The Hand of Justice
Open Beta 46 Patch Notes |March 17th
Beta Expectations
PTS Instructions



NEW CHAMPION: Lex, The Hand of Justice

  • Abilities
    • [LMB] Magnums
      • Dual magnums that fire every 0.7s dealing 700 damage.
    • [RMB] In Pursuit
      • Begin rapidly firing your Magnums at the nearest target to you with perfect aim. Deals 1050 damage over 1.5s. Automatically aims at the nearest target including deployables.
    • [Q] Retribution
      • You have a Retribution target that is revealed to you when nearby. Killing your target grants additional Credits if they are on a killstreak. Activating Retribution randomly selects a new target. Enemies that kill you automatically become your new target.
    • [F] Combat Slide
      • Activate to quickly slide forward in the direction you are facing.
    • [E] The Law
      • After a charge up delay, release an infallible surge of judgement that executes targets in range at or below 65% Health. Targets above 65% will take 600 damage and be slowed for 1s. Requires line of sight and does not travel through shields.
  • Cards
    • Legendary - Heroism [Default]
      • [Combat Slide] Gain a 25% attack speed for 2s using Combat Slide.
    • Legendary - Death Hastens
      • [Weapon/Armor] Your weapon shots deal 40% more damage to targets over 65% Health.
    • Legendary- Discovery
      • [Retribution] Your target is also revealed to your teammates if they are revealed to you.
    • Conditioned
      • [Weapon/Armor] Increase your Movement Speed by 6/12/18/24%.
    • Juke Boots
      • [Weapon/Armor] You cannot be slowed more than 30/40/50/60%.
    • Well Oiled
      • [Weapon/Armor] Gain 5/10/15/20% Reload Speed.
    • Restock
      • [Weapon/Armor] Kills and Eliminations grant you 1/2/3/4 ammo.
    • Fortitude
      • [In Pursuit] Heal for 150/300/450/600 Health over Pursuit's duration.
    • Assail
      • [In Pursuit] Gain 8/16/24/32% Movement Speed during Pursuit.
    • Hardiness
      • [In Pursuit] Gain 4/8/12/16% Damage Reduction during Pursuit.
    • Compel
      • [In Pursuit] Reduce the Cooldown of Pursuit by 1/2/3/4.
    • Justice Served
      • [Retribution] Killing your target refills 15/30/45/60% of your maximum Health.
    • Keen Sight
      • [Retribution] Increase the range at which your target becomes revealed by 10/20/30/40 units.
    • The Hunted
      • [Retribution] You gain 10/20/30/40% Lifesteal against your target.
    • Inescapable
      • [Retribution] You gain 7/14/21/28% Movement Speed when you are within 60ft of your target.
    • Wicked Don't Rest
      • [Combat Slide] Landing a headshot lowers the remaining cooldown on Combat Slide by 25/50/75/100%.
    • Requip
      • [Combat Slide] Regain 1/2/3/4 ammo after using combat slide
    • Commencement
      • [Combat Slide] Increase the distance of Combat Slide by 20/40/60/80%
    • Warrants Out
      • [Combat Slide] Gain 10/20/30/40% Movement Speed after Combat Slide ends.




GENERAL

  • MISC
    • Owned cards may now be disenchanted for Essence. Note that doing this removes the card from your collection and will deactivate any decks the card is currently in.

  • BUG FIXES
    • Fixed Legendary Card pick order to sort by owned
    • Fixed Legendary Icons not showing on the Chest screen
    • Fixed Booster purchase pop up showing sometimes showing after crafting cards
    • Fixed Quest to display correct time remaining




CUSTOMIZATIONS

  • Lex
    • Justicar
      • Head: Justicar Circlet
      • Body: Justicar
      • Weapon: Justicar Magnums
    • Lawbringer
      • Head: Lawbringer Circlet
      • Body: Lawbringer
      • Weapon: Lawbringer Magnums
    • Peacekeeper
      • Head: Peacekeeper Circlet
      • Body: Peacekeeper
      • Weapon: Peacekeeper Magnums
    • MISC
      • Voice Pack: Lex
      • Emote: Deadshot
      • MVP: Reach for the Sky

  • Fernando
    • FN-01 Helios
      • Head: FN-01 Helios Greathelm
      • Body: FN-01 Helios
      • Weapon: FN-01 Helios Incinerator
      • Voice Pack: FN-01 Helios

  • New Chest: Helios Force Chest
    • FN-01 Helios Fernando
    • Triggerman Buck
    • Star Slayer Ruckus
    • Night Bane Cassie





MAPS

  • Co-Op:
    • Minefield
      • A rogue band of 5 Kinessa have overclocked their Oppressor Mines to deal lethal amounts of damage. Tread lightly across Primal Court as there are mines behind every corner.
  • Test Queue rotation
    • Sunken City
    • Moss Garden
    • Salt





CHAMPIONS - BALANCE/UPDATES/FIXES

  • Items
    • Illuminate
      • Modified description from % increase to additional range.
      • Increased stealth detection range increase to 15/30/45 units.

  • Androxus
    • Increased Base Movement Speed from 365 to 380.

  • Barik
    • Blunderbuss
      • Damage reduced from 600 to 500
    • Tinkerin
      • Now increases Blunderbuss damage by 100.
    • Cards
      • Grudge
        • Renamed to Red Streak

  • Buck
    • Cards
      • Exhilarate
        • Fixed a bug where sometimes Exhilarate would not activate on a target hit by Heroic Leap.

  • Cassie
    • Dodge Roll
      • Reduced Cooldown from 6s to 5s.

  • Drogoz
    • Reduced Health from 2500 to 2400.
    • Reduced Ult Charge Rate by 10%.
    • Cards
      • Masterful
        • Fixed Combustible Legendary acting as a second hit.

  • Fernando
    • Immortal
      • Reduced activation time from .3s to .1s.
    • Formidable
      • Increased Health Threshold from 30% to 40%.
      • Increased Healing value from 40% to 60%.

  • Grohk
    • Reduced Lightning Staff Damage from 82 to 75 per hit.

  • Inara
    • Increased Health from 4400 to 4500.
    • Earthen Guard
      • Reduced Cooldown from 12s to 10s.
    • Seismic Crash
      • Increased damage from 200 to 500.

  • Kinessa
    • Cards
      • Tracking
        • Renamed to Calibrate

  • Makoa
    • Ancient Rage
      • No longer grants CC Immunity.

  • Mal’Damba
    • Mending Spirits
      • Increased Remote Proximity Distance from 1 to 1.5.

  • Pip
    • Side Tanks
      • Reduced Cooldown Reduction from 1/2/3/4s to .5/1/1.5/2s.
    • Evil Mojo
      • Fixed a bug where players who died while affected by Evil Mojo would see their weapons while dead.

  • Torvald
    • Protection
      • Cooldown increased from 7s to 9s.