash distance of Grace by 8/16/24/32%.



    GENERAL

    • Match Lobby improvements
      • Added ability to purchase and equip Collections
      • Added preview of map selection
    • Added new Acquisition notifications to Activity Center like Realm Pack and awarded Chests.
    • Added Filter by Champion in the Store.
    • Added new setting Toggle Zoom in Options > Gameplay for Iron Sights (Viktor) & Scope (Kinessa) to be toggled instead of held.


    GENERAL BUG FIXES
    Fixed Draft Mode match lobby where other players selecting Champions would close your Champion view after locking in.
    Fixed 7-Day Booster acquisition showing incorrect count.
    Fixed Mastery skins not equipping after unlocking from the Champion Overview.
    Fixed Champions initially appearing locked after purchasing (Visual only).



    GAME MODES

    General
    • Players will now be able to earn match rewards from Training matches past account level 13

    Onslaught
    • Teams will now gain additional respawn time based on how far ahead in tickets they are



    CUSTOMIZATIONS

    Champions
    • Lian
      • Viridian (Common)
        • Champion skin
        • Weapon
      • Peridot (Common)
        • Champion skin
        • Weapon
      • Dusk (Uncommon)
        • Champion skin
        • Weapon
      • MISC
        • Voice Pack: Lian
        • Emote: Condemn
        • MVP: Nobility
    • Tyra
    • Inara

    Announcer Packs
    • Drybear
      • Price increase from 1 Gold to 200 Crystals



    ECONOMY AND PROGRESSION

    “At present, cards are too difficult to unlock. It’s always been our goal to offer meaningful character progression as you play Paladins, but as we have been listening to feedback and monitoring our data, it is clear that the time necessary to acquire cards is too long.

    This Patch we will be addressing this issue from a few different angles. Players will be earning chests at an accelerated rate along with lower crafting costs (without a reduction in duplicate values), New avenues to earn essence, and a 60% increase in weekly quest gold rewards. Having a healthy economy is a balancing act and gold costs of cosmetic items and Champions will be increasing.”


    • Radiant Chest Cosmetic Drop Rates
      • Increased the Drop Rates of Cosmetics in Radiant Chests by 33%

    • The experience required per player level between levels 1 and 50 has been Reduced.
      • Previously experience requirements would cap out 1 million experience per level at level 30, now that cap is met at level 50.
      • As a result, almost all players will see their level increase and levels between 1 and 50 will require on average 35% less experience.

    • Card Crafting
      • Essence Cost Reduction
        • Legendary: 12,000 to 10,0000
        • Epics: 5,000 to 4,000
        • Uncommon: 1,250 to 1,000
        • Common: 500 to 350

    • Daily login bonus:
      • Give 250 essence at Day 4 (instead of 350g)
      • Give 500 essence at Day 5 (instead of 500g)
      • Give 1,000 essence at Day 6 (instead of 15 crystals)

    • Weekly Quest Reward Increases and Addition of Essence
      • Cry Havok!
        • Now rewards 1250 Gold and requires 5 games played as a Damage champion.
      • Hold the Front
        • Now rewards 1250 Gold and requires 5 games played as a Frontline champion.
      • Blindsider
        • Now rewards 1250 Gold and requires 5 games played as a Flank champion.
      • Never say Die
        • Now rewards 1250 Gold and requires 5 games played as a Support champion.
      • Adventure Awaits
        • Now rewards 1000 Essence and requires 10 games played.
      • Champion
        • Now rewards 1000 Essence and requires winning 6 games.
      • Together, Indomitable
        • Now rewards 1000 Essence and requires winning 4 games in a party.

    • Champion Price Changes
      • 7,500 Gold Champs are now 12,500 Gold
      • 5,000 Gold Champs are now 7,500 Gold
      • 4,000 Gold Champs are now 5,000 Gold

    • Common/Uncommon Cosmetic Price Changes
      • Common Champion Skin Price
        • Gold Price Increased from 9500 to 14250
        • Crystal Price Decreased from 75 to 50
      • Common Weapon Price
        • Gold Price Increased from 4,750 to 7,125
        • Crystal Price Decreased from 50 to 25
      • Common Voice Pack Price
        • Gold Price Increased from 4,750 to 7,125
        • Crystal Price Decreased from 50 to 25
      • Uncommon Champion Skin Price
        • Gold Price Increased from 15,000 to 22,500
        • Crystal Price Decreased from 100 to 75
      • Uncommon Weapon Price
        • Gold Price Increased from 9,500 to 14,250
        • Crystal Price Decreased from 75 to 50




    CHESTS

    • Winter is coming… in July!
      Festive Chest is back for a limited time with additional new Character and Weapon Skins!



