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View Full Version : Reviving the Old Burn Cards by Reworking



Eromu
08-04-2017, 08:18 AM
So some players from the Paladins Closed Beta may know about certain items like Develop, Sterilize, Equestrian, Huntsman, Gather and (the burn card that was recently removed), Aggression. I have come up with an idea to revive this burn cards by reworking them and hopefully they'll match up the flow of the game.

Let's start off in the Defense Item Category:

Develop

"Develop was a Defense Burn Card. It provided a boost to maximum health."

From: Develop - 300 Credits

I - You increase your maximum Health by +600.

To: Develop - 200/400/600 Credits

"Develop is a Defense Burn Card. It provides a 150 boost to maximum health per rank."

I - You increase your maximum Health by +150.
II - You increase your maximum Health by +300.
III - You increase your maximum Health by +450.

*It stacks with health boosts from Legendary Cards and Loadout Cards.

Sterilize

"Sterilize was a Defense Burn Card. It provided a resistance against damage over time effects."

From: Sterilize - 200 Credits

I - Reduce the duration of Damage Over Time effects on you by 25%.

To: Sterilize - 300/600/900 Credits

"Sterilize is a Defense Burn Card. It provides an 11% resistance against bonus damages or first attacks per rank."

I - Reduce the Damage you take from Bonus Damages/First attacks by 11%.
II - Reduce the Damage you take from Bonus Damages/First attacks by 22%.
III - Reduce the Damage you take from Bonus Damages/First attacks by 33%.

*First attacks are the attacks you take when you have full maximum health.

Next, in the Utility Item Category:

Equestrian

"Equestrian was a Utility Burn Card. It provided a reduction to the cast time for mounting."

From : Equestrian - 200 Credits

I - Reduce the amount of time it takes to get on your mount by 75%.

To: Equestrian - 200/400/600 Credits

"Equestrian is a Utility Burn Card. It provides a 2s reduction to your respawn time per rank."

I - Reduce the duration of your respawn time by 2s.
II - Reduce the duration of your respawn time by 4s.
III - Reduce the duration of your respawn time by 6s.

Huntsman

"Huntsman was a Utility Burn Card. It provided a movement speed boost when moving in stealth grass."

From: Huntsman - 150 Credits

I - When in Grass you gain 30% Movement Speed, lasts 1s after leaving Grass.

To: Huntsman - 300/600/900 Credits

"Huntsman is a Utility Burn Card. It provides a 20% movement speed boost per rank when out of sight of enemies."

I - When out of sight of enemies, you gain 20% movement speed.
II - When out of sight of enemies, you gain 40% movement speed.
III - When out of sight of enemies, you gain 60% movement speed.

*Movement speed boost doesn't vanish by Retribution, reveal-cards and etc. through walls.
*Movement speed boost vanishes when discovered in stealth by Retribution, reveal-cards and etc.

We move on to the Healing Item Category:

Gather

"Gather was a Healing Burn Card. It provided bonus healing when picking up health drops."

From: Gather - 300 Credits

I - Picking up an HP Drop instantly heals you for 300 additional Health.

To: Gather - 300/600/900 Credits

"Gather is a Healing Burn Card. It provides 150 healing to allies per rank when killing an enemy."

I - Killing an enemy heals you and nearby allies by 150.
II - Killing an enemy heals you and nearby allies by 300.
III - Killing an enemy heals you and nearby allies by 450.

*Has a range of 5 units.

Lastly, in the Attack Item Category:

Aggression

"Aggression was an Attack Item. It provided a 5% increase to weapon damage per rank."

From: Aggression - 400/800/1200 Credits

I - Your weapon shots deal +5% more damage.
II - Your weapon shots deal +10% more damage.
III - Your weapon shots deal +15% more damage.

To: Aggression - 400/800/1200 Credits

"Aggression is an Attack Item. It provides a 5% increase to weapon damage per rank."

I - Your weapon shots deal +8% more damage to enemies above 50% health.
II - Your weapon shots deal +16% more damage to enemies above 50% health.
III - Your weapon shots deal +24% more damage to enemies above 50% health.


Well, that's about it.

Feel free to comment about my reworks, either they be a bit OP or underpowered, it really helps me that much.

Thank you!

MrMCgrady
08-06-2017, 02:24 AM
my body and this game is ready for that sterilize rework that would balance SOOOO much of the game