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Thread: Open Beta 54 Patch Notes | July 12, 2017

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    Open Beta 54 Patch Notes | July 12, 2017



    Ice and Gunfire
    Open Beta 54 Patch Notes | July 12th
    Beta Expectations
    PTS Instructions



    New Champion: Lian, Scion of House Aico

    • Role: Damage
    • Health: 2000
    • Abilities
      • [LMB] Heirloom Rifle
        • A rifle that has been passed down through your noble house for ages. Deals 400 damage every 0.45s at medium range.
      • [RMB] Valor
        • Fire a charged shot dealing 400 damage to all enemies in front of you. Acts as a weapon attack.
      • [Q] Presence
        • Charge your rifle for 0.5s then fire a long range shot that pierces enemies and deals 800 damage. Acts as a weapon attack.
      • [F] Grace
        • Quickly dodge in the direction you are moving and fire a rifle a shot dealing 400 damage to the enemy nearest to where you are aiming. Acts as a weapon attack.
      • [E] Enlightenment
        • Channel the power of your noble blood to gain damage and CC immunity for 1s then fire a powerful blast that passes through enemies and deals 1600 damage. Killing an enemy with Enlightenment will refund 50% of your ultimate charge.
    • Legendaries
      • Eminence [Default]
        • [Presence] Presence deals up to 50% more damage past 100 feet., and its Cooldown is reduced by 4s.
      • Alacrity
        • [Grace] Grace now hits all enemies in front you instead of only one, and its Cooldown is reduced by 1s.
      • Precision
        • [Rifle] Deal 10% more damage with your rifle, and Grace generates 8 ammo.
    • Cards
      • Noble Crest
        • [Armor] Gain 50/100/150/200 Health.
      • Inheritance
        • [Armor] Eliminations reduce all cooldowns by 10/20/30/40%.
      • Highborn
        • [Armor] Gain 5/10/15/20% Movement Speed.
      • Superiority
        • [Armor] You cannot be slowed below 50/60/70/80%.
      • Eagle's Emerald
        • [Valor] Headshots reduce the Cooldown of Valor by 1/2/3/4s.
      • Revitalizing Gem
        • [Valor] Heal for 30/60/90/120 for every enemy hit with Valor.
      • Swift Jade
        • [Valor] Reduce the Cooldown of Grace by .5/1/1.5/2s for every enemy hit with Valor.
      • Shining Topaz
        • [Valor] Valor reveals enemies for 1/2/3/4s.
      • Signet Ring
        • [Presence] Gain 10/20/30/40% movement speed for 3s when using Presence.
      • Royal Seal
        • [Presence] Presence reduces healing by 50% for 1/2/3/4s.
      • Heraldry
        • [Presence] Hitting an enemy with Presence reduces its cooldown by 1.5/3/4.5/6s.
      • Present Arms
        • [Presence] Heal for 75/150/225/300 health after using Presence.
      • Heir to the Throne
        • [Grace] Move 10/20/30/40% faster during Grace.
      • Bloodline
        • [Grace] Heal for 50/100/150/200 Health after using Grace.
      • Divine Right
        • [Grace] Gain 10/20/30/40% movement Speed for 2s after using Grace.
      • Manifest Destiny
        • [Grace] Increase the dash distance of Grace by 8/16/24/32%.



    GENERAL

    • Match Lobby improvements
      • Added ability to purchase and equip Collections
      • Added preview of map selection
    • Added new Acquisition notifications to Activity Center like Realm Pack and awarded Chests.
    • Added Filter by Champion in the Store.
    • Added new setting Toggle Zoom in Options > Gameplay for Iron Sights (Viktor) & Scope (Kinessa) to be toggled instead of held.


    GENERAL BUG FIXES
    Fixed Draft Mode match lobby where other players selecting Champions would close your Champion view after locking in.
    Fixed 7-Day Booster acquisition showing incorrect count.
    Fixed Mastery skins not equipping after unlocking from the Champion Overview.
    Fixed Champions initially appearing locked after purchasing (Visual only).



    GAME MODES

    General
    • Players will now be able to earn match rewards from Training matches past account level 13

    Onslaught
    • Teams will now gain additional respawn time based on how far ahead in tickets they are



    CUSTOMIZATIONS

    Champions
    • Lian
      • Viridian (Common)
        • Champion skin
        • Weapon
      • Peridot (Common)
        • Champion skin
        • Weapon
      • Dusk (Uncommon)
        • Champion skin
        • Weapon
      • MISC
        • Voice Pack: Lian
        • Emote: Condemn
        • MVP: Nobility
    • Tyra
    • Inara

    Announcer Packs
    • Drybear
      • Price increase from 1 Gold to 200 Crystals



    ECONOMY AND PROGRESSION

    “At present, cards are too difficult to unlock. It’s always been our goal to offer meaningful character progression as you play Paladins, but as we have been listening to feedback and monitoring our data, it is clear that the time necessary to acquire cards is too long.