    MAPS

    • Test Queue rotation
      • Tilted (Onslaught)
    • Bug fixes:
      • Fixed an issue on Frozen Guard where players could see clip and see through certain collisions.



    CHAMPIONS

    “This patch, we have focused efforts around our Legendary Cards. We have a healthy variety of choices, but we believe some legendary cards are too strong when compared to the other available options. Additionally, many players have expressed that our hyper-movement based Legendaries are frustrating and not fun to play against. We highly value the experience of our players playing our characters AND playing against our characters. We believe strong and rewarding legendary options are important, and that we can introduce these cards without creating the frustration associated with the hypermobility Legendaries.

    We are also taking this opportunity to make changes and improvement to some of our least used Legendary cards. Some will receive buffs, others will be entirely reworked. The legendary system is at it best when all 3 choices are genuine options, and some characters are in a good place! These changes are an attempt to move more characters in that direction, and we’ll be keeping a close eye on legendary usage throughout future patches.”


    • Androxus
      • General
        • Fixed reload on Steam Demon Kompressor Weapon where the camera would zoom in.
        • Fixed Steam Demon Ult impact fx sometimes appearing incorrect in dark areas.
      • Dark Stalker
        • Reworked
          • Deal 30% more damage to enemies below 40% health.
      • Revolver
        • Fixed a bug that allowed Androxus to headshot for 901 damage at some ranges.

    • Ash
      • Burst Cannon
        • Your projectiles will now automatically detonate further from enemies.
          “After the range increase in OB53 Ash’s weapon was feeling less like a Flakk cannon. Now your Flak Projectiles will burst in the air when close to enemies, bringing the weapon more in line with its intended direction feel.
      • Fortress Breaker
        • Increased the size of Siege Shield by 50%.

    • Barik
      • Tinkerin
        • Reworked
          • Modify your Blunderbuss to fire a single slug that deals 650 damage.

    • Buck
      • Bounce House
        • Reworked
          • Heroic Leap now deals 450 damage and knocks up enemies within 35 feet of where you land.
      • Heroic Leap
        • No longer deals damage.
      • Ensnare
        • Increased damage bonus from 40% to 60%.
      • Cards
        • Exhilarate
          • Increased hit radius from 25 to 35.

    • Bomb King
      • Accelerant
        • Rework
        • Grumpy bomb explodes 50% faster.
      • Demolition
        • Now applies the effects of Grumpy Bomb through shields as well as destroying them.

    • Cassie
      • Impulse
        • Also reduces the cooldown of Blast Shot by 2s.
      • Big Game
        • Reworked
          • After hitting an enemy with disengage, subsequent shots will deal an additional 5% of their Maximum health in damage for 6s.

    • Drogoz
      • W.Y.R.M. Jets
        • Reduced Flight Speed from 65% to 40%.

    • Evie .
      • Over the Moon Re-Work
        • Deal 20% more damage for 3s after Soar ends.
      • Reprieve
        • Reduce the healing from 600 health per second to 300 health per second.
      • Teleport
        • Reduced value from 25/50/75/100% to 10/20/30/40%

    • Fernando
      • Fireball
        • Projectile Speed increased from 140 to 180.
        • Reduced cooldown from 9s to 6s.
      • Cards
        • Hot Pursuit
          • Duration reduced from 3s to 2s.

    • Grover
      • Vine
        • Fixed Grover moving slower than walking speed if using Vine with a controller.
      • Ferocity
        • Increased Damage Scaling modifier from 30% to 60%.
      • Blossom
        • No longer heals deployables.

    • Inara
      • Treacherous Ground
        • Now also increases the radius of Warder’s Field by 50%.
      • Tremors
        • Reworked
          • Reduce the cooldown of Impasse by 80% as long as it is not destroyed.

    • Lex
      • Magnums
        • Fixed a bug that caused enemy silhouettes to not properly change color when Lex’s damage falloff starts.
      • In Pursuit
        • Description updated to list damage and mention that In Pursuit acts as a weapon attack.
      • Discovery
        • Reworked
          • Deal 20% more damage to your Retribution target and reduce the cooldown of Retribution by 15s.

    • Maeve
      • Cat Burglar
        • Reworked
          • Deal 30% more damage with your first shots after prowl.

    • Makoa
      • Leviathan
        • Grants CC immunity during Ancient Rage.

    • Mal’Damba
      • Spirit’s Chosen
        • Now applies whether or not you already have Mending Spirits on your target.
      • Wekonos Wrath
        • Reworked
          • Snake Toss deals an additional 500 damage.
      • Snake Toss
        • Now always deals 200 damage

    • Pip
      • Acrobatics
        • Reworked
          • Weightless removes crowd control and makes you immune to its effects.

