Page 1 of 9 1 2 3 ... LastLast
Results 1 to 10 of 82

Thread: Closed Beta 13 | 29th Jan. 2016

  1. #1
    Community Manager Marquess
    Join Date
    Sep 2015
    Location
    Brighton
    Posts
    404
    Level
    97
    Points: 27,199, Level: 97
    Level completed: 85%, Points required for next Level: 151
    Achievements:
    Forum Tier 4 Closed Beta Tester 25000 Experience Points 1 year registered
    Awards:
    Posting Award

    Closed Beta 13 | 29th Jan. 2016

    Closed Beta 13 Patch Notes
    January 29th, 2016

    Beta Expectations








    General

    • Payload
      • Fixed an issue where players were able to shoot through floors in certain areas of Outpost.
      • Removed an erroneous "Capture Point has Spawned" message.
      • Added a notification sound when the Payload Cart reaches a Checkpoint.
      • Added directional lines to guide you where to go at the start of the match.
      • Fixed an issue where players were able to shoot through the Payload Cart.
      • Removed the Health bar from Payload Cart to better reinforce that it cannot be damaged.
    • Main Menu and Settings
      • The first time you open the Vault in the main menu, a short tutorial video will play guiding you through the card options (collection, crafting, looting, deck building).
      • Added a Field of View slider that ranges from 70 to 100 in the settings menu.
        • Known issue: This feature requires you to restart your game before changes take effect. This issue will be resolved in a later patch.
      • Added complete gamepad support in the settings menu.
      • Mount selections are now saved from your previous match lobby selection.
      • Added an "Auto-Loot" feature in the Vault, allowing you to automatically open all your current chests until you have none left. This requires no input and will continue on its own, but must be cancelled in order to stop opening chests. We will be improving the function of this feature in future patches.
    • Game Mode Voting
      • Removed Siege Only and Random voting options. The Siege Only game mode has been removed from the game.
      • Players now vote between 4 game mode options, up from 3. For modes that support multiple maps, the map selection is random.
      • Updated art for game type selections to better represent the mode.
    • Beacon
      • Added the Pickup/Drop Beacon keybind to the Keybindings menu.
      • Added better messaging around major events to friendly and enemy Beacons.
      • Added better audio and visual feedback when using Beacons.
      • After being destroyed by an enemy, Beacons will reset at the base after a respawn time.
      • Stealth Grass no longer causes an enemy beacon to be hidden.
      • There is now a slight delay before players are teleported.
      • Fixed an issue in which the Beacon icon and health bar showed up in Survival gamemode.
      • Fixed an issue where Beacons were taking double damage from enemy fire.
    • Improved feedback for when you take damage from another player by adding more directional hit feedback to the HUD.
    • Temple Ruins has added Stealth Grass around the Canyon Objective point.
    • Fixed an issue where other players could appear to repeatedly shake up and down when running into certain surfaces.
    • Fixed an issue where Area of Effect splash damage sometimes penetrated through Shields.
    • The scoreboard now shows your teammates' current Ultimate percentage.
    • Ultimates no longer charge when players damage Deployables, Gates, and other Objectives.
    • Fixed an issue where the charge percentage of an Ultimate would be out of sync if an Ultimate was interrupted when firing.
    • Adjusted nameplate height on mounted players.
    • Pressing the 'escape' key now closes an open death recap window.
    • Improved HUD treatment for Shields. Shields will now show on your current Health bar.
    • The HUD icons for Objectives that are able to take damage will now turn red when they are in range of your primary weapon and turn orange when they are out of range.
      • Known issue: The icon for the Payload Cart turns red and orange even though it cannot be damaged. This issue will be resolved in a later patch.
    • Improved the scoring HUD for Capture Only that correctly shows the capture progress as well as the round scoring.





    Champions - Balance/Updates/Fixes

    • General
      "We have slowed how fast you will charge your Ultimate, but have increased the strength of many of our current Ultimates. We want each Ultimate to feel more like an event that allows you to do something you don't normally get to do when playing each Champion, rather than feeling like a standard ability."
      • Improved visual presentation on several of the Ultimate abilities.
      • Reduced the rate at which Ultimate abilities charge up.
      • Champions will now announce the use of their Ultimates with unique voice lines.

    • Barik
      • Rifle
        • Reduced damage from 375360.

    • Buck
      • Shrapnel Cannon
        • Reduced damage from 6052 per hit.

    • Cassie
      • Scout
        • Now reveals Stealth.

