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View Full Version : So Grohk got "fixed"



Rivx
12-07-2016, 10:22 AM
They finally fixed his Healing Rain card, bringing it down to the intended 1/2/3/4% per second.

Baseline totem heals for 340/s for 6 seconds, has a 15 second cooldown, and has 900 health. Mal'Damba's Gourd heals for 280/s for what seems to be 4.8 seconds (total healing is always 1344), cannot be destroyed, has a 10 second cooldown, AND does damage. That is not even considering his primary healing ability.

So what's the point of picking him now? The "bug" was the only reason to pick him at all, now he's just a worse Grover.

BuddySpy
12-07-2016, 01:51 PM
Well, I didn't notice that at all. How high was the healing before? What is the exact difference?

Krombo
12-07-2016, 02:25 PM
So what's the point of picking him now?

none. it was good while it lasted tho.

Murderfaker
12-07-2016, 03:59 PM
AND they still haven't fixed his ultimate.

ProfDrMahler
12-08-2016, 01:08 AM
They finally fixed his Healing Rain card, bringing it down to the intended 1/2/3/4% per second.

Baseline totem heals for 340/s for 6 seconds, has a 15 second cooldown, and has 900 health. Mal'Damba's Gourd heals for 280/s for what seems to be 4.8 seconds (total healing is always 1344), cannot be destroyed, has a 10 second cooldown, AND does damage. That is not even considering his primary healing ability.

So what's the point of picking him now? The "bug" was the only reason to pick him at all, now he's just a worse Grover.

how much was it befor becaus ei rly noticed it he was rly fast in healing kina like 10%

PTLagger
12-08-2016, 01:38 AM
how much was it befor becaus ei rly noticed it he was rly fast in healing kina like 10%

Before fixed, his healing rate from Healing rain card was 4x more than it's actual number show on card, like Healing Rain IV, gives 16% HP heal instead of 4%

ProfDrMahler
12-08-2016, 04:33 AM
Before fixed, his healing rate from Healing rain card was 4x more than it's actual number show on card, like Healing Rain IV, gives 16% HP heal instead of 4%

i had this card on lvl 2 always i was more on spamming the totem with ghost step.
so i basicly had already 4% "lvl 2 card with that bug.
honestly i think they should make that accy a think

sparkest
12-08-2016, 11:11 AM
Well, I didn't notice that at all. How high was the healing before? What is the exact difference?

I think it was about 1200/s before. That is legitimately too high.

the goofy thing with hi-rez is they balance a character counting on bugs like these, then they fix the bugs forgetting the nerfs they did.

Raviollius
12-08-2016, 11:16 AM
It was as good as bugged Veteran was.