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Thread: Open Beta 46 Patch Notes | March 17, 2017

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    Open Beta 46 Patch Notes | March 17, 2017




    The Hand of Justice
    Open Beta 46 Patch Notes |March 17th
    Beta Expectations
    PTS Instructions



    NEW CHAMPION: Lex, The Hand of Justice

    • Abilities
      • [LMB] Magnums
        • Dual magnums that fire every 0.7s dealing 700 damage.
      • [RMB] In Pursuit
        • Begin rapidly firing your Magnums at the nearest target to you with perfect aim. Deals 1050 damage over 1.5s. Automatically aims at the nearest target including deployables.
      • [Q] Retribution
        • You have a Retribution target that is revealed to you when nearby. Killing your target grants additional Credits if they are on a killstreak. Activating Retribution randomly selects a new target. Enemies that kill you automatically become your new target.
      • [F] Combat Slide
        • Activate to quickly slide forward in the direction you are facing.
      • [E] The Law
        • After a charge up delay, release an infallible surge of judgement that executes targets in range at or below 65% Health. Targets above 65% will take 600 damage and be slowed for 1s. Requires line of sight and does not travel through shields.
    • Cards
      • Legendary - Heroism [Default]
        • [Combat Slide] Gain a 25% attack speed for 2s using Combat Slide.
      • Legendary - Death Hastens
        • [Weapon/Armor] Your weapon shots deal 40% more damage to targets over 65% Health.
      • Legendary- Discovery
        • [Retribution] Your target is also revealed to your teammates if they are revealed to you.
      • Conditioned
        • [Weapon/Armor] Increase your Movement Speed by 6/12/18/24%.
      • Juke Boots
        • [Weapon/Armor] You cannot be slowed more than 30/40/50/60%.
      • Well Oiled
        • [Weapon/Armor] Gain 5/10/15/20% Reload Speed.
      • Restock
        • [Weapon/Armor] Kills and Eliminations grant you 1/2/3/4 ammo.
      • Fortitude
        • [In Pursuit] Heal for 150/300/450/600 Health over Pursuit's duration.
      • Assail
        • [In Pursuit] Gain 8/16/24/32% Movement Speed during Pursuit.
      • Hardiness
        • [In Pursuit] Gain 4/8/12/16% Damage Reduction during Pursuit.
      • Compel
        • [In Pursuit] Reduce the Cooldown of Pursuit by 1/2/3/4.
      • Justice Served
        • [Retribution] Killing your target refills 15/30/45/60% of your maximum Health.
      • Keen Sight
        • [Retribution] Increase the range at which your target becomes revealed by 10/20/30/40 units.
      • The Hunted
        • [Retribution] You gain 10/20/30/40% Lifesteal against your target.
      • Inescapable
        • [Retribution] You gain 7/14/21/28% Movement Speed when you are within 60ft of your target.
      • Wicked Don't Rest
        • [Combat Slide] Landing a headshot lowers the remaining cooldown on Combat Slide by 25/50/75/100%.
      • Requip
        • [Combat Slide] Regain 1/2/3/4 ammo after using combat slide
      • Commencement
        • [Combat Slide] Increase the distance of Combat Slide by 20/40/60/80%
      • Warrants Out
        • [Combat Slide] Gain 10/20/30/40% Movement Speed after Combat Slide ends.




    GENERAL

    • MISC
      • Owned cards may now be disenchanted for Essence. Note that doing this removes the card from your collection and will deactivate any decks the card is currently in.

    • BUG FIXES
      • Fixed Legendary Card pick order to sort by owned
      • Fixed Legendary Icons not showing on the Chest screen
      • Fixed Booster purchase pop up showing sometimes showing after crafting cards
      • Fixed Quest to display correct time remaining




    CUSTOMIZATIONS

    • Lex
      • Justicar
        • Head: Justicar Circlet
        • Body: Justicar
        • Weapon: Justicar Magnums
      • Lawbringer
        • Head: Lawbringer Circlet
        • Body: Lawbringer
        • Weapon: Lawbringer Magnums
      • Peacekeeper
        • Head: Peacekeeper Circlet
        • Body: Peacekeeper
        • Weapon: Peacekeeper Magnums
      • MISC
        • Voice Pack: Lex
        • Emote: Deadshot
        • MVP: Reach for the Sky

    • Fernando
      • FN-01 Helios
        • Head: FN-01 Helios Greathelm
        • Body: FN-01 Helios
        • Weapon: FN-01 Helios Incinerator
        • Voice Pack: FN-01 Helios

    • New Chest: Helios Force Chest
      • FN-01 Helios Fernando
      • Triggerman Buck
      • Star Slayer Ruckus
      • Night Bane Cassie





    MAPS

    • Co-Op:
      • Minefield
        • A rogue band of 5 Kinessa have overclocked their Oppressor Mines to deal lethal amounts of damage. Tread lightly across Primal Court as there are mines behind every corner.
    • Test Queue rotation
      • Sunken City
      • Moss Garden
      • Salt





    CHAMPIONS - BALANCE/UPDATES/FIXES

    • Items
      • Illuminate
        • Modified description from % increase to additional range.
        • Increased stealth detection range increase to 15/30/45 units.