    This Patch we will be addressing this issue from a few different angles. Players will be earning chests at an accelerated rate along with lower crafting costs (without a reduction in duplicate values), New avenues to earn essence, and a 60% increase in weekly quest gold rewards. Having a healthy economy is a balancing act and gold costs of cosmetic items and Champions will be increasing.”


    • Radiant Chest Cosmetic Drop Rates
      • Increased the Drop Rates of Cosmetics in Radiant Chests by 33%

    • The experience required per player level between levels 1 and 50 has been Reduced.
      • Previously experience requirements would cap out 1 million experience per level at level 30, now that cap is met at level 50.
      • As a result, almost all players will see their level increase and levels between 1 and 50 will require on average 35% less experience.

    • Card Crafting
      • Essence Cost Reduction
        • Legendary: 12,000 to 10,0000
        • Epics: 5,000 to 4,000
        • Uncommon: 1,250 to 1,000
        • Common: 500 to 350

    • Daily login bonus:
      • Give 250 essence at Day 4 (instead of 350g)
      • Give 500 essence at Day 5 (instead of 500g)
      • Give 1,000 essence at Day 6 (instead of 15 crystals)

    • Weekly Quest Reward Increases and Addition of Essence
      • Cry Havok!
        • Now rewards 1250 Gold and requires 5 games played as a Damage champion.
      • Hold the Front
        • Now rewards 1250 Gold and requires 5 games played as a Frontline champion.
      • Blindsider
        • Now rewards 1250 Gold and requires 5 games played as a Flank champion.
      • Never say Die
        • Now rewards 1250 Gold and requires 5 games played as a Support champion.
      • Adventure Awaits
        • Now rewards 1000 Essence and requires 10 games played.
      • Champion
        • Now rewards 1000 Essence and requires winning 6 games.
      • Together, Indomitable
        • Now rewards 1000 Essence and requires winning 4 games in a party.

    • Champion Price Changes
      • 7,500 Gold Champs are now 12,500 Gold
      • 5,000 Gold Champs are now 7,500 Gold
      • 4,000 Gold Champs are now 5,000 Gold

    • Common/Uncommon Cosmetic Price Changes
      • Common Champion Skin Price
        • Gold Price Increased from 9500 to 14250
        • Crystal Price Decreased from 75 to 50
      • Common Weapon Price
        • Gold Price Increased from 4,750 to 7,125
        • Crystal Price Decreased from 50 to 25
      • Common Voice Pack Price
        • Gold Price Increased from 4,750 to 7,125
        • Crystal Price Decreased from 50 to 25
      • Uncommon Champion Skin Price
        • Gold Price Increased from 15,000 to 22,500
        • Crystal Price Decreased from 100 to 75
      • Uncommon Weapon Price
        • Gold Price Increased from 9,500 to 14,250
        • Crystal Price Decreased from 75 to 50




    CHESTS

    • Winter is coming… in July!
      Festive Chest is back for a limited time with additional new Character and Weapon Skins!



    MAPS

    • Test Queue rotation
      • Tilted (Onslaught)
    • Bug fixes:
      • Fixed an issue on Frozen Guard where players could see clip and see through certain collisions.



    CHAMPIONS

    “This patch, we have focused efforts around our Legendary Cards. We have a healthy variety of choices, but we believe some legendary cards are too strong when compared to the other available options. Additionally, many players have expressed that our hyper-movement based Legendaries are frustrating and not fun to play against. We highly value the experience of our players playing our characters AND playing against our characters. We believe strong and rewarding legendary options are important, and that we can introduce these cards without creating the frustration associated with the hypermobility Legendaries.

    We are also taking this opportunity to make changes and improvement to some of our least used Legendary cards. Some will receive buffs, others will be entirely reworked. The legendary system is at it best when all 3 choices are genuine options, and some characters are in a good place! These changes are an attempt to move more characters in that direction, and we’ll be keeping a close eye on legendary usage throughout future patches.”


    • Androxus
      • General
        • Fixed reload on Steam Demon Kompressor Weapon where the camera would zoom in.
        • Fixed Steam Demon Ult impact fx sometimes appearing incorrect in dark areas.
      • Dark Stalker
        • Reworked
          • Deal 30% more damage to enemies below 40% health.
      • Revolver
        • Fixed a bug that allowed Androxus to headshot for 901 damage at some ranges.

