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Pyx3
09-05-2016, 04:01 PM
Here are some burn card ideas that I came up with to fill the gap of me not putting out a champion concept this week(one will be coming as soon as I finish the artwork):)

Lots of these are utility but I do have some of everything mixed in. I tried to make more complicated cards because I just feel that the burn card system needs some more complexity to it.
Defense-

Take the bullet-Decrease the damage your teammates close by take by 10%. Cost-300

Utility-

Chained-Enemies are rooted for .5s when hit by your attacks. Cost

Quick escape-Gain Hard CC immunity for 1s after using your movement ability. Can only occur every 20s.Cost 300

Cold feet-Gain 40% movement speed after taking damaging attacks over 400 damage. Can only occur every 20s. Cost-400

Chase-Gain 10% movement after hitting 3 Lmb attacks in a row on 1 enemy. Cost-200

Healing-

Medicine-Increase your received healing by 15%Cost-300

My Healer-Gain Light CC immunity to while being healed.Cost-400

Attack-

Bloodlust-For every 100 damage enemies take, you gain .2/.4/.6% damage on attacks.Cost-400

More cards will probably be added later on.

ZionPulse
09-07-2016, 06:38 PM
Attack-
Classist-Deal 10% more damage to other classes.Cost-250

Friendly Fire-Deal 40% more damage to your own class.Cost-250

More cards will probably be added later on.
No. absolutely not

RightToBearArms
09-08-2016, 07:39 PM
I like the defense card but hell no on the attack, that is nuts. The other idk, they could be cool but Burn Card/Item focus should be minimal and instead more focus on decks.

Czechux
09-18-2016, 09:26 AM
Attack so imba you should nerf it