    • Androxus
      • Increased Base Movement Speed from 365 to 380.

    • Barik
      • Blunderbuss
        • Damage reduced from 600 to 500
      • Tinkerin
        • Now increases Blunderbuss damage by 100.
      • Cards
        • Grudge
          • Renamed to Red Streak

    • Buck
      • Cards
        • Exhilarate
          • Fixed a bug where sometimes Exhilarate would not activate on a target hit by Heroic Leap.

    • Cassie
      • Dodge Roll
        • Reduced Cooldown from 6s to 5s.

    • Drogoz
      • Reduced Health from 2500 to 2400.
      • Reduced Ult Charge Rate by 10%.
      • Cards
        • Masterful
          • Fixed Combustible Legendary acting as a second hit.

    • Fernando
      • Immortal
        • Reduced activation time from .3s to .1s.
      • Formidable
        • Increased Health Threshold from 30% to 40%.
        • Increased Healing value from 40% to 60%.

    • Grohk
      • Reduced Lightning Staff Damage from 82 to 75 per hit.

    • Inara
      • Increased Health from 4400 to 4500.
      • Earthen Guard
        • Reduced Cooldown from 12s to 10s.
      • Seismic Crash
        • Increased damage from 200 to 500.

    • Kinessa
      • Cards
        • Tracking
          • Renamed to Calibrate

    • Makoa
      • Ancient Rage
        • No longer grants CC Immunity.

    • Mal’Damba
      • Mending Spirits
        • Increased Remote Proximity Distance from 1 to 1.5.

    • Pip
      • Side Tanks
        • Reduced Cooldown Reduction from 1/2/3/4s to .5/1/1.5/2s.
      • Evil Mojo
        • Fixed a bug where players who died while affected by Evil Mojo would see their weapons while dead.

    • Torvald
      • Protection
        • Cooldown increased from 7s to 9s.
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  2. #2
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    Awesome, can't wait!
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    Console release date for this update?

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    Member Esquire Energyc64's Avatar
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    I think pretty much everything on this list is cool.
    However you talked about a change for BK during the stream and how it would affect players with high ping. Can't you write about it in the patch notes?

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    Quote Originally Posted by Energyc64 View Post
    I think pretty much everything on this list is cool.
    However you talked about a change for BK during the stream and how it would affect players with high ping. Can't you write about it in the patch notes?
    BK will have improved lag compensation. Basically he will work better with players with high latency.
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    Member Esquire Energyc64's Avatar
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    Quote Originally Posted by Wallachia View Post
    BK will have improved lag compensation. Basically he will work better with players with high latency.
    Okay, so it won't change anything for me. Thanks for the answer.

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    Quote Originally Posted by Energyc64 View Post
    Okay, so it won't change anything for me. Thanks for the answer.
    It could change everything for me, maybe now i can finally not miss so much with bombking.

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    Member Esquire Energyc64's Avatar
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    Quote Originally Posted by DaSpyChecker View Post
    It could change everything for me, maybe now i can finally not miss so much with bombking.
    Well, that's cool for you! But my connection is leet so the misses come more from bad aim than from ping haha.

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    Agree with almost all of these. I don't like that Pip's healing glitch still hasn't been fixed and I think Torvalds nerf was a little...odd. I agree that with his field study the cooldown would need to be upped cause you can't just make everyone constantly a damage tank but I think without that legendary the cooldown wasn't too bad. I really like Mal'Damba's buff and Makoa's nerf. Didn't think Cassie needed another second of cooldown reduction honestly though, the roll comes quick enough as it is. And the Illuminate might make things helpful with eventually with more stealth champs. Right now Skye is only a threat on Casual and most Sha Lin's don't take Desert Shadow so in the rare case you get both in one match will be the only real situation for now. Also excited for the elevator test map!

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    So how about fixing Nando's shield bug? And why was Barik nerfed?
    Quote Originally Posted by Insizer View Post
    If Paladins is failing, it is because the devs are putting the cart before the horse, and then using the horse for glue. And later, upon finding they have no horse, they then break apart the cart and use the wood and said glue to make a wooden horse, in lieu of the real thing, along with a smaller cart. They finally slap on a sticker that says "content" and leave it in the middle of the road for everyone else to deal with.
    I normally defend devs, but it get hard with this game.

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