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Thread: December 17th, 2015 - Closed Beta 10

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    HiRez Staff Esquire HiRezDrybear's Avatar
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    December 17th, 2015 - Closed Beta 10

    Closed Beta 10 Patch | Dec. 17th

    Beta Expectations


    GENERAL
    • Constructed decks are now available. Players are able to create a deck of 15 cards and take that with them into the match, guaranteeing their card draws to pre-build specific playstyles. We have replaced all Casual modes with Constructed for testing. Players may access their decks per Champion in the Vault.
    • Added a preventative system that will wait for all players to enter the match before starting, ensuring all players are on equal ground.
    • Added a fade transition on models in the lobby
    • Added a ragdoll system for when players die, sending them off in a direction. There is also an option in the Settings menu to turn this feature off to improve performance.
    • Improved presentation of damage shields (like Ruckus’ Emitter) where it will now display a separate bar for the shield amount
    • Improved lobby visuals and animations
    • Improved First Person textures on character arms
    • Specialty cards are now craftable from the Vault
    • Champions no longer speak during the Match Lobby
    • Fixed an issue where weapon fire animations were not scaling properly when the attack speed changed.
    • Fixed an issue where leveling up again before choosing a card from your previous draw would re-roll that draw.
    • Fixed an issue where bots were not selecting cards properly in matches.
    • Improved pathing for bots
    • Increased respawn time of Capture Points and the first Capture Point. First Capture Point spawn takes 40s, after that each point is 20s apart.
    • Fixed an issue where occasionally the Champions would be seen in low resolution in the lobby
    • Removed the “Siege Engine Destroyed” message in the case that a gate is also destroyed, prioritizing the “Gate Destroyed” message instead
    • Fixed an issue where the friends list was not scrollable.
    • Bots will use their mounts more often
    • The Quick Select for cards when you level up is now rebindable in the Key Bindings menu
    • Fixed an issue where the wrong chest art could be seen in the vault.
    • Daze effect no longer moves the camera but instead reduces inhand accuracy.

    MAPS
    • Fixed various issues with collision on both Temple Ruins and Enchanted Forest
    • Fixed some issues with team colored assets on both maps including the end cinematic vault doors.
    • Added team colored flags to the wilderness in the Enchanted Forest to help navigation to friendly/foe bases.
    • Added visual improvements to the lobby

    CHAMPIONS - BALANCE/UPDATES/FIXES
    • Buck
      • Cataclysm
        • Now can be cancelled when deployed by re-activating Cataclysm
      • Heroic Leap
        • Now has slight air control, allowing you to guide Buck
        • Improved animation treatment
    • Cassie
      • Dodge Roll
        • Improved animations
    • Evie
      • Illusion
        • Illusions will no longer pick up health nuggets
        • Fixed an issue where Evie’s shots were being blocked by the illusions
        • Reduced Illusion damage from 25 to 20% of Evie’s damage
      • Soar
        • Improved map collision with this ability
        • Fixed a bug where Evie’s death animation would get stuck if she died while activating Soar
    • Fernando
      • Lance
        • Fixed an issue where the flames would disappear instantly when players stopped firing.
    • Grohk
      • Chain Lightning
        • No longer chains off of immune targets.
      • Ghost Walk
        • Reduced Cooldown from 25 to 20s
    • Pip
      • Potion Launcher
        • Projectiles detonate when they hit max range, even if they are still in the air
    • Ruckus
      • Minigun
        • Reduced damage from 57 to 50
      • Emitter
        • Fixed an issue where the Health Bar would appear to reduce health when the shield took damage
    • Skye
      • General
        • While in stealth, Skye is revealed to nearby enemies

    CARD ART
    • The following cards have had their art updated:
      • Acidic Ooze (Pip)
      • Bombardment (Ruckus)
      • Combat Repair (Barik)
      • Coming Through (Barik)
      • Distortion (Evie)
      • Epicenter (Barik)
      • Field Dressing (Fernando)
      • First Class (Ruckus)
      • Gotta Go (Skye)
      • Immovable (Buck)
      • Inferno (Fernando)
      • Leg Day (Buck)
      • Lunge (Cassie)
      • Marathon (Pip)
      • Phantom (Grohk)
      • Promote (Barik)
      • Safe Travel (Fernando)
      • Side Tanks (Pip)
      • Vigor (Buck)