    • Ash
      • Burst Cannon
        • Your projectiles will now automatically detonate further from enemies.
          “After the range increase in OB53 Ash’s weapon was feeling less like a Flakk cannon. Now your Flak Projectiles will burst in the air when close to enemies, bringing the weapon more in line with its intended direction feel.
      • Fortress Breaker
        • Increased the size of Siege Shield by 50%.

    • Barik
      • Tinkerin
        • Reworked
          • Modify your Blunderbuss to fire a single slug that deals 650 damage.

    • Buck
      • Bounce House
        • Reworked
          • Heroic Leap now deals 450 damage and knocks up enemies within 35 feet of where you land.
      • Heroic Leap
        • No longer deals damage.
      • Ensnare
        • Increased damage bonus from 40% to 60%.
      • Cards
        • Exhilarate
          • Increased hit radius from 25 to 35.

    • Bomb King
      • Accelerant
        • Rework
        • Grumpy bomb explodes 50% faster.
      • Demolition
        • Now applies the effects of Grumpy Bomb through shields as well as destroying them.

    • Cassie
      • Impulse
        • Also reduces the cooldown of Blast Shot by 2s.
      • Big Game
        • Reworked
          • After hitting an enemy with disengage, subsequent shots will deal an additional 5% of their Maximum health in damage for 6s.

    • Drogoz
      • W.Y.R.M. Jets
        • Reduced Flight Speed from 65% to 40%.

    • Evie .
      • Over the Moon Re-Work
        • Deal 20% more damage for 3s after Soar ends.
      • Reprieve
        • Reduce the healing from 600 health per second to 300 health per second.
      • Teleport
        • Reduced value from 25/50/75/100% to 10/20/30/40%

    • Fernando
      • Fireball
        • Projectile Speed increased from 140 to 180.
        • Reduced cooldown from 9s to 6s.
      • Cards
        • Hot Pursuit
          • Duration reduced from 3s to 2s.

    • Grover
      • Vine
        • Fixed Grover moving slower than walking speed if using Vine with a controller.
      • Ferocity
        • Increased Damage Scaling modifier from 30% to 60%.
      • Blossom
        • No longer heals deployables.

    • Inara
      • Treacherous Ground
        • Now also increases the radius of Warder’s Field by 50%.
      • Tremors
        • Reworked
          • Reduce the cooldown of Impasse by 80% as long as it is not destroyed.

    • Lex
      • Magnums
        • Fixed a bug that caused enemy silhouettes to not properly change color when Lex’s damage falloff starts.
      • In Pursuit
        • Description updated to list damage and mention that In Pursuit acts as a weapon attack.
      • Discovery
        • Reworked
          • Deal 20% more damage to your Retribution target and reduce the cooldown of Retribution by 15s.

    • Maeve
      • Cat Burglar
        • Reworked
          • Deal 30% more damage with your first shots after prowl.

    • Makoa
      • Leviathan
        • Grants CC immunity during Ancient Rage.

    • Mal’Damba
      • Spirit’s Chosen
        • Now applies whether or not you already have Mending Spirits on your target.
      • Wekonos Wrath
        • Reworked
          • Snake Toss deals an additional 500 damage.
      • Snake Toss
        • Now always deals 200 damage

    • Pip
      • Acrobatics
        • Reworked
          • Weightless removes crowd control and makes you immune to its effects.

    • Ruckus
      • General
        • Fixed weapon tracers not appearing correctly in killcams
      • Overdrive
        • Deal up to 30% more damage based on your missing health.
      • Fuel Reserves
        • Reworked
          • Increases the Distance of Advance by 7/14/21/28%

    • Seris
      • Soul Orb
        • Remote Proximity Distance increased from 2.5 to 3.

    • Sha Lin
      • Planted
        • Description updated to mention that Planted acts as a weapon attack.
      • Desert Shadow
        • Also grants 30% damage to shots that break stealth.
      • Shifting Sands
        • Reworked
          • Reset the Cooldown of Planted when you kill an enemy.

    • Torvald
      • Direct Current
        • Reworked
          • Runic Blast now deals 500 damage.

    • Tyra
      • Fire Bomb
        • Can deal damage to Deployables.
      • Hunting Party
        • Increased value from 15% to 25%.

    • Zhin
      • Counter
        • Fixed being able to counter Drogoz’s Combustible damage over time.
    Lead Community Manager | @HiRezAlyssa

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    Member Marquess MistPeeps's Avatar
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    First.









    And thanks for listening to noobs.
    want sum?

