View Full Version : Second bunch of cards concepts

05-05-2016, 01:05 PM
(First part in my signature)

Healing Punch:
Drogoz now heals 20/40/60/80% of the enemy's max HP upon hitting successfully an enemy with Dragon Punch.

Ghost Hunting:
Drogoz now may hit enemies in Ghost Walk with Dragon Punch for 40/50/60/70% of their HP.
Drogoz also heals himself for 100/200/300/400 HP if he passes through an enemy shield or a deployable.
Forest Scars:
Cassie's basic attacks now stack up one stack upon hitting an enemy up to 3 stacks on an enemy, dealing 10/20/30/40% bonus damage on each stack gained.
Stacks are lost if the enemy wasn't hit for 4 seconds.

Raging Fire:
Enemies in Immortal are now damaged for 100/150/200/250 per second.

Mercury's Illusions:
Ying's illusions now move at 1.4/1.6/1.8/2x speed when they are shattered, deal bonus 10/15/20/25% damage, and reduce enemy's healing by 10/15/20/25% for 3 seconds.

Deadly Poison:
Skye's poison(her RMB) now reduces enemy's healing by 20/30/40/50% for 5 seconds and slows by 10/20/30/40% for 3 seconds.

05-05-2016, 11:57 PM
The Ying idea seems a little broken lol