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Thread: Closed Beta 14 | Keeper of the Wild

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    Community Manager Marquess
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    Closed Beta 14 | Keeper of the Wild

    Keeper of the Wild
    Closed Beta 14 Patch | Feb 11th, 2016

    Beta Expectations











    New Champion - Grover, The Wild
    • Weapon - Axe
      • A large axe that deals damage in short melee range.
    • Secondary Fire - Axe Throw
      • Grover throws his Axe dealing 500 damage and Crippling the first target hit for 1.5s. Cooldown 10s.
    • Ability 1 - Briars and Blossoms
      • Alternating Auras that provide different benefits. Grover can re-activate this ability to change between Briars that deals damage to enemies, and Blossoms that heals allies. Cooldown 2s.
    • Ability 2 - Vine
      • Grover throws a vine, latching onto the first surface or target it touches, and then pulls himself towards it. Removes Crowd Control effects on use. Cooldown 13s.
    • Ultimate - Whirlwind
      • Grover spins violently in circles, dealing 2800 damage over 4s to nearby enemies.




    General

    • The way cards are selected and equipped in match has been reworked. Players will now select all 5 cards in the Match Lobby after selecting their champion and load into the match with all 5 equipped. All cards now have 4 ranks associated with them, and must be ranked up each time you level up to increase their strength.
    • The Match Lobby UI has been reworked to include the new card system and has been visually updated.
    • The reticle now reflects your accuracy and will bloom out when your accuracy is lowered.
    • Various improvements have been made to the compensation for lag as it relates to projectiles.
    • Beacon
      • Added silhouette for friendly beacon that will always be visible in world.
      • Fixed an issue where visual effects were not playing when the Beacon was destroyed.
    • Siege Gates
      • Reduced second Gate Health by 50%.
    • Fixed an issue where the Scoreboard was not working if you were changing the default keybinding.
    • The death camera will cycle to an active Siege Engine if no other players are alive, rather than looking at the vault door.
    • Added 'Play Again' option to the End of Match Lobby, allowing players to re-queue after a match without needing to go back to the Main Menu. Party leaders will need to queue up the group.
    • Fixed an issue where players were getting stuck behind attacker spawn points in Payload.





    Champions - Balance/Updates/Fixes

    • General
      • Ultimates will no longer be charged from damage you take, meaning ultimates now charge only from damage you deal.
      • The charge rate from damage dealt has been increased and is now specific to each Champion.

    • Barik
      • Barricade
        • Reduced duration from 65s.
      • Rifle
        • Reduced the radius of the projectile from 21.5ft.
        • Reduced damage from 360340.
      • Dome Shield
        • 'Dome Shield' now spawns in front of Barik.
        • While summoning 'Dome Shield', Barik cannot move.
      • Turret
        • Reduced projectile speed from 325260 ft/s.
        • Fixed ally Turrets blocking friendly fire.

    • Buck
      • Net Shot
        • Increased projectile speed from 240260.
        • Increased projectile size from 0.92.5ft.
      • Heroic Leap
        • Buck now has full air control when airborne from 'Heroic Leap'.
      • Imprisonment
        • This ability can now be cancelled to bring 'Imprisonment' back down after it has been raised.
        • Buck is now immune to Crowd Control while 'Imprisonment' is active.

    • Cassie
      • Disengage
        • This ability can now be cancelled before the shot is fired.
      • Scout
        • Fixed issue where 'Scout' would not show enemies in the grass.

    • Evie
      • Ice Staff
        • Increased Projectile Speed from 175190 ft/s.
      • Ice Storm
        • Reduced damage from 15040 per hit.
        • Increased Slow from 5065%.
        • Now applies a Cripple, preventing the use of movement abilities.
        • Reduced range from 140100.

    • Fernando
      • Shield
        • Reduced duration from [strike]10 → 8s.
      • Immortal
        • Now also prevents Fernando and all nearby allies from being afflicted by Damage Over Time effects for the duration of 'Immortal'.
      • Lance
        • Increased heat regen rate from 25100/s. This means it will take the Lance 1s to fully cool down after a 0.5s delay, making it faster than the base Overheat penalty, encouraging players to pause briefly to let their weapon cool off.

    • Grohk
      • Chain Lightning
        • No longer incurs a higher heat cost than normal weapon fire.
        • No longer deals full damage to the first target. The first target now takes a diminished amount.
        • Increased the amount of damage secondary targets take from 35%50% of Weapon damage.
        • Fixed third-person animations appearing twitchy when firing.
      • Lightning Staff
        • Increased heat regen rate from 3075/s. This means it will take the 'Lightning Staff' 1s to fully cool down after a 0.5s delay, making it faster than the base overheat penalty encouraging players to pause briefly to let their Weapon cool off.
      • Tempest
        • Increased proc rate from once every 0.3sonce every0.6s.
        • Increased damage from 210450.
        • Grohk is now immune to Crowd Control while 'Tempest' is active.

