View Full Version : Skye: Poison Needle - Movement Based Damage/Blood Trail

10-24-2016, 06:08 PM
Skye card idea:

Poison Bolts - Movement Based Damage
Instead of taking damage over time, targets now take higher damage every time they move.

Your opponent is more likely to stay and fight back instead of retreating immediately. The opponent may also choose to use an ability to retreat instead of moving around. It also forces a huge pressure on certain character in team fight scenarios. Basicly it opens up for new play styles.


Poison Bolts - Blood Trail
Targets hit by Poison Bolt now leave small puddles of blood at X% rate.

Makies it easier for Skye to track down a weakened target. Escape becomes futile.

11-11-2016, 11:49 AM
What card it replaces?