    CARDS - BALANCE/UPDATES/FIXES
    • The starter decks for each champion have been reworked to better fit the new scheme for Specialty cards.
      • Barik
        • Capsule, Double Time, Foundation, Forged Alloy, Bunker, Field Deploy, Chronos, Targeting, Infernal Wall, Overdrive
      • Buck
        • Reconstruction, Stomping Ground, Galvanize, Leg Day, Recharge, Bounce House, Giga Siphon, Seismic Wave, Undying, Concussion
      • Cassie
        • Blast Shower, Far Sight, Drain Life, Survival Instincts, Trauma, Fatal Sign, Kinetics, Stalker, Serrated Arrow, Prey
      • Evie
        • Frigid Field, Great Distance, Break Free, Snowfall, Safeguarded, Sublimate, Impact, Winter Hazard, Aftershock, Stand Still
      • Fernando
        • Fortress, Towering Barrier, King of the Hill, Last Stand, Field Dressing, No Retreat, Evolve , Aegis, Queen of the Hill, Dire Need
      • Grohk
        • Healing Rain, Phantom, Outreach, Astral Traveler, Wind Totem, Spirit Steal, Planted, Discharge, Overload, Electrical Imbalance
      • Pip
        • So Much Slime, From Above, Side Tanks, Refreshing Jog, Stickiness, Marathon, Acidic Ooze, Sprint, Panic, Poison Clouds
      • Ruckus
        • Nanotechnology, Gunship, Sonar Upgrade, First Class, Fallout, Fuel Reserves, Projector, Bombardment, Kinetic Reactor, Bloodlust
      • Skye
        • Short Fuse, Cloak, Re-entry, Gotta Go, Special Delivery, Emergency Exit, Paranoia, Surprise Attack, Lethal Dose, Well Rested
    • Barik
      • *NEW CARD* Architectonics - Specialty
        • [Turret] Reduce Turret Cooldown by 25s
      • *NEW CARD* Infuse - Common
        • [Barricade] passing through barricade heals yourself or allies for 20% of maximum life over 4s
      • *NEW CARD* First Aid Kit - Rare
        • [Turret] When your Turrets are destroyed they leave 2 HP drops that heal for 400
      • *NEW CARD* Forged Alloy - Common
        • [Turret] Increase Turret Health by 500
      • *NEW CARD* Foundation - Common
        • [Barricade] Barricade lasts 6s longer
      • *NEW CARD* Bowling Ball - Rare
        • [Rocket Boots] Gain a 600 HP shield during rocket boots and for 4s after
      • *NEW CARD* Heavy Bomber - Epic
        • [Rocket Boots] When Rocket Boots ends, deal 400 damage to all nearby targets
      • *NEW CARD* Velocity - Common
        • [Weapon] Increased projectile speed by 100%
      • *NEW CARD* Nitrous - Specialty
        • [Rocket Boots] For 3s after Rocket Boots ends, you may re-activate it again before going on Cooldown
      • Epicenter
        • Reduced Daze duration from 5s to 3s
      • Exhaust
        • Increased damage from 600 to 750 over 3s
        • Increased rarity from Specialty to Legendary
      • Fortification
        • Reduced rarity from Rare to Common
      • On Guard
        • Reduced rarity from Rare to Common
      • Inflame
        • Increased rarity from Specialty to Epic
      • Rigged
        • Reduced rarity from Epic to Rare
      • Targeting
        • Reduced Health bonus from 500 to 200
    • Buck
      • *NEW CARD* Aerial Authority - Rare
        • [Heroic Leap] Gain air control while airborne from Heroic Leap
      • *NEW CARD* Sediment - Common
        • [Cataclysm] Increase duration by 3s
      • *NEW CARD* Defender - Rare
        • [Cataclysm] You take 30% reduced damage while Cataclysm is deployed
      • *NEW CARD* Undying - Legendary
        • [Recovery] Taking fatal damage while Recovery is active instead heals you for 25% of your max Health (internal 1m cooldown)
      • *NEW CARD* Tremors - Legendary
        • [Cataclysm] Deal 300 damage to all nearby targets when Cataclysm is spawned
      • *NEW CARD* Load Up - Legendary
        • Increase projectiles fired by 3
      • Accelerate
        • Increased rarity from Epic to Specialty
      • Acid Rounds
        • Reduced rarity from Legendary to Epic
      • Blessed
        • Increased rarity from Epic to Legendary
        • Reworked. Now increases healing received by 12% for each Armor card equipped, including Blessed.
        • Fixed an issue with the mini description was not showing
      • Galvanize
        • Reduced rarity from Rare to Common
      • Good Pump
        • Increased rarity from Common to Rare
      • Immovable
        • Increased rarity from Common to Specialty
        • Now provides 25% Damage Reduction while mounted
      • Imprisonment
        • Increased damage reduction while inside the ring from 40 to 50%
        • Increased rarity from Specialty to Legendary
      • Into the Fray
        • Reduced rarity from Specialty to Epic
      • Juggernaut
        • Reduced rarity from Epic to Rare
      • Recharge
        • Added visual FX
        • Increased rarity from Rare to Specialty
        • Now gives a flat 2s Cooldown reduction plus an additional 2s for each nearby enemy
      • Reconstruction
        • Added visual FX
        • Increased rarity from Specialty to Legendary
      • Stomping Ground
        • No longer applies a Bleed
      • Tightrope
        • Increased rarity from Common to Rare
      • Tracer Rounds
        • Increased rarity from Common to Specialty
      • Vigor
        • Reduced rarity from Rare to Common
    • Cassie
      • Big Game
        • Reduced damage trigger from maximum Health from 5 to 4%
      • Blast Shower
        • Reduced damage from 140 to 100 per blast
      • Battle Focus
        • Now belongs to Barik
      • Double Tap
        • Increased rarity from Specialty to Legendary
      • Exaction
        • reduced rarity from Specialty to Epic
      • Divebomb
        • Corrected tooltip to read that Divebomb affects all nearby enemies when you activate Scout, not just one
        • Reduced rarity from Specialty to Epic
      • Far Sight
