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Thread: Bard Support: Grimm, the Song Spinner

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    Member Marquess PWNDdotcom's Avatar
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    Bard Support: Grimm, the Song Spinner

    Grimm, the Song Spinner
    2000 Health
    Support

    LMB: Dischord
    Grimm plays a note, sending a blast of dark magic forward, dealing 400 damage every 0.6 seconds.
    5 shot clip, 1.8 second reload where Grimm slides his hand down his harp, reenergizing it.

    RMB: Song of Renewal
    Grimm begins playing a light tune, healing himself and allies within line of sight and within a 2x objective sized AoE for 400 Health per second. Lasts as long as RMB is held down, up to 10 seconds.
    5 seconds + X seconds, where X is how long Song of Renewal was played.

    Q: Song of Summoning
    Grimm plays a dark tune for 1.5 seconds, summoning a swarm of rats with 600 Health from the ground. The swarm attacks the closest enemy, creating an AoE around them, dealing 200 damage per second. Lasts 7 seconds.
    9 second cool down.

    F: Song of Flight
    Grimm plays a quick tune, increasing his own and allies' (within line of sight) speed for 5 seconds equal to their missing percentage of Health.
    8 second cool down

    E: Psychic Chord
    Grimm plays an unearthly tune, launching out a dark wave that deals 500 damage to and Dazes enemies, reducing their weapon accuracy by 30% for 4 seconds.

    [Legendary Cards]

    Erlkönig: You gain double the effects of Song of Flight.

    Pied: Song of Summoning slows by 20%. You deal 20% increased damage to targets of Song of Summoning.

    Spring of Life: Activating Song of Renewal instantly heals allies in a small AoE for 500 Health.

    [Loadout Cards]

    (Weapon/Armor)
    Harmony: Gain 1/2/3/4 ammo.
    Virtuoso: Gain 50/100/150/200 Health.
    Crescendo: Increase the speed of Dischord by 10/20/30/40%.
    Accelerando: You cannot be slowed below 50/60/70/80% movement speed.

    (Song of Renewal)
    Fairy Tale: Reduce the cool down of Song of Renewal by 0.5/1/1.5/2 seconds.
    Melody: Song of Renewal heals Grimm for an additional 10/20/30/40 Health per second per ally affected.
    Psalm: Increase the AoE of Song of Renewal by 10/20/30/40%
    Largo: Increase the maximum duration of Song of Renewal by 1.25/2.5/3.75/5 seconds.

    (Song of Summoning)
    Subito: Reduce the cast time of Song of Summoning by 20/40/60/80%.
    Ravenous: Activating Song of Summoning restores 100/200/300/400 Health.
    Dirge: Gain 6/12/18/24% damage reduction while Song of Summoning is active.
    Horde: The Rat swarm has 100/200/300/400 more Health.

    (Song of Flight)
    Ritardando: Increase the duration of Song of Flight by 0.5/1/1.5/2 seconds.
    Rhythm: Increase the speed bonus of Song of Flight by 5/10/15/20%.
    Maestro: Allies close to Grimm gain 10/20/30/40% damage reduction for 3 seconds upon activating Song of Flight.
    Furioso: Grimm deals 15% increased damage for 1.5/3/4.5/6 seconds after activating Song of Flight.
    Last edited by PWNDdotcom; 09-10-2017 at 02:45 PM.

  2. #2
    Member Baron Mikeomans's Avatar
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    Honestly any champion idea related to music I'm pretty much instantly for, however I do have a few questions.
    What would the cool down be for each?
    For the song of redemption how long would that last?
    And lastly any idea what his ultimate would be?
    Have a good day or night.


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    Member Marquess PWNDdotcom's Avatar
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    Quote Originally Posted by Mikeomans View Post
    Honestly any champion idea related to music I'm pretty much instantly for, however I do have a few questions.
    What would the cool down be for each?
    For the song of redemption how long would that last?
    And lastly any idea what his ultimate would be?
    I already explained all of these questions in the original post. The cool down is equal to how long they were used. Songs may be used indefinitely, but that just makes them take longer to use. The E is the Ultimate.

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    Member Baron Mikeomans's Avatar
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    Ah okay, I apologize I must've missed that. Whoops
    Grimm sounds kind of like a ghoulish name, would he be some sort of ghoul or skeleton?
    Have a good day or night.


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    Member Baron UCALL's Avatar
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    Quote Originally Posted by Mikeomans View Post
    Grimm sounds kind of like a ghoulish name
    Grimm brothers maybe?
    On topic: i like the idea! Especially Song of flight, good idea!
    He could use some more health though.
    • Frontline: Torvald, Barik
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    • Flank: Buck, Androxus, Lex

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    Member Marquess PWNDdotcom's Avatar
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    Quote Originally Posted by UCALL View Post
    Grimm brothers maybe?
    On topic: i like the idea! Especially Song of flight, good idea!
    He could use some more health though.
    Hey, somebody gets it! I like having Grimm as a bit squishier of a target, and having lower Health also means he gets faster sooner with Song of Flight.

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    Member Baron UCALL's Avatar
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    Quote Originally Posted by PWNDdotcom View Post
    Hey, somebody gets it!
    Don't act suprised haha
    Anyway, using this skill with 20% life would give 80% movement speed.
    Like a meave you can run away to heal
    • Frontline: Torvald, Barik
    • Damage: Viktor and Tyra
    • Support: Mal'Damba and Ying
    • Flank: Buck, Androxus, Lex

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    Quote Originally Posted by UCALL View Post
    Don't act suprised haha
    Anyway, using this skill with 20% life would give 80% movement speed.
    Like a meave you can run away to heal
    Or use it by your front lines, so they get increasingly harder to hit.

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    Member King Valkure's Avatar
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    Ok, the last one I have to check!

    >> Grimm plays a discordant sound every second, dealing 400 damage in an area around him.
    are we supposed to hear those discordant sounds throughout the whole game? Because I think this would make Grimm and insta-not-picking ^^'
    Serious again, which is the radius of this area?

    >> Knocks back enemies every 1 second. The knockback affect is decreased based on how far away enemies are from Grimm.
    are they just knockback (while performing the same action as before), or are their action reset somehow?

    And the most important thing. Have it just to be a mandolin? I want a drum set. And who cares if it's bulky to drag all over the map :___(

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    Member Marquess PWNDdotcom's Avatar
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    Quote Originally Posted by Valkure View Post
    Ok, the last one I have to check!

    >> Grimm plays a discordant sound every second, dealing 400 damage in an area around him.
    are we supposed to hear those discordant sounds throughout the whole game? Because I think this would make Grimm and insta-not-picking ^^'
    Serious again, which is the radius of this area?

    >> Knocks back enemies every 1 second. The knockback affect is decreased based on how far away enemies are from Grimm.
    are they just knockback (while performing the same action as before), or are their action reset somehow?

    And the most important thing. Have it just to be a mandolin? I want a drum set. And who cares if it's bulky to drag all over the map :___(
    Well, I actually don't mean discordant. More of playing the minor chord, which has that weird sharp/flat partway through, to sound creepy. Radius is a little larger than Grohk's basic totem.

    Song of Expulsion is just knockback. They still have complete control, and if they are using an ability they are now in the air and backwards, using an ability.

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