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View Full Version : Changes in all characters need for balance



Kpeta
10-25-2016, 05:21 PM
Let's part all changes in sections.

Front Line

Makoa : Reduce the range of your anchor in 25%


Suport

Pip : Reduce the normal damage from 600 to 450

Grohk : Reduce the normal damage from 85 to 70

Ying : Reduce the normal damage to 4 tricks of 100 damage. / Explode ilusions dealing now 300 damage and reduction range of explode in 20%~35%. / Change the time of are capable of swap in Dimensional Link to 4s from 2,5s


Damage

Viktor : Reduce normal damage from 130 to 100 and exclude bonus for first four bulets. / Reduce damage of Frag Grenade from 750 to 500

Bomb King : Reduce normal damge from 900 to 850. / Reduced the range o Grumpy Bomb in 15%. / Reduced the knokback of Poppy Bomb in 50% or reduce in 10% and excludes Jolt card.

Drogoz : Reduce normal damage from 950 to 900. / Reduce damage of Fire Spit from 1000 to 900.

Cassie : Reduce normal damage from 700 to 600. / Reduce the Roll distance in 30%. / Reduce your damage in medium range in 10% and in long range in 30%.


Flank

Androxus : Reduce the normal damage from 620 to 500. / Reduce used of Nether Step from three times to two.

Evie : Reduce the normal damage from 930 to 850.


This is the changes that I mind have efect for balanced the game.

Say what you think without insult anyone.

KicksBrickster
10-25-2016, 05:37 PM
Let me ask... why?

A lot of these changes seem unnecessary.

Kpeta
10-25-2016, 05:42 PM
what changes you think is unecessary?

BeSs
10-25-2016, 05:44 PM
kinda disagree with every point

ACorpse
10-25-2016, 05:45 PM
If all these get implemented then healing will outstrip damage until everyone gets cauterise.

Izekio
10-25-2016, 05:51 PM
So just lower TTK? Overall I say neigh to this post. Thanks for your feed back.

Kpeta
10-25-2016, 05:55 PM
If continue as now, all give high damage and anyone heal.

how can if posible a team without front and heal win? Is ridiculous.

BeSs
10-25-2016, 05:57 PM
If continue as now, all give high damage and anyone heal.

how can if posible a team without front and heal win? Is ridiculous.

if you play against bots it's pretty obvious ;)

Kpeta
10-25-2016, 06:05 PM
i'm batle in competitive like this two times and win the two.

BeSs
10-25-2016, 06:23 PM
i'm batle in competitive lie this two times and win the two.

http://i0.kym-cdn.com/photos/images/newsfeed/000/173/576/Wat8.jpg?1315930535

AsisKotsuro
10-25-2016, 06:31 PM
Here's a question, why is pretty much EVERYTHING reduction? Why not keep some things the same and buff the things that need buffs? Nerfing just makes the gameplay slower and less action packed.

AsisKotsuro
10-25-2016, 06:34 PM
Also...

"Grover : I don't think this is realy necessary but reduce your normal damage from 1200 to 1000
"

WAT?? If there's no reason to nerf, why nerf at all?? You're just hurting a character without any evidence or argument to back you up. I am legitimately confused.

ThatOthell159
10-25-2016, 07:37 PM
If you nerf all the champions technically no one is nerfed.

Dawnlazy
10-25-2016, 08:00 PM
Viktor : Reduce normal damage to 130 for every 0,1s to 100 for every 0,25s and exclude bonus for first four bulets.

This is literally a reduction from 1300 DPS to 400 DPS. Gonna be fun shooting a 2000HP merc for 5 straight seconds without missing to get a kill.

Kpeta
10-26-2016, 06:32 AM
Also...

"Grover : I don't think this is realy necessary but reduce your normal damage from 1200 to 1000
"

WAT?? If there's no reason to nerf, why nerf at all?? You're just hurting a character without any evidence or argument to back you up. I am legitimately confused.

This is because i hear some people say this but in my opnion not is necessary.
I'ill erase this part.


This is literally a reduction from 1300 DPS to 400 DPS. Gonna be fun shooting a 2000HP merc for 5 straight seconds without missing to get a kill.

My fault. I write wrong.

Sorry.

Daatan
10-26-2016, 06:52 AM
No offence, but be honest with us. These are not balance suggestions. These are nerfs to champions you've been having trouble with aren't they?

Kpeta
10-26-2016, 06:58 AM
I'm play with all and see that are much damage.
Suport make a greater damage in some matches. This is ridiculous.

jaladreips
10-26-2016, 09:17 AM
Reasoning? You're proposing these changes, you're the one obliged to explain the reasons for them. Because right now they will make champions either dull and boring or just plain unusable.

SilentSorrow
10-26-2016, 09:42 AM
The range on Makoa's hook is fine. It's not even that far already. Reducing it will have to make him move off point to even hit anyone with it.

And why lower damage across so many characters? Seems pointless, unless you want healers/tanks to dominate more.

LookGooD
10-26-2016, 12:27 PM
If you nerf all the champions technically no one is nerfed.

Smart, also true.

Back to post, Why the fuck they need to nerf all champs??

Kpeta
10-26-2016, 12:50 PM
The range on Makoa's hook is fine. It's not even that far already. Reducing it will have to make him move off point to even hit anyone with it.

And why lower damage across so many characters? Seems pointless, unless you want healers/tanks to dominate more.

I not say is necessary all these changes, only say that many characters are OP and need reduce your power.
Some characters like Ying or Pip need obvious nerf, but the others not need an fast reduce.

Is work of the Hi-Rez see what is best.


Smart, also true.

Back to post, Why the fuck they need to nerf all champs??

I not mentioned all.