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    Member Sovereign Prince QuantumPlays's Avatar
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    Quote Originally Posted by HiRezAlyssa View Post

    • Cat Burglar
      • Reworked
        • Deal 30% more damage with your first shots after prowl.
    Cat Burglar? Why not Rogue's Gambit? I've never used that card and it sounds useless!
    Last edited by QuantumPlays; 07-07-2017 at 06:25 PM.
    Join us in The Realm and at /r/PaladinsStrategies!

    Front Line: Makoa, Ruckus
    Support: Seris, Mal'Damba
    Damage: Viktor, Drogoz
    Flank: Zhin, Lex

    Most Objective Time:
    Most Healing: 126,959 Seris 8/12
    Most Damage: 110,286, Drogoz, 8/12
    Most Killing Blows: 20, Zhin, 8/3

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    Nice new chanpion

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    Member Count xPurplexx's Avatar
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    This patch is pretty freaking bad.
    PROUD BARIK MAIN


    My secondaries are Jenos, Fernando, Pip, and Ruckus.


    Here is an offering of my wisdom: http://forums.paladins.com/showthrea...-playing-Barik

    Currently in Gold III
    My current goal is to get to Platinum

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    Member Baron MarKr's Avatar
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    Quote Originally Posted by HiRezAlyssa View Post
    [*]Grover
    • Vine
      • Fixed Grover moving slower than walking speed if using Vine with a controller.
    • Ferocity
      • Increased Damage Scaling modifier from 30% to 60%.
    • Blossom
      • No longer heals deployables.
    When I look back to forum topics I can see TONS of requests to do something with Grover's healing because he cannot keep up with other supports in healer's role and the solution to this is buffing his damage? Seriously, who in the last month asked for higher damage for Grover?

    Raynday in his video about Grover OB53 said (when talking about changes on Grover)
    ...and start the conversation as to WHY and IF these changes could be the big breaking point Grover needs to become a meta healer.
    - and I would like to point out he said specifically HEALER. And then he talks about how Grover got increased projectile speed on both Axe throw and Cripling throw... So HiRez knows that Grover as a dedicated healer in a team lacks a lot compared to other supports in healer position but they don't actually touch anything about this but instead buff damage which should increase his effectiveness as healer...for some reason.

    As I wrote in several topics, can you add to his Rampant blooming legendary that with it Grover's healing cannot be negated by more than X% (I would say X=40 or 50; Willo's dead zone would still bring it to 0% so Willo would be hard counter to Grover's healing)? That way he will have something special in (and only in) healer role. I would say that his would be a good trade compared to passing on Rooting ability or +60% damage scaling. And if for some reason this change would be too much, make him with the Rampant blooming scale damage less or something to balance it out but please, make him viable option as team healer.

    Every support in healer role has something special - Grohk gives CC immunity, Seris can heal over huge distance and very fast, Damba has two healing abilities, both ranged, both give HoT and one also damages opponents and can CC them. Pip can heal in AoE over long distance and can also heal a lot and Grover can...heal where he stands for not that much and his Ulti (which is pure healing ability) can be almost completely negated by simple left click from anyone with Cauter III (so recently pretty much anyone). So as I said, compared to others, Grover lacks this special "something" compared to others.

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    Member Duke OzzyOzzy's Avatar
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    Quote Originally Posted by OB 54
    Card Crafting

    Essence Cost Reduction
    Legendary: 12,000 to 10,0000
    THAT DOESN'T SOUND LIKE A REDUCTION.

    12,000 for 10,0000???????? WOAH BOY, EVEN ZHIN BE SH@#$ING BRICKS FOR THIS PRICE HIKE.
    EVERYTHING AFTER OB 50 SUCKS. Except 52, 55, and 56. I DON'T LIKE STRIX.
    My opinion on champion switching, godammit.

    Quote Originally Posted by OzzyOzzy, about buffing Skye
    In short, Skye's butt needs more veritcal movement, but less damage capability.
    Strong advocator for Ying in a Nurse outfit.
    ~PALADOODLES~
    My Fan-art thread! (SFM EDITION RELEASED)

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    I tested in PTS, the rework of barik legendary, it's very good 650 damage, but why you remove headshot?

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    Member Recruit WaterMync's Avatar
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    Quote Originally Posted by xPurplexx View Post
    This patch is pretty freaking bad.
    Thank You!!!

    I just Checked the ptr they kept the freedom weapons and removed the epic skins for no reason

    #notmypaladins

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    Member Baron CatManDude's Avatar
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    So, you're encouraging players to spend more money on what's basically gambling.
    Protect your supports please.
    Support main/Pip main. Greatest healing: 186,122 | Current goal: 200,000 or more

    Please buff Rejuvenate or nerf Cauterize. Cause Cauterize being what is basically the best damage card in most cases is silly

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