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Thread: Open Beta 34 Patch Hotfix #2 | September 29th, 2016

  1. #1
    HiRezJmos
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    Open Beta 34 Patch Hotfix #2 | September 29th, 2016



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    Open Beta 34 Patch Hotfix #2 | September 29th
    Beta Expectations





    General

    • Payload game mode no longer goes into overtime.
    • Fixed an issue where players hit by a second Ying shatter took 125% bonus damage instead of 25% bonus damage.

  2. #2
    Beta Player Sovereign Prince MagicFighter's Avatar
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    Quote Originally Posted by HiRezJmos View Post
    • Fixed an issue where players hit by a second Ying shatter took 125% bonus damage instead of 25% bonus damage.
    I knew something was shaky when my double combo hit for 1125. Jesus lol.

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    Banned Marquess FenexDragonis's Avatar
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    Quote Originally Posted by HiRezJmos View Post
    Payload game mode no longer goes into overtime.
    well good bye to first attacking teams handicap

    i approve of this..

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    Beta Player Sovereign Prince
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    I see, so Ying is suppose to still have her Bonus Damage, just 25% instead of 125%, LOL

    Hmm, that means 500 first, 625 second, that's 1125 Total Damage

    Instead of previously, 500 first, 1125 second, a total of 1625


    Still pretty powerful anyways if you can get 2 Shatter off on someone.


    And looks like I was sorta correct in an earlier Thread... Payload no longer have overtime...
    Last edited by ChaosAnimagic; 09-29-2016 at 09:39 PM.
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    Angry

    ok~ ying is the shit of shit now.

    let me calculate the damage nerf of ying from CB32 to OB34:

    LMB: 140x5 +300 nerf to 120x5 +100, nerf 300dmg/per shot (30% nerf)
    shatter: 550 dmg (seconed 1238dmg) with slow 50% nerf to 500(1125) / need 10 second to set up
    now keep nerf to 500(625), so (550+1788) - (500+625) = 1213 dmg nerf (51.8% nerf)

    illusion: 20x5 dmg change to 80x5 heal(illusion will not heal anyone while shattered ) = lose both dmg/heal
    shatter takes 2.5 sec = 3 ticks for illusion attack = 20x5 x3 = 300 dmg loss
    (because illusion do not attack or heal during this 2.5 sec time, so its 100% nerf)

    rift: the big joke design, in normal battle, winner will chase enemy and loser will run away in fight, no one will keep on the same place unless this 2 noobs do no damage to each other....

    30% nerf 52% nerf 100% nerf... this is not ying, its just a shit as other boring game char...

    comment of OB34 ying: return of the heal bot, how to make a high skill cap hero into a no skill no dmg boring one? just give her a title of SUPPORT!!
    Last edited by TTester; 09-29-2016 at 09:45 PM.

  6. #6
    Beta Player Count BDra's Avatar
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    It's good they fixed the Ying bug that helped her. Now please fix the following Ying bugs on her Shatter that make it not work:

    1. After Shatter clones sometimes stand absolutely still even when the enemy isn't far off.
    2. Running the other way from enemies close to it.
    3. Getting stuck on everything.
    4. Going after Kinessa mines seems to be their top priority
    5. Moving to a teammate to shatter on them.
    6. Once it has a target it doesn't change it, so if it for example selects Drogoz and he goes up in the air out of range it just halts.

    I've recorded all, I can't believe she was play tested... Every game you play as her has at least 4 out of these 6 things happen, how can you miss these???

    All of these have been sent trough a support ticket since the forum its Bug Reporting section is being ignored again.
    Last edited by BDra; 09-30-2016 at 07:40 AM.

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    they should improve ying range of the weapon a bit.... its so low

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    Beta Player Baron Demonbane's Avatar
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    Nerfed lol, but I agree the shatter is stronger than Bomb King's bombs xd, 125% like wtf, I was wondering why 2 illu can get 1k damage.

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    Beta Player Count BDra's Avatar
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    Quote Originally Posted by SHADSKYE View Post
    they should improve ying range of the weapon a bit.... its so low
    Actually, that's 100% fine. It puts you directly in the range she plays best. Around the corner close to the frontline.

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    Quote Originally Posted by Demonbane View Post
    Nerfed lol, but I agree the shatter is stronger than Bomb King's bombs xd, 125% like wtf, I was wondering why 2 illu can get 1k damage.
    bullshit!
    bomb king normal attack 1000 dmg per 0.6 sec
    wait 10 sec to set up and reward 1k dmg is WTF?

    a good design of high skill cap ability must learn from DOTA2 set, high risk & limited situation and high reward
    imo, this shatter require many conditions to deal damage, so even 600(2nd 1200) is fair.
    and illusion is so ez to kill, not a problem to me.

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