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View Full Version : Mal'Damba: "Hydra" - Mending Spirits acts upon multiple players under your reticle



Saltbearer
03-04-2017, 05:37 AM
Someone ever die because someone else stepped between you and them as you activated Mending Spirits? Yeah, this card stops that from happening. Think of TF2's Machina's penetration ability.

I dunno how to split up the health or if it would work better as a standard or Legendary card.

You could see being able to heal multiple people with MS as a significant advantage - or perhaps a distraction - and split the hydra-spirit effectiveness 70%/80%/90%/100%, forcing you to go all-in on the card level to get full heals on multiple targets.

Or you could see lining up such shots to get the most out of them as particularly skillful, worth rewarding. Maybe make the range 70-115%, or make it a Legendary with 100% or higher effectiveness.

I'm curious to know if this would synergize with cards that give bonuses for healing with MS. Do things like the self-heal card stack if you're healing multiple players with MS at once, or is it just while MS is active on anyone? Would healing all of your teammates in one go quadruple the effectiveness of those cards?

johnmyster
03-14-2017, 02:24 PM
Sounds cool, it could replace Wekono's wrath. (put the +dmg back into default kit).