Since the Legendary Cards have seen their debut and even now after time has passed, I haveonly seen one or two Kinessa (Kinessa's? idk.) use the Opressor Mine legendary card. So I thought what would make for a better card that is viable, but not necessarily an always-picked, and headed to the drawing board. This post will be to list my ideas off and see if anyone else likes them.
1.) Explosive Charge:
-Removes the potential for headshots alltogether.
-Charge time to maximum damage increased by 15%
-Shots change to Area-of-Effect, with a medium blast radius
-This card would allow Kinessa to better take on large groups of enemies easier but would also give her a harder time with 1v1 as a trade-off
-Teleporter takes no travel time, you warp instantly.
-Teleporter cooldown reduced by 3 seconds
-This one could make her less susceptible to flankers, especially those that make little or no noise (yes Skye I'm looking at you), granted you have the reflexes to position it without it floating through the air to guide you.
-Enemy sound effects (walking, etc) are increased in volume within 'X' distance units from you (TO HER ONLY).
-Enemies who trigger Oppressor Mines are Illuminated for 3s, standing in it will renew the effects.
-This card is similar to the last one in that it would help her a bit more with flankers who might want to swipe up an easy kill on a scoped Kinessa
There will probably be more coming as I think of them, but these were the major ones that my brain just said "man that would help out a lot."
Thoughts, comments, suggestions? I would love to hear from some feedback!