    • Ruckus
      • Minigun
        • Now no longer deals full damage at max range. The Minigun has a range of 100 ft, but will deal full damage to targets who are within 70 ft.
      • Dual Fire
        • Now reduces accuracy by 10% while firing.
        • Fixed third person animations appearing twitchy when firing.
      • Hover
        • Increased flight speed and acceleration of 'Hover' by 50%.

    • Skye
      • Poison Bolts
        • Increased damage per stack of Poison from 90150.
        • No longer consumes additional ammo over the normal Weapon fire.
        • No longer deals direct damage. Poison Bolts now simply applies the Poison to the target.
      • Time Bomb
        • Now Poisons targets dealing 1200 damage over 3s rather than directly.
        • Reduced delay before exploding from 32.5s.
        • Renamed to 'Toxic Time Bomb'.
        • 'Time Bomb' now applies through deployed Shields
      • Wrist Crossbow
        • Reduced damage from 11590.





    Cards - Balance/Updates/Fixes

    • Neutral Cards
      • General
        • Neutral Cards have been added to the game that every champion will have access to. These are a base set of cards that fit all general counter situations and allow players to quickly identify what counters the enemy players are equipped with.
        • Neutral Cards cannot be earned or looted through chests.
      • Resilience
        • [Armor] Reduce Crowd Control by {30/45/60/75}%.
      • Sterilize
        • [Armor] Reduce the duration of Damage Over Time effects on you by {15/20/25/30}%.
      • Shelter
        • [Armor] After being hit for more than 15% of your max HP, you cannot be hit again for more than 15% of your max HP for 3s. {50/40/30/20}s CD.
      • Juggernaut - Reworked
        • [Armor] You take {6/12/18/24} less damage per hit.
      • Exit Strategy
        • [Armor] Exit combat 3s faster, and regenerate an additional {2/4/6/8}% of your max Health each second.
      • Nimble
        • [Armor] +{10/15/20/25}% Movement Speed.
      • Cauterize
        • [Weapon] Your Weapon shots reduce your target's healing by {35/50/65/80}% for 3s.
      • Hamstring
        • [Weapon] Your Weapon attacks slow enemies by {15/20/25/30}% for 2s.
      • Bulldozer
        • [Weapon] Deal +{150/200/250/300}% damage to deployables.
      • Thunderstruck
        • [Weapon] Hitting a stealth target with your Weapon reveals it for {2/3/4/5}s.
      • Chronos - Reworked
        • [Armor] Reduce the Cooldown of your abilities by {10/15/20/25}%.
      • Morale Boost
        • [Armor] Increase the rate at which you charge your ultimate by {10/15/20/25}%.
      • Big Game
        • [Weapon] Weapon shots deal bonus damage equal to {6/8/10/12}% of your target's maximum Health.
      • Wrecker
        • [Weapon] Your Weapon attacks deal {100/150/200/250}% increased damage to Shields.
    • Rarity Changes
      • General
        • The card rarities have been reworked to fit specific functions more cleanly, with the goal to increase clarity in understanding what an enemy player is capable of when looking at their cards. We have not documented all rarity changes here, check the vault for any specific changes.
      • Common
        • These are defensive cards that include counters to the three primary damage methods and Crowd Control.
      • Uncommon
        • These are cards centered around movement and healing.
      • Rare
        • These are cards focused on countering champion specializations like Shields and Pets.
      • Epic
        • These are ability modification cards that focus on champion enhancement.
      • Legendary
        • These are damage and Health oriented cards.

    • Barik
      • Removed From Game
        • Deus Ex Machina, Accelerator Field, Velocity, Foundation, Thumper XVI, Dugout.
      • *NEW* Expose - Common
        • [Turret] Turrets give true vision to allies within 35ft.

    • Buck
      • Removed from the game:
        • Aerial Authority, Concussion, Hustle, Into the Fray.
      • *NEW* Deliberation - Common
        • [Imprisonment] Reveal all enemies within 80ft of Imprisonment when active.
      • *NEW* Dead Zone
        • While 'Recovery' is active, no enemies within 50ft of you receive healing.
      • *NEW* Breaker - Uncommon
        • [Heroic Leap] Gain Crowd Control immunity for 8s after landing from 'Heroic Leap'.