        • Increased rarity from Common to Specialty
        • Added Visual FX
      • Fatal Sign
        • Reduced rarity from Specialty to Rare
      • Flee
        • Reduced rarity from Epic to Rare
      • Hunter Killer
        • Increased rarity from Epic to Specialty
      • Incitement
        • Increased rarity from Rare to Specialty
      • Lift Off
        • Increased damage from 200 to 350
      • Megaton
        • Increased rarity from Rare to Specialty
      • Pinball
        • Fixed a minor issue with the description
      • Precision
        • Increased rarity from Specialty to Legendary
      • Reload
        • Now belongs to Pip and affects Explosive Flask
        • Increased rarity from Epic to Specialty
    • Evie
      • Frigid Field
        • Reduced rarity from Epic to Rare
      • Icicles
        • Reduced rarity from Specialty to Epic
      • Impact
        • Reduced rarity from Specialty to Epic
      • Impasse
        • Reduced rarity from Specialty to Epic
      • Snowfall
        • Increased rarity from Common to Specialty
      • Winter Hazard
        • Now reduces Evie’s flight speed during Soar to improve aiming
      • Worm Hole
        • Increased rarity from Epic to Specialty
        • Fixed an issue where if Evie was killed shortly after blinking, the blink position would be stuck for the remainder of the match.
    • Fernando
      • Cloak of Flames
        • Increased rarity from Specialty to Legendary
      • Encounter
        • Added Special FX
        • Reduced rarity from Specialty to Epic
      • Field Dressing
        • Increased rarity from Common to Rare
      • Insurmountable
        • Increased rarity from Common to Rare
      • Queen of the Hill
        • Increased rarity from Common to Legendary
        • Increased Health per second from 150 to 200
      • Safe Travel
        • Increased rarity from Common to Rare
      • Tenacity
        • Increased rarity from Rare to Specialty
    • Grohk
      • Anvil
        • Now slows enemies by 40% rather than silencing them
      • Arc Lightning
        • Reduced rarity from Epic to Rare
      • Astral Traveler
        • Reduced rarity from Rare to Common
      • Blackout
        • Reduced rarity from Epic to Rare
      • Cluster
        • Increased rarity from Specialty to Legendary
      • Discharge
        • Reduced rarity from Specialty to Epic
      • Distribution
        • Removed from the game (award Champion’s Chest)
      • Forethought
        • Removed from the game (award Champion’s Chest)
      • Healing Rain
        • Increased rarity from Specialty to Legendary
      • Momentum
        • Increased rarity from Epic to Specialty
      • Monolith Totem
        • Increased rarity from Common to Specialty
      • Overload
        • Reduced rarity from Legendary to Epic
      • Phantom
        • Now also reduces Cooldown by 5s
      • Sow the Seed
        • Now has a 5 second internal cooldown
      • Spirit Steal
        • Fixed typo on the description
      • Thunderous Grace
        • Reduced rarity from Specialty to Epic
    • Pip
      • Acidic Ooze
        • Reduced rarity from Specialty to Epic
      • Acid Cloud
        • Increased rarity from Specialty to Legendary
      • Ambush
        • Reduced rarity from Legendary to Epic
      • Graviton
        • Increased rarity from Rare to Specialty
      • Malady
        • Reduced rarity from Specialty to Epic
      • Marathon
        • Increased rarity from Common to Rare
      • Panic
        • Increased rarity from Epic to Legendary
        • Now modifies Adhesive ability rather than Explosive Flask ability
      • Poison Clouds
        • Increased rarity from Specialty to Legendary
      • Rupture
        • Reduced rarity from Legendary to Epic
      • So Much Slime
        • Increased rarity from Rare to Specialty
      • Sprint
        • Increased rarity from Common to Epic
      • Unstable Solution
        • Reduced rarity from Legendary to Epic
    • Ruckus
      • Critical Mass
        • Reduced rarity from Legendary to Epic
      • Gunship
        • No longer provides bonus damage
        • Now reduces Hover’s Cooldown by 3s
      • Heat Diffuser
        • Increased rarity from Common to Specialty
      • Penetrate
        • No longer penetrates Fernando’s shield, Barik’s barricade, or Buck’s Cataclysm wall
      • Proximity
        • Increased rarity from Specialty to Legendary
      • Rush
        • Reduced rarity from Legendary to Epic
      • Sabotage
        • Reduced rarity from Epic to Rare
        • Grohk’s Totem now receives bonus damage from this card
      • Sonar Upgrade
        • Reduced rarity from Rare to Common
      • Turbocharger
        • Increased rarity from Common to Rare
    • Skye
      • Catalyst
        • Reduced rarity from Legendary to Specialty
      • Cloak
        • Increased rarity from Common to Specialty
        • Now also reduces Cooldown by 3s
      • Collateral
        • Reduced rarity from Legendary to Specialty
      • Decay
        • Reduced rarity from Epic to Rare
      • Diminish
        • Reduced rarity from Epic to Common
      • Emergency Exit
        • There is now a grace period of 1 second where Skye can’t be taken out of stealth applied by this card.
      • Gotta Go
        • Reduced rarity from Rare to Common
      • Shell Shock
        • Reduced rarity from Epic to Rare
      • Sticky Bomb
        • Increased rarity from Rare to Specialty
      • Surprise Attack
        • Reduced rarity from Specialty to Epic
      • Victory Rush
        • Reduced rarity from Specialty to Epic
      • Well Rested
        • Increased rarity from Specialty to Legendary
    Last edited by HiRezDrybear; 12-17-2015 at 06:29 PM.

