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View Full Version : Make Maeve's damage from 450 to 400.



BeloKure
02-10-2017, 12:47 PM
And she will be ok.

SandCube
02-10-2017, 12:53 PM
No she won't. 11% drop in damage is too small and will still allow her to LMB-Pounce-LMB-KO almost every flanker and damage dealer. She needs 20%-25% drop in damage if they want to keep her kit intact.

xRevy
02-10-2017, 12:58 PM
She needs to be dealing somewhere like 300 rang. She has the same damage as bomb king right now but the difference is that its much much harder to land sticky bombs than her daggers. And I also feel like how some people have suggested and her healing should be HOT not instant. Right now she is way too forgiving. Oh u missed your shot and you are about to die well escape and heal yourself instantly and try again in 2 seconds.

AlphaCultist
02-10-2017, 03:08 PM
She needs to be dealing somewhere like 300 rang. She has the same damage as bomb king right now but the difference is that its much much harder to land sticky bombs than her daggers. And I also feel like how some people have suggested and her healing should be HOT not instant. Right now she is way too forgiving. Oh u missed your shot and you are about to die well escape and heal yourself instantly and try again in 2 seconds.
You dont even need to heal-her return attack is usually a surprise. No matter how much HP she has-she kills you first and kills you fast.
So, 300, maybe, 350 damage-will make her a bit more difficult to play, but not without reward.

xRevy
02-10-2017, 04:35 PM
You dont even need to heal-her return attack is usually a surprise. No matter how much HP she has-she kills you first and kills you fast.
So, 300, maybe, 350 damage-will make her a bit more difficult to play, but not without reward.

what? lol I didn't understand the beginning part.

rixinthemix
02-10-2017, 06:05 PM
Another problem is her lack of damage falloff.
She's not a freaking sniper. She's a flank. She shouldn't have a ranged advantage. (Evie is an exception because her kit is way less mobile than Maeve's.)

PhatHiippo
02-10-2017, 06:41 PM
Agree with everything said above. Too much damage. My Mal'Damba suffers.

Raptor09345
02-10-2017, 08:16 PM
Not just the damage, she is too fast and has healing.

Jusey1
02-10-2017, 08:45 PM
Actually, Maeve's damage is pretty weak. Granted, when compared to other flanks.

Androxus does 650 damage every 0.5s, meaning he has a DPS of 1,300. If he headshots, it is 900 instead of 650 which increases his dps to 1,800

Compared to Maeve's 900 a second, that is literally half the damage. Granted, Maeve can do a burst of 600 in between her attacks, twice actually if she resets her cooldown. So, let's stack up that damage in three seconds. 900 a second, time threes + two 600s brings us to 3,900 damage done in three seconds, which is a lot.

If Androxus does headshots constantly with all six of his shots in 3 seconds, well... 5,400. Without headshots, it is 3,600. Which means Maeve is only doing 300 more damage in that situation, but that is due to her dash ability's damage, not just her daggers.

Do I need to touch Evie's DPS as well?

KatangExKanari
02-10-2017, 09:02 PM
400 to harsh, i think 425 is ok so she cannot instant kill if majority damage buy haven II, in high lvl game its hard to land 2 knife, except you fight agains potato

rixinthemix
02-10-2017, 09:08 PM
Why not the popular suggestion of turning Maeve's daggers into a skillshot? Decrease the damage on each dagger to 300 from 450 and add 200 bonus damage when both daggers hit an enemy.


Androxus does 650 damage every 0.5s, meaning he has a DPS of 1,300. If he headshots, it is 900 instead of 650 which increases his dps to 1,800

He doesn't have a combo, and Androxus wishes his Nether Step deals Pounces melee damage.
He's also a bit tankier than Maeve.

esroh
02-10-2017, 10:47 PM
Actually, Maeve's damage is pretty weak. Granted, when compared to other flanks.

Androxus does 650 damage every 0.5s, meaning he has a DPS of 1,300. If he headshots, it is 900 instead of 650 which increases his dps to 1,800

Compared to Maeve's 900 a second, that is literally half the damage. Granted, Maeve can do a burst of 600 in between her attacks, twice actually if she resets her cooldown. So, let's stack up that damage in three seconds. 900 a second, time threes + two 600s brings us to 3,900 damage done in three seconds, which is a lot.

If Androxus does headshots constantly with all six of his shots in 3 seconds, well... 5,400. Without headshots, it is 3,600. Which means Maeve is only doing 300 more damage in that situation, but that is due to her dash ability's damage, not just her daggers.

Do I need to touch Evie's DPS as well?

-*600 every 0.5s

-bonus damage after blink needs to be removed.

Commando7
02-11-2017, 12:19 AM
She need more nerf. 450 to 400 isn't enough. 450 to 300 will be okay. After nerf, she will still very good champion. LMB(600) + RMB(600) + LMB(600)=1800 damage in 1 second.

AlphaCultist
02-11-2017, 08:14 AM
Why not the popular suggestion of turning Maeve's daggers into a skillshot? Decrease the damage on each dagger to 300 from 450 and add 200 bonus damage when both daggers hit an enemy.



He doesn't have a combo, and Androxus wishes his Nether Step deals Pounces melee damage.
He's also a bit tankier than Maeve.
This won't make much difference compared to nerf of daggers to 400 dmg which is still not sufficient IMO. 350+200 if each lands -sounds more balanced.

Mundal
02-11-2017, 09:31 AM
-*600 every 0.5s

-bonus damage after blink needs to be removed.

or just make 1 shot after blink deal bonus instead of 4 and then again after 4 shot(or 4 seconds) the blink resets giving Evie theoretically sustained bonus damage. Also, given that her damage is Blast type, and majority of champions being direct damage type she has an edge over the type of damage mitigation card enemy team may choose (viz, most likely Haven) unless majority are AoE damage types. Another broken champion is drogoz or should i say his firespit blast combo and its huge AoE.

ProCavaleiro
02-11-2017, 01:15 PM
The primary fire isn't really the issue, it's the combination of abilities and difficulty to hit which make her strong. Androxous does a lot of damage, but he is also quite easy to hit.

I did a complete write up here (http://cavaleiro.pro/maeve-first-impressions/).

SandCube
02-11-2017, 01:26 PM
This won't make much difference compared to nerf of daggers to 400 dmg which is still not sufficient IMO. 350+200 if each lands -sounds more balanced.

How does that solve anything? It's not like people are complaining about getting hit by a single dagger. People are complaining about getting killed within 2 seconds from LMB+Pounce+LMB combo by an extremely agile character.

Schroif
02-11-2017, 01:29 PM
The primary fire isn't really the issue

Well, It's a part of an issue. Bacause it deals the same damage as Evie's but it's much faster and easier to hit with. It makes you too effective at any range while flanks are intended to come up close. Dropoff is really not a thing (anyone who's played a fps before can easily compensate this), hitbox is big and it's not a problem to hit with these knives at all.

Monstrousity
02-11-2017, 01:29 PM
There's a pounce glitch where you can do it twice,so that's 1200 + 900 = ... fucking 2100 burst damage