    • Cassie
      • Removed from the game:
        • Rebound, Lunge, Flee, Intense Training, Megaton.
      • *NEW* Toxic Arrows - Rare
        • [Weapon] Hitting a target for 700 or more reduces the healing they receive by 100% for 2s.
      • *NEW* Shut Down - Common
        • [Disengage] Your shot from 'Disengage' Cripples target for 5s.
      • *NEW* Raze - Epic
        • [Blast Shot] 'Blast Shot' deals +1500 bonus damage to Shields.
      • Exaction
        • Fixed an issue where the bonus damage was going through damage immunity.

    • Evie
      • Removed from the game:
        • Resolve, Impasse.
      • *NEW* PermaFrost - Uncommon
        • [Ice Block] Each 0.1s spent in 'Ice Block' gains you a stack of Permafrost; Single Permafrost stacks are consumed when you are hit and reduces the damage of that hit by 15.
      • *NEW* Frost Bound - Rare
        • [Weapon] Your shots freeze enemy Pets preventing them from taking action for 3s. Cannot occur more than once every 10s.
      • *NEW* Optics - Uncommon
        • [Ice Block] During Ice Block, you reveal all enemies within 45ft to you and your teammates.

    • Fernando
      • Removed from the game:
        • Tenacity, Cloak of Flames, Shell, Headstrong, Last Stand, Death Knight, Queen of the Hill, King of the Hill.

    • Grohk
      • Removed from the game:
        • Precinct, Overcharge, Sow the Seed, Thunderous Grace.
      • *NEW* Crackle - Rare
        • [Healing Totem] Targets affected by Healing Totem take 15 less damage per hit.

    • Pip
      • Removed from the game:
        • Marathon, From Above, Infirmity, Escape Artist.
      • *NEW* Disinfect - Epic
        • Healing Potion removes Damage Over Time effects.

    • Ruckus
      • Removed from the game:
        • Bloodlust, Cull the Weak, First Class, Penetrate, Turbocharger, Sonar Upgrade.
      • *NEW* Double Tap - Legendary
        • Your Weapon shots have a 50% chance to strike your target twice on hit.
      • *NEW* Well Rested - Legendary
        • When above 80% Health, your Attack Speed is increased by 50%.
      • *NEW* Purge - Uncommon
        • [Emitter] Activating Emitter removes all Damage Over Time effects on you.

    • Skye
      • Removed from the game:
        • Lie in Wait
      • *NEW* Smother - Uncommon
        • [Smoke Screen] Increase the duration and radius of smoke screen by 50%.
      • *NEW* Tactical Reload - Epic
        • [Weapon] Dealing a killing blow to a player instantly refills your magazine.
      • *NEW* Billow - Uncommon
        • [Smoke Screen] While inside your own Smoke Screen, you are immune to Crowd Control effects.
    Last edited by HiRezKaostic; 02-12-2016 at 10:51 AM.
    Community Manager | Forum Manager | @Kaostic

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  2. #2
    Member Marquess schadstoff_'s Avatar
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    ayyyyyyyyyyyyyy finally

    where are the grover cards?

    I don't see the point of including neutral cards but leaving grover cards.

    BTW many information are wrong - either in here or in the client. For example Buck Breaker is 2s ingame, here 8s. Some new cards are completely missing in the notes.
    Last edited by schadstoff_; 02-11-2016 at 03:05 PM.

  3. #3
    Member Esquire jrmswell's Avatar
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    Looking forward to this being pushed later!

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    Member Recruit Bazim's Avatar
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    So excited!

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    Member Knight
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    what about fps?

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    Member Knight PitFighter's Avatar
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    Quote Originally Posted by KillMachine View Post
    what about fps?
    Same question, is this epic problem fixed?

  7. #7
    Member Recruit SirLack's Avatar
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    Reduced second Gate Health by 50%

    25% is ok but 50%...

  8. #8
    Hi-Rez Staff Recruit HiRezStew's Avatar
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    Quote Originally Posted by KillMachine View Post
    what about fps?
    We did find and fix a problem that was hurting FPS for some users. Not 100% sure if that covered all of the FPS issues out there -- but it definitely makes a difference. Will be curious on your feedback on whether FPS is better for you after you try the patch.

  9. #9
    Member Baronet NinjaBoffin's Avatar
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    Now hopefully this goes live tomorrow

    Buck is useful again!
    Barik no longer semi-carry. He is full support
    Ruckus is still bae

    and finally
    Grover <3

  10. #10
    Member Knight
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    Quote Originally Posted by HiRezStew View Post
    We did find and fix a problem that was hurting FPS for some users. Not 100% sure if that covered all of the FPS issues out there -- but it definitely makes a difference. Will be curious on your feedback on whether FPS is better for you after you try the patch.
    my problem with fps wast that my cpu and gpu doesnt work on 100 % in this game, just only on 50-60 % but on other games like hots , cs go , working fine on 100%

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