    • Ruckus
      • General
        • Fixed weapon tracers not appearing correctly in killcams
      • Overdrive
        • Deal up to 30% more damage based on your missing health.
      • Fuel Reserves
        • Reworked
          • Increases the Distance of Advance by 7/14/21/28%

    • Seris
      • Soul Orb
        • Remote Proximity Distance increased from 2.5 to 3.

    • Sha Lin
      • Planted
        • Description updated to mention that Planted acts as a weapon attack.
      • Desert Shadow
        • Also grants 30% damage to shots that break stealth.
      • Shifting Sands
        • Reworked
          • Reset the Cooldown of Planted when you kill an enemy.

    • Torvald
      • Direct Current
        • Reworked
          • Runic Blast now deals 500 damage.

    • Tyra
      • Fire Bomb
        • Can deal damage to Deployables.
      • Hunting Party
        • Increased value from 15% to 25%.

    • Zhin
      • Counter
        • Fixed being able to counter Drogoz’s Combustible damage over time.
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    First.









    And thanks for listening to noobs.
    DID YOU KNOW THAT IM A FAN OF CARAVAN PALACE AND SIAMÉS?

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    Quote Originally Posted by MistPeeps View Post
    First.









    And thanks for listening to noobs.
    Wallachia kawaii, banhammer desu.
    *Disclaimer: I am a volunteer moderator. I work on best judgement and do not speak on behalf of Hi-Rez Studios.*

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    Quote Originally Posted by Wallachia View Post
    Wallachia kawaii, banhammer desu.
    Sorry m̶a̶s̶t̶e̶r̶ walla *coughs*
    DID YOU KNOW THAT IM A FAN OF CARAVAN PALACE AND SIAMÉS?

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    Quote Originally Posted by Wallachia View Post
    Wallachia kawaii, banhammer desu.
    I think you are one of my favorite people ever now

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    Seriously?
    You just killed "all" the Mobility???
    I never heared someone complaining about this.
    So getting killed by a Grumpy Bomb which explodes almost immediatly is MORE FUN then a Bomb King who jumps over you to kill you with Skill???

    In my Opinion those Abilities are so much fun to play AND PLAY AGAINST!
    The Crazy plays that come with it is the main Reason for me and my Friends to play this game!:/

    Please HiRez - GIVE US BACK THE MOBILITY

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    Quote Originally Posted by CHR0N1CS View Post
    Seriously?
    You just killed "all" the Mobility???
    I never heared someone complaining about this.
    So getting killed by a Grumpy Bomb which explodes almost immediatly is MORE FUN then a Bomb King who jumps over you to kill you with Skill???

    In my Opinion those Abilities are so much fun to play AND PLAY AGAINST!
    The Crazy plays that come with it is the main Reason for me and my Friends to play this game!:/

    Please HiRez - GIVE US BACK THE MOBILITY
    yeah, so many players want the old legendary cards back...

  8. #8
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    you killed bombking and daily login bonuses and made it easier to smurf. RIP paladins, gratz on killing another game, was fun

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    well there it is: the final deathblow to your game. you just killed every remaining fun and excitement left in your game at the expense of your own greed. changes to the economy are a joke but I wouldnt even complain, idc milk the game all you want. but to kill every remaining, fun movement ability to appease to the noobs and kids who are too bad to either play ambitious champions or counter them with skill and teamplay... bombking was strong but unforgiving with a high skill cap. yes, accelerated leap was gigantic but hard to aim accurately and with a punishing enough cooldown. you expect me, as bombking, now to stand idle and damage the mid and hope that no one attacks me because I have, by all means, no way to disengage anymore? nerf a champion that hasn't been doing extraordinarily strong in either tournaments or sophisticated ranked matches and for what? so xbox peasants can play him or so that newbs dont get slaughtered in their first game? I can't understand this. evie the same, sure her mobility was insane but you had to be literally in the enemies face to hit them with the lowest hp in the game. again high skill cap, high risk high reward. fun fun fun. now she's dead. you could still revert back to wormhole even though iceblock fitted much agressive players better but you also had to take away blinkrange to actually completely give her the death sentence. ofc no cooldown highest risk reward champion cassie can stay the way she is. this is a joke and Im done with the game but I wish you all the best. may the fucking console crowd blow money in your asses now that the game is appropriately dumbed down for them. actually go die in a fire, maybe I reinstall smite again. LOL, ah Ive made myself sad, Im done with you hirez.

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    I really would like to see Maeve get her self heal back. Like seriously when did that change. Really screwed me up and over last night.

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