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View Full Version : Balance champ's basekit verse card dependency



Windmeow
02-27-2018, 03:14 AM
A champ has really good cards? let's see what we have:
Insane self sustain through cards that out number other champ's trash 200 max cards
insane cooldown reduction up to 75% (you are a dumb if you are not playing this, "different playstyle" LOL
doubling your mobility/suviablity


and look what we have here:
Opps just trashh

Tahmid71
02-27-2018, 12:13 PM
>inb4 "non-constructive . closed"

But yes i agree , champs need to be vaible with out cards and lc. cards and lc should enhance a skill not a "must have if u wanna get any value out of the skill" thing.