    • Evie
      • Blink
        • Now performed in First Person.
        • Reduced pre-fire delay from 0.40.2s.
      • Ice Block
        • Increased duration from 23s.
      • Ice Storm
        • Increased damage from 50150 per hit.
        • Reduced the size of the inner projectile by 60%, ensuring that the storm now gets stuck on corners less often.
        • Reduced Movement Slow from 60%50%.

    • Fernando
      "Fernando's main strength is his Shield, and so this patch we focused his tankiness more towards the use of his Shield rather than with flat defense. Many of his strong defensive cards have been refocused or reduced, but his Shield strength has been drastically increased to match this style. We have also brought in Fernando's range and reduced his damage to reinforce his tank role."
      • General
        • Reduced Health from 40003500.
      • Lance
        • Reduced range from 4940.
        • Reduced damage from 3331.
        • This weapon no longer uses a reload. Instead it uses an Overheat System. Firing Overheats the weapon, and not firing for a short time will cool it back down. If the Overheat bar drains fully the Weapon Overheats, incurring a long recharge period.
      • Shield
        • Increased Health from 25007500.

    • Grohk
      "Grohk's weapon damage output has been reduced, and with the introduction of overheat he will play a bit differently. However, since Ultimates will now charge slower, Tempest needed to be brought up to match the strength of some the other Ultimate abilities."
      • Chain Lightning
        • Now has no Cooldown, but consumes additional ammo to use.
      • Lightning Staff
        • Reduced damage from 4036.
        • This weapon no longer uses a Reload. Instead it uses an Overheat system. Firing overheats the weapon, and not firing for a short time will cool it back down. If the overheat bar drains fully the weapon overheats, incurring a long recharge period.

        Tempest
        • Improved visual presentation of this ability.
        • No longer applies a Knockback.
        • Now deals 215 damage every 0.3s to a random nearby target.
        • Reduced duration from 5s4s.
        • Fixed an issue where Tempest would not damage Shields.

    • Pip
      • Potion Launcher
        • Reduced damage from 375360.

    • Ruckus
      • Dual Fire
        • Now has no Cooldown, but consumes additional ammo to use.
      • Hover
        • Hover now activates instantly.
        • Reduced Hover height to 4ft.

    • Skye
      "Time Bomb has been increased in size and effectiveness given that it is avoidable. Short Fuse has been removed, meaning we can make Time Bomb more effective without the need to pick Short Fuse. Additionally, by strengthening Skye's Stealth reveal prevention and allowing Smoke Screen to be thrown helps Skye move about the fight more effectively."
      • Hidden
        • Increased damage threshold required to knock you out of Stealth from 10001200.
      • Poison Bolts
        • Now has no Cooldown, but consumes additional ammo to use.
      • Smoke Screen
        • Smoke Screen is now a thrown projectile allowing Skye to deploy Smoke Screen from range.
        • The vision range for enemies inside of Smoke Screen has been reduced.
      • Time Bomb
        • Time Bomb is now placed down faster.
        • Increased radius from 50ft75ft.
        • Increased damage from 10001200.
      • Wrist Crossbow
        • Increased damage from 110115.





    Cards - Balance/Updates/Fixes

    • Barik
      • Inflame
        • Now has an internal Cooldown of 5s.

    • Fernando
      • Death Knight
        • Reduced damage reduction from 7%6% per stack.
        • Now only provides protection from Weapon Attacks rather than all damage.
      • Field Dressing
        • Reduced Health provided by Health Drops from this card from 400300.
      • Headstrong
        • Reduced damage reduction per stack from 12%10%. The maximum is still 50%.
        • Now only provides Protection from AoE attacks rather than all damage.
      • King of the Hill
        • Reduced Damage Reduction value from 30%20%.
      • Queen of the Hill
        • Reduced Healing from 150100 per second.
      • Resilience
        • No longer provides immunity to negative Status Effects, but will still make Fernando immune to Crowd Control.

    • Grohk
      • Momentum
        • Removed from the game. Players who owned this card will receive a Champion's Chest.
      • Monolith Totem
        • Reduced the amount of damage reduction applied to your Totem from 40%20%.

    • Pip
      • Battle Focus
        • Removed from the game. Players who owned this card will receive a Champion's Chest.
      • Malady
        • Increased damage threshold from 50%65%.
      • Thermite Load
        • Now only affects enemy Shields.

    • Ruckus
      • Heat Diffuser
        • Now reduces Emitter's Cooldown by 6s.
      • Proximity
        • Reduced damage from 75%65%.

