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KeltonWick
07-25-2017, 12:53 PM
Suggestion to minor incremental improvement to card spend:

What do you think about this: At level 50 you get 13 points to spend in cards instead of 12, and at level 100 you get 14 points to spend in cards instead of 12.

So pretty minor increase, but enough to motivate people to grind more for levels, and giving a minor perk to it, but nothing too strong.

The levels needed could change too, maybe 40/80 instead of 50/100, etc.

AARPONG
07-26-2017, 04:22 AM
Incredibly unfair and overpowered. The whole point of a compettitive game is that all players at any skilllevel have the same tools to work with. This idea gives people who are already playing the game a lot to be better than new players.
Aren't mastery skins and radiant chests motivation enough?

KeltonWick
08-01-2017, 12:21 PM
Incredibly unfair and overpowered. The whole point of a compettitive game is that all players at any skilllevel have the same tools to work with. This idea gives people who are already playing the game a lot to be better than new players.
Aren't mastery skins and radiant chests motivation enough?

This is a competitive game and NOT everyone has the same tools to work with. Many people may not have all the cards or all the essence available, which means they DON'T have all the same tools to work with in the game. If you perform better in game, you get more credits, to buy more items, which means you don't have the same tools to work with there either.

I don't expect 1 point on 1 card is "incredibly unfair". So Barik can drop a turret in 2.1 seconds instead of 2.8? Or your Grohk totem has 300 extra health instead of 200 extra health? Or your Pip reduces cooldown of Weightless by 3 seconds instead of 2 seconds? With ALL other cards / points spent being exactly the same? That's pretty minor.

And no, mastery skins and radiant chests don't motivate me to grind. That may motivate some players at lower levels or those without a founders pack to help support the game, but not many at the more advanced levels.

Eloxist
08-03-2017, 10:02 AM
This is a terrible idea, just because it's a competitive game doesn't mean someone who has been playing longer could have such an advantage and don't understimate the amount of impact extra points can have in a game, seconds matter specially in a hectic point fight.

Also, new players get levels fairly quickly so that means more chests, then more cards and eventually more essence, they can also make builds for a ton of characters with the starting essence so yes, in a way all players have the same tools.