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Thread: Open Beta 42 Patch Notes | January 20th, 2017

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    Administrator Viscount EvilMojoAlyssa's Avatar
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    Open Beta 42 Patch Notes | January 20th, 2017




    The Keeper of Knowledge
    Open Beta 42 Patch Notes | January 20th
    Beta Expectations
    PTS Instructions



    NEW CHAMPION - Torvald “Runic Sage”
    • Abilities
      • [LMB] Gauntlet
        • A channeled beam of runic energy that locks on and deals 50 damage every 0.1s to a single target.
      • [RMB] Recharge
        • Regenerate 850 Shield Health per second for 2.5s. Channeling on an enemy Shield siphons 2000 Shield Health per second , regenerating your Shield.
      • [Q] Protection
        • Project a 2000 Health shield onto an ally for 2s.
      • [E] Hyper Beam
        • Unleash the latent power of your Gauntlet, channeling a blast that applies a massive knockback to all enemies for 2.35s.
      • [F] Runic Blast
        • Shoot out a short blast that Silences and Disarms enemies for 1.5s.
    • Cards
      • Glyph of Health
        • [Armor] Gain 150/300/450/600 Health.
      • Glyph of Freedom
        • [Armor] Reduce the duration of Crowd Control by 6/12/18/24%
      • Glyph of the Fist
        • [Weapon] Reduce reload speed by 5/10/15/20%.
      • Glyph of Siphoning
        • [Armor] Eliminations grant you 100/200/300/400 Shield.
      • Conduction
        • [Recharge] Reduce the cooldown of Recharge by .5/1/1.5/2s.
      • Eldritch Speed
        • [Recharge] Gain 8/16/24/32% Movement Speed during Recharge.
      • Induction
        • [Recharge] Recharge generates 2/4/6/8 ammo per second.
      • Vital Grasp
        • [Recharge] Recharge generates 5/10/15/20% more shield.
      • Lifegiver
        • [Protection] Activating Protection heals you for 50/100/150/200.
      • Winddancer
        • [Protection] Protection grants 5/10/15/20% Movement Speed to its target for as long as they are shielded.
      • Timeshaper
        • [Protection] Reduce the cooldown of Protection by .5/1/1.5/2s.
      • Hearthwarder
        • [Protection] Activating Protection grants you 100/200/300/400 Shield.
      • Infusion
        • [Runic Blast] Activating Runic Blast heals you for 50/100/150/200
      • Scribe's Wit
        • [Runic Blast] Reduce the Cooldown of Runic Blast by 1/2/3/4s.
      • Rune Torrent
        • [Runic Blast] Activating Runic Blast grants you 4/8/12/16 ammo.
      • Arcane Etching
        • [Runic Blast] Activating Runic Blast grants you 100/200/300/400 Shield.



    GENERAL

    • PVE Mode
      • Introducing a new PVE Weekly event. This week’s event is called:
        • “Tank it to the Limit”
        • PVE Encounters are queued from the Casual queue setting.
        • PVE Encounters give full match rewards.
    • Raised level cap from 500 to 999
    • Added Mounts tab to Store
    • Now show item from Radiant chest before it turns into gold.
    • Sound has received a major mix pass across the board.
    • Main menu music has been turned down.
    • Fixed Ying Genie chest to show correct description.
    • Fixed issue with Supports able to charge their Ultimates while in base.
    • Fixed Master Collector not showing progression.
    • Fixed Friends Forever Achievement not progressing.
    • Fixed the countdown timer continuing while paused.
    • Fixed Emotes locking input while on mount.
    • Fixed an issue where projectile range wasn't being calculated properly for range-limited projectiles.
    • Improved dead zones for gamepads, and added the ability to configure them per stick.
    • Improved slippery rooftops to force players off.