    • Skye
      • Cloak
        • Increased rarity from UncommonEpic.
      • Short Fuse
        • Removed from the game. Players who owned this card will receive a Champion's Chest.
    Last edited by HiRezKaostic; 01-30-2016 at 08:56 AM.
    Community Manager | Forum Manager | @Kaostic

    Be sure to read the Forum's Code of Conduct before posting!

    Can't solve your problem on the forums? Submit a Support Ticket.

  2. #2
    Member Marquess schadstoff_'s Avatar
    Join Date
    Nov 2015
    Location
    ayy lmao
    Posts
    322
    Level
    33
    Points: 2,995, Level: 33
    Level completed: 64%, Points required for next Level: 55
    Achievements:
    3 months registered 1000 Experience Points Forum Tier 2 Closed Beta Tester
    Chain Lightning
    Now has no Cooldown, but consumes additional ammo to use.


    I like that idea

    update: nope, I think its awful
    Last edited by schadstoff_; 01-29-2016 at 04:58 PM.

  3. #3
    Member Esquire
    Join Date
    Nov 2015
    Posts
    4
    Level
    13
    Points: 694, Level: 13
    Level completed: 88%, Points required for next Level: 6
    Achievements:
    3 months registered 500 Experience Points Closed Beta Tester
    Are you guys working on the no hit regs?

  4. #4
    Member Esquire
    Join Date
    Nov 2015
    Posts
    34
    Level
    23
    Points: 1,660, Level: 23
    Level completed: 60%, Points required for next Level: 40
    Achievements:
    Closed Beta Tester Forum Tier 2 1000 Experience Points 1 year registered
    This is looking good! Now about the no hit reg though... <3

  5. #5
    Member Recruit SirLack's Avatar
    Join Date
    Dec 2015
    Posts
    15
    Level
    20
    Points: 1,390, Level: 20
    Level completed: 90%, Points required for next Level: 10
    Achievements:
    Closed Beta Tester 1 year registered 1000 Experience Points Forum Tier 2
    Inflame
    Now has an internal Cooldown of 5s.


    Yeah thats fine

    But why removing battle focus? pip`s basic attack is already slow

  6. #6
    Community Manager Marquess
    Join Date
    Sep 2015
    Location
    Brighton
    Posts
    404
    Level
    97
    Points: 27,199, Level: 97
    Level completed: 85%, Points required for next Level: 151
    Achievements:
    Forum Tier 4 Closed Beta Tester 25000 Experience Points 1 year registered
    Awards:
    Posting Award
    Quote Originally Posted by NeophyteGA View Post
    Are you guys working on the no hit regs?
    Quote Originally Posted by stolzey View Post
    This is looking good! Now about the no hit reg though... <3
    If you mean lagg comp, I'm sure they're looking into it.
    If you're talking about things like hitting the beacon and getting no sound - it's on the radar.
    Community Manager | Forum Manager | @Kaostic

    Be sure to read the Forum's Code of Conduct before posting!

    Can't solve your problem on the forums? Submit a Support Ticket.

  7. #7
    Member Baronet
    Join Date
    Dec 2015
    Posts
    51
    Level
    15
    Points: 824, Level: 15
    Level completed: 24%, Points required for next Level: 76
    Achievements:
    3 months registered 500 Experience Points Forum Tier 2 Closed Beta Tester
    Instant skye ult for 2400 damage ?

  8. #8
    Member Recruit
    Join Date
    Nov 2015
    Posts
    2
    Level
    15
    Points: 813, Level: 15
    Level completed: 13%, Points required for next Level: 87
    Achievements:
    3 months registered 500 Experience Points Closed Beta Tester Forum Tier 2
    I was waiting for the new character, but good patch overall.

  9. #9
    Member Recruit
    Join Date
    Jan 2016
    Posts
    3
    Level
    10
    Points: 523, Level: 10
    Level completed: 46%, Points required for next Level: 27
    Achievements:
    3 months registered 500 Experience Points Closed Beta Tester
    So TTK stays the same, or did i miss anything? And what about the random and game braking fps drops after the last patch? Any information about a work around? Because droping to 30 fps without reason during team fight makes no fun anymore

  10. #10
    Member Baronet GGJay's Avatar
    Join Date
    Nov 2015
    Location
    UK
    Posts
    95
    Level
    25
    Points: 1,879, Level: 25
    Level completed: 79%, Points required for next Level: 21
    Achievements:
    Tagger First Class 1000 Experience Points Forum Tier 2 Closed Beta Tester 1 year registered
    Fixed an issue where Area of Effect splash damage sometimes penetrated through Shields.

    Awesome thank you

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •