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PaladinShield
10-27-2016, 01:51 PM
Barik: Turrets stay after death (seconds)
lvl1: 0.5 s
lvl2: 1 s
lvl3: 1.5 s
lvl4: 2 s

DuqueFTW
10-27-2016, 10:39 PM
thats too low

maybe start with 2 > 3 > 4 > 5secs

just imagine you pick that card get it lvl 1

you just wasted a card slot

AlolanFlame
11-03-2016, 10:51 PM
That would be pretty interesting.

And I think it should be

1/2/3/4

Even though the turrets are somewhat weak, they shouldn't be alive for too long.

DarkBreezeh
11-04-2016, 08:53 AM
Nice idea i like this card concept.

Dpendleton
11-04-2016, 11:17 AM
That is a good concept. I like it.

Kujan
11-08-2016, 02:29 AM
One of the highest-priority mechanic adjustments needed. Great use of a card concept.

I think a delayed destruction of deployables after owner death should already be a built-in mechanic for all "mechanical" deployables, such as Kinessa's Oppressor Mine or Barik's Turret. I think Ying's Illusion, Barik's Barricade, Grohk's Healing Totem, and Skye's Smoke Screen would not be included in this, though the latter could be argued. Thus, this card would simply extend the duration.

TheCheesemaster
11-08-2016, 04:05 AM
Not a bad idea, compared to alot of the other card ideas out there.