    CUSTOMIZATIONS

    • Code Green Viktor Collection (Available in Code Green Chest)
      • Heads
        • Code Green Cover
        • Code Green Helmet
        • Code Green Kepi
        • Code Green Cpt. Cap
      • Bodies
        • Code Green Trooper
        • Code Green Grenadier
        • Code Green Bandolier
        • Code Green Comms
      • Weapons
        • Code Green AR-Melee
        • Code Green AR-LMG
        • Code Green AR-SK9
        • Code Green AR-Compact
      • Sprays
        • Wolf Pack
        • Viktory
      • MVP Poses
        • Ten-Hut!
        • Hot Potato
      • Emote
        • War Games
      • Voice Pack
        • Code Green (Available for direct purchase)
    • Pip
      • Weapon: Rooster Brewster
    • All emotes and poses are now in the Colossal Chest as well as the Radiant Chest.



    MAPS

    • Optimized performance for Stone Keep.
    • New maps added to the Test Queue.
      • Ice Mines Redo
        • This map features a test revision of the existing Siege map “Ice Mines”. We are excited to hear your feedback on these revisions.
      • Stride
    • Test Map updates:
      • District - Expanded capture point & added short route to capture point.
      • Atrium - Expanded various spaces.
      • Undercity - Fixed an issue where bots would be unable to path.



    CHAMPIONS - BALANCE/UPDATES/FIXES

    • General
      • Fixed an issue where Support champions could gain ultimate charge before the round has begun.
    • Items
      • Aggression
        • Temporarily removed from the game.
      • Life Rip
        • Reduced cost from 400 to 300.
      • Rejuvenate
        • Reduced cost from 300 to 200.

    • Barik
      • Turret
        • Fixed a bug where Turret’s damage was not being mitigated by Haven.

    • Bomb King
      • General
        • Fixed an issue where Bomb King could get locked out of firing his Weapon (bomb king swimming bug).
      • Sticky Bomb
        • Increased minimum damage from worst case explosion fall off from 15 to 30% of max damage.
        • Increased explosion radius from 9 to 10 units.

    • Cassie
      • Scout
        • Updated description to indicate that this ability grants Cassie CC immunity.

    • Drogoz
      • General
        • Fixed an issue where Drogoz could get locked out of firing his Weapon.

    • Fernando
      • General
        • Improved Fernando's weapon fire under high ping.
        • Improved hit calculations on Fernando's Weapon.

    • Grover
      • Crippling Throw
        • Fixed a bug where this ability was applying twice the usual amount of Diminishing Returns
      • Cards
        • Pick up
          • Fixed a bug where this card was not correctly applying the intended values.

    • Mal’Damba
      • Spitting Cobra
        • Targets stunned by Snake Toss cannot be stunned again by Snake Toss for 3s.

    • Makoa
      • General
        • Improved hit calculations on Makoa's Ancient Rage.
      • Cards
        • Fixed an issue where Rampage III was able to stack with other Movement Speed boosts

    • Pip
      • Potion Launcher
        • Increased minimum damage from worst case explosion fall off from 15 to 35%.

    • Tyra
      • Auto Rifle
        • Increased minimum accuracy from 85 to 89%.
        • Increased accuracy lost per shot from 2.8 to 3%.

    • Viktor
      • Barrage
        • Reduced the time it takes for a Barrage strike to hit from 1 to 0.75s.


    Last edited by EvilMojoAlyssa; 01-23-2017 at 04:25 PM.

  2. #2
    Banned King EvieIV's Avatar
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    pfff mal'damba literally unplayable now. and no aggression? what will i buy for evie then

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    dependendo da situaçao vc faz demolidor, evie é mt boa para destruir shield, principalmente ser for contra fernando ou ruckus, cauterizar é mt boa para ela, ja q ela é um flanco q costuma da muito poke, ela vai atrapalhar muita cura do time inimigo.

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    Beta Player Count sinosleep's Avatar
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    Aggression begone?

    This is officially the greatest patch of all time.

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    Beta Player Baronet
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    I'm confused on the Fernando stuff. Improved weapon fire and improved hit calculations? That sounds redundant so I'd imagine one of them means that when strafing Fern's hitbox actually stays behind his shield instead of updating the server side shield position before the champ position.

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    The new champion will be very popular, I think. The reduced cost for 'rejuvenate' and 'life rip' seems fair. Tyra's, BK's and Pip's changes are interesting.

    Quote Originally Posted by EvieIV View Post
    pfff mal'damba literally unplayable now. and no aggression? what will i buy for evie then
    Mal'Damba was making the game been unplayable for the ones being stunned without enough time to react. He is still will heal a lot. Also, I don't see advantage in using your time stunning when you could be healing, doing some additional damage... It's supposed to be used with more intelligence than the way it was being used.
    Unless the adversary team has no one who can heal, use shields or place turrets/illusions/totems, aggression will not be a miss, even considering the enemies don't buy blast shield so aggression work well with Evie.

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    Banned King EvieIV's Avatar
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    Quote Originally Posted by HollywoodBR View Post
    dependendo da situaçao vc faz demolidor, evie é mt boa para destruir shield, principalmente ser for contra fernando ou ruckus, cauterizar é mt boa para ela, ja q ela é um flanco q costuma da muito poke, ela vai atrapalhar muita cura do time inimigo.
    her dps is rather low to be useful for that and if you kill an enemy in 2 shots so cauterize ain't helping you on it with that slow hitting of yours, not to mention you should already be gone if you spent more than 2sec in wherever you were and you take 4sec to come back meaning that cauterize effect will be lost anyway

    Quote Originally Posted by Gordre View Post
    The new champion will be very popular, I think. The reduced cost for 'rejuvenate' and 'life rip' seems fair. Tyra's, BK's and Pip's changes are interesting.



    Mal'Damba was making the game been unplayable for the ones being stunned without enough time to react. He is still will heal a lot. Also, I don't see advantage in using your time stunning when you could be healing, doing some additional damage... It's supposed to be used with more intelligence than the way it was being used.
    Unless the adversary team has no one who can heal, use shields or place turrets/illusions/totems, aggression will not be a miss, even considering the enemies don't buy blast shield so aggression work well with Evie.
    stunned for 1sec. throwing a gourd or hitting rmb takes less than that, and aggression was useful for making you 2shot people with 2300 hp for example or people with 2200 hp that had blast shields, don't tell me that just because someone has a totem you gotta buy bulldozer for it when it'll be destroyed in one hit (930 dmg) without bulldozer anyways

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    Super Moderator Emperor Wallachia's Avatar
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    Só Maldumba 's permastun trick is gone.

    I predict Maldie players raging.
    *Disclaimer: I am a volunteer moderator. I work on best judgement and do not speak on behalf of Hi-Rez Studios.*

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  9. #9
    Beta Player Duke Jusey1's Avatar
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    Firstly, PvE. I like PvE and can't wait to play it here. Hopefully PvE will be expanded into it's own mode where you have a normal PvE mode, a weekly themed PvE mode, and so on.

    Secondly, thx you for the Mal'Damba stun-lock nerf. I love playing Mal as a proper support so it always annoyed me when I see other players just "stun-locking" as him... You're wasting your huge healing potential on stunning a single target on repeat... Very pathetic and selfish thing to do as Mal.

    Third, another Pip buff. I'm fine with this.

    Finally, nice new character. Can't wait to try him out.

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    Loving the new character, can't wait to try him out!

    I've noticed an increased Mal'D players and the annoying heals/stuns they've been giving so I'm all for the nerf, but I'm wondering by BombK is given a buff.

    I think what Tyra lacks is an escape but I've heard that she gets killed off pretty fast by skilled higher levelers so I guess she's alright for now.

    And yeeeeeeees, no more Aggression, I'm tired of seeing full Aggression picks every game!

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