  2. #2
    Member Marquess
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    Constructed decks are now available.
    yessssssssss
    Check my signature Keepo

    Into the Fray
    Reduced rarity from Specialty to Epic


    Reduced?

    Recharge
    Increased rarity from Rare to Specialty


    Increased?

    etc

    And where's the quick challenge? ;_;
    Last edited by schadstoff_; 12-17-2015 at 06:21 PM.

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    Awesome!

  4. #4
    Forum Moderator Sovereign Prince MagicFighter's Avatar
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    I'm gonna miss Pip's Acidic Ooze at Lv.1 but it was for the best, just concerning about the Speciality options for him now but will have to see what happens in patch.

    Also cudos on nerfing Blast Shower!
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    Quote Originally Posted by HiRezDrybear View Post
    [*]Added a ragdoll system for when players die, sending them off in a direction.
    Best thing yet

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    Member Esquire
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    You forgot to include quick challenge

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    If i haven't missed anything, we keep the insane stat boost on speciality. So damagdealer are still brocken and just move the builds around. Not sure that will help, well we will see.

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    So this patch isn't changing the cooldowns on specialty cards, the stats of specialty cards, or the respawn timers on points?

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    RIP Ruckus

    You gave me some good matches :')

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    Reduced Illusion damage from 25 to 20% of Evie’s damage

    A simple thank you <3
    Man is a gaming animal. He must always be trying to get